The master of the arena, annoyed at the view-obscuring sands, claps his hands once and the chaotic winds instantly clear of sand.
Empfan:No turn: Autoing to defend self for +1 against all attacks.The necromancer, seeing the many enemies bearing down on him, focuses everything on surrounding himself with a thick entropic barrier. His mummies take up a position just inside it.
IronyOwl:{1}, initiative (Lower moves sooner)
{1} - IronyOwl attempts to create a spell to expedite his halfling-and-a-half golem. It technically works, but the friction transmutes its leg joints into glass before he cancels the spell. As the golem is mostly sand, this doesn't slow it much, but the glass is brittle, and the golem's integrity is cut in half.
{3}+2 vs {6}+4-5 - The golemmancer's most deadly creation is merely disoriented by the barrier, it's enough for the mummies just inside to beat it to a draw.
{2} vs {5}+4-5 - The halfling-and-a-half rushes headlong into the barrier, and narrowly avoids completely destabilizing before it leaves.
Tiruin:{2}, initiative
{1}+4 vs {3}+4-5 - While the necromancer is recovering from his barrier spell, Tiruin slams a wall of air into him, knocking the necromancer into one of his mummies below.
Mcclay: ((Your attacks would be more effective if you stopped spreading them out.))
{5}+4 vs {6}+4 - The cowardly elf, currently hiding behind a pathetic barrier of sand, swats the onrushing fearshadows aside with wind just before they can deal damage.
{5}+3 vs {4}+4 - Jerry nearly catches the kobold, but can't quite keep up with the absurdly fast creature.
Tersr:{3}, initiative
{2 of 2}, haste succeeds.
{6}+3 vs {2}+4-5 - The kobold charges through the barrier, cutting down the awaiting mummies in seconds before cleaving the necromancer's left arm from his body.
{2}+3 vs {4}+4-5 - A coup de grace is swiftly delivered, and the evil wizard's head flies off in an arc. The barrier collapses, and the kobold absorbs the knowledge of necromancy. He shudders at the evil knowledge.
Empfan the necromancer has perished!A "special" surprise is planned for next turn!
7/8 HP
Race: Stitched One
Skills: Golemmancy IV, 10/15 XP
Inventory: Clothes, some gold.
Minions:
Gravelmud golem, 4/4 HP.
Halfling-and-a-half sand golem, 2/3 HP.
Hulking sand golem, 9/9 HP, -1 combat.
Bladed glass golem, 6/6 HP, +2 combat. If it strikes, +2 damage and -1 HP to self.
6/8 HP
Race: Kobold
Skills:
Chronomancy IV, 12/15 XP
Necromancy III, 9/10 XP
Fencing I, 2/3 XP
Inventory: Clothes, some gold, silver shortsword +2, amulet of temporal distortion [0/8]
Spells: Haste(IV), 50% chance of double actions per turn. Lasts for the remainder of the casted turn and the next two turns. Upon cast, may choose to force at least one activation or +1 dodge to non-AoE.
Buffs: Haste, 2 rounds remain (+1 dodge)
10/10 HP
Race: Jägermonster
Skills: Phobiamancy IV, 13/15 XP
Pyromancy III, 8/10 XP
Traits: Regeneration I
Inventory: Concealing robes, some gold
Buffs: Ice wall, 2 HP
Minions:
Jerry - greater fear manifestation, currently possessing a sorcerer. [6/6] HP, level 3 Phobiamancy, cannot gain xp
Weak Shadow Shield, 1 HP, incapable of actions
8/8 HP
Race: Sylvan Elf
Skills: Aeromancy IV, 10/15 XP
Spells: Weapon of Air(2), Passive Levitation(3), Projectile Ward(3)
Inventory: Clothes, Staff of Protection[3HP]
Other:Sand defences [1/2 HP]