Note that everyone who's alive will be fully
healed. when they're brought to the arena. (Note repeated due to the loss of an important word.)
Scelly9:{3} - Making swords out of branches is harder than it looks. Scelly makes a short rod instead.
Tiruin:{5} - Tiruin leaps out of the water with a blast of air, and rapidly ascends the tower as the wind dries him. He strikes a cool pose as he lands back where he was, and a passing apprentice claps. Said apprentice probably didn't see the fall.
Aeromancy level up!Empfan:{4} - Laughing manically, the necromancy ignores the constant warnings about horrible curses and raises five mummies to serve him.
TCM:{6} - TCM convinces the statuettes to join him, then returns to the rocks. After several hours of effort, the rocks are now able to project weak psychic fields to hold themselves together. It's not a very sturdy field, and they need to be together to accomplish much, but so long as the rocks aren't shattered they should be able to re-create their form from what would normally be lethal combat damage.
Tersr:{2} - The kobold botches his spell and slows himself down. His partner gives a rousing golf clap. The library is now closing for the day. {2} His partner isn't any closer to mastering her own slow spell, and the librarian requests that the books stay in the library.
Mcclay:{5} - After reading his books, Mcclay creates a mass hallucination about monsters made of pure darkness entering the library through portals and demanding souls. All (real) occupants run away, likely to get help.
IronyOwl:{1} - IronyOwl accidentally fuses the leaf golemette with a similarly sized mud golemette. It is now able to hurt him! {2+2} vs {4} This is nonsense. The golemmancer stuns his creation with a spell.
kingfisher1112:{4} (damage roll) - The stabbed kidney bleeds profusely.
8/8 HP
Race: Stitched One
Skills: Golemancy II, 5/6 XP
Inventory: Clothes, some gold
Minions:
Branch golem, 2/2 HP.
8/8 HP
Race: Unicorn pony
Skills: Biomorphism III, 7/10 XP
Inventory: Some gold
Minions:
Statuette swarm: 2 HP, -2 combat
Psystone golem, 2 HP, revives(weak)
8/8 HP
Race: Kobold
Skills: Chronomancy II, 5/6 XP
Inventory: Clothes, some gold
8/8 HP
Race: Jägermonster
Skills: Phobiamancy III, 8/10 XP
Inventory: Concealing robes, some gold
8/8 HP
Race: Porkbeast
Skills: Pyromancy III, 6/10 XP
Inventory: Clothes, some gold, wooden short rod.
5/8 HP
Race: Sylvan Elf
Skills: Aeromancy III, 7/10 XP
Spells: Weapon of Air(2), Levitation(2)
Inventory: Clothes, Staff of Protection[3HP]
1/8 HP
Race: Dwarf
Skills: Blockomancy II, 3/6 XP
Inventory: Clothes, some gold, piece of tree
[spoiler=empfan]7/8 HP
Race: Human
Skills: Necromancy II, 4/6 XP
Inventory: Clothes, some gold
Other:Secret valley: Necromancy xp gain doubled in the valley.
Minions:Mummyswarm, 5 HP, -1 combat rolls]/spoiler]