Mcclay:{5} - The Jägermonster asks what the apprentices are looking at and grins at them until they turn back to their work. After a quietly mumbled incantation, one phantasm appears from the shelves for each, only visible to its recipient. The first is approached by a strange white rabbit-like creature, which proceeds to pressure her about agreeing to some sort of contract. The second is approached by a constantly-shifting mass of blackness and limbs, which demands eternal servitude in exchange for not being obliterated. The third is yelled at by his father for slacking on his studies (which the father will spend the rest of his life paying off), not being married to the perfect wife, and for generally not being a good enough person. The three apprentices bolt, leaving their work behind.
Phobiamancy level up!Scelly9:{4} - After a few hours of study, he heads into a stone practice room. A spear of pure fire is created, but he lacks the ability to wield it without burning himself, and cannot do more than magically launch it about ten meters.
Tiruin:{2} - The elf learns that it's quite difficult to weave and maintain a solid shield from air while practicing physical combat. The 'armor' of air he creates is barely able to repel the most glancing blow.
Tersr:{4} - He heads to the library, and finds that
slightly creepy girl from the chronomancy class studying a book. He asks about the assignment. It's a small project for two people: Next class, they'll have to fight the champion fencer from their year. One mage will focus on slowing time around the fencer, while the other speeds up time around himself/herself and tries to land a blow on the fencer. The best duo in the class gets a small reward. She mentions that she doesn't have a partner yet~ She then hands him her lecture notes to memorize.
TCM:{3} - The pony's magic does nothing, although one of the rocks gets rather weak telepathy. Everything's okay, it says. They understand. it's not TCM's fault.
IronyOwl:{4} - IronyOwl finds a pickaxe, starts mining, and creates a pair-of-stone-legs golem. That's not very useful, but at least it's worth some xp.
empfan:{2} - The necromancer heads towards the pyramids. After a significant amount of walking, he is now about halfway to the pyramids, but is starting to feel thirsty.
-1 HP
kingfisher1112:{3} - There is no snow in a desert, although the dwarf does find the address of a cryomancer mage who makes his living by chilling people's houses.
8/8 HP
Race: Stitched One
Skills: Golemancy II, 5/6 XP
Inventory: Clothes, some gold
Minions:
Branch golem, 2/2 HP.
8/8 HP
Race: Unicorn pony
Skills: Biomorphism II, 4/6 XP
Inventory: Some gold
8/8 HP
Race: Kobold
Skills: Chronomancy II, 4/6 XP
Inventory: Clothes, some gold
8/8 HP
Race: Jägermonster
Skills: Phobiamancy III, 6/10 XP
Inventory: Concealing robes, some gold
8/8 HP
Race: Porkbeast
Skills: Pyromancy II, 5/6 XP
Inventory: Clothes, some gold
8/8 HP
Race: Sylvan Elf
Skills: Aeromancy II, 5/6 XP
Spells: Weapon of Air(2)
Inventory: Clothes, Staff of Protection[3HP]
8/8 HP
Race: Dwarf
Skills: Blockomancy II, 3/6 XP
Inventory: Clothes, some gold, piece of tree
7/8 HP
Race: Human
Skills: Necromancy II, 3/6 XP
Inventory: Clothes, some gold
If the Jägermonster or Porkbeast races are references to something, it's lost on me.