I've decided that using gold to buy something will count as a free action.
IronyOwl:{6} - IronyOwl sets to work, laying clusters of branches down in the shape of a large human, tying them together with vines, and finally pouring waves of magic into it. {6, permanence} {3, intelligence} {4, loyalty} {5, power} The magic appears to be mostly self-sustaining, but the golem will need mana infusions if it does too much work in too short a time, or to heal non-superficial wounds. It's able to follow simple commands without direct supervision, but needs through instructions for complex tasks. It cannot communicate through speech, sign, or writing. It is keyed to IronyOwl, but powerful wizards may be able to subvert its control. It is as powerful as a bundle of sticks held together by vines and magic from a weak mage can be.
Mcclay:{6} - "TO THE LIBRARY!!" The hunter menaces his way to the main library, and proceeds to make the head librarian slightly nervous. She points him nervously towards the horror section, from which he gets several ideas on scaring people senseless, particularly with the use of phantasms. Three apprentices working on a runic array for an enchantment project keep shooting him nervous glances.
Scelly9:{6} - He exits the tower and shoots a jet of flame at a large bush, converting it quickly into ash. A bush next to it catches fire, and he burned his hands slightly.
Tersr:{1} - He thinks carefully about his class schedule. Chronomancy 307: 0915-0925, Mondays. It is currently 1000 on Monday, and Tersr isn't powerful enough to reverse time, only slow it. That was the main point in taking the class. Kobolds aren't known for their punctuality.
kingfisher1112:{3} - The dwarf approaches one of the trees along the road. He clicks his fingers, glares at it, slaps it, and even tries to punch it. Oddly, it remains a tree. He angerly kicks it until the top breaks off, then kicks the large stump until he has a barrel-sized piece of trunk.
empfan:{2} - The would-be necromancer leaves the town. There is an ocean to the west. There is a desert to the north. There is a desert to the east. There is a desert to the south. There appears to be a dessert to the southeast. There are pyramids visible in the east and north.
Tiruin:{5} - The elf manages to easily create a spear of hardened air. He throws it, and it sticks in the dirt for half a minute before it dissipates from leaving his presence. After a few more attempts with different forms, he is confident in his abilities to create a simple weapon out of air. (Spell learned: Weapon of Air)
{6} - The staff is an enchanted staff of protection. When held, it will control the holder's hand to block and absorb any incoming attacks. It is sturdy, but unlikely to last long if it blocks powerful spells.
TCM:{6} - The pony stands in the street and stares at a pile of rocks for several seconds. Some onlookers come to gawk, {5} and the rocks fall over. They look to be very sentient, and decidedly depressed at being immobile. The pony's pretty sure that a more powerful wizard would have been able to get minions from the rocks. Perhaps animating something with form, such as a small statuette, would be easier. The rocks will likely remain sentient.
8/8 HP
Race: Stitched One
Skills: Golemancy II, 4/6 XP
Inventory: Clothes, some gold
Minions:
Branch golem, 2/2 HP.
8/8 HP
Race: Unicorn pony
Skills: Biomorphism II, 4/6 XP
Inventory: Some gold
8/8 HP
Race: Kobold
Skills: Chronomancy II, 3/6 XP
Inventory: Clothes, some gold
8/8 HP
Race: Jägermonster
Skills: Phobiamancy II, 4/6 XP
Inventory: Concealing robes, some gold
8/8 HP
Race: Porkbeast
Skills: Pyromancy II, 4/6 XP
Inventory: Clothes, some gold
8/8 HP
Race: Sylvan Elf
Skills: Aeromancy II, 5/6 XP
Spells: Weapon of Air(2)
Inventory: Clothes, Staff of Protection[3HP]
8/8 HP
Race: Dwarf
Skills: Blockomancy II, 3/6 XP
Inventory: Clothes, some gold, piece of tree
8/8 HP
Race: Human
Skills: Necromancy II, 3/6 XP
Inventory: Clothes, some gold