Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Bogeyman Ruin Adventure Mode  (Read 19273 times)

Neonivek

  • Bay Watcher
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #15 on: February 28, 2012, 08:38:08 am »

They arn't that tough Bootyhunter.

Mind you they are stupidly lucky. They cannot actually peirce your armor or hurt you in anyway normally, but they have soo many critical chances that they are likely to instantly disable you within a few attacks even with full armor, skills, and attributes.

Combined with the fact that they are extremely fast (I never gen characters who don't have maxed out agility, otherwise would be suicidal), and dodge easily... their only weakness is their "pathetic weakness" to being tackled (which works a bit too well given they can dodge everything else).

Also bombzero there is one weakness to their description. Every other night creature other then boogeymen are pathetically easy.
Logged

squishynoob

  • Bay Watcher
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #16 on: February 28, 2012, 08:47:24 am »

That's why I ALWAYS turn them off on world gen. Thank God Toady that now we can keep other night creatures and turn off bogeymen.
They're tiny enough that you can bite them in half yet they can cave your head in with a punch - before or after they've chipped your toes and made you pass out from the pain. Also, why they never attack you when you have a companion, even one unarmed peasant that has never fought before? While they always, every night, attack you if you're alone, no matter how powerful you are.

The chance should be greatly reduced, first of all. So that you don't know if you will be attacked or not, and keep that as a "surprise" once it happens, so to speak.

Then I believe, they should attack even if you're not on your own. It doesn't make much sense right now.
Also, some items or rituals to (hopefully) ward them off would add to the flavor.
Logged

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #17 on: February 28, 2012, 04:23:15 pm »

I have mixed feelings about boogeyman.  They add a bunch to the game in terms of requiring you to plan ahead and adding an element risk and strategy.  But when they actually do come, they're really annoying and it feels like a cheap death (not to mention if you are faster than them, holding down the move button for an hour /= entertaining)

Although I don't actually play minecraft, that's the best comparison I can think of.  There's that enemy that is perfectly peaceful until you look directly at at, then stares right at you and then teleports to your position if you look away at all.  The fight itself isn't what makes them interesting or scary, its the constant effort to avoid being attacked that makes the creepy.

Basically, the threat of boogeyman > the boogeyman themselves.  My guess is they will be really improved when the lighting arc comes around, but for now I always gen worlds with less than a hundred years history so that there'll be soldiers to recruit.  Also remember that soldiers appear in normal towns, and that followers can swim small rivers...usually.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Ascimator

  • Bay Watcher
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #18 on: March 02, 2012, 09:57:42 am »

For me boogeymen are some annoying thing that makes you either run all the way to the nearest town without fast travel or die being ambushed by that one who respawned behind the tree and chipped your toe. Night ambushes by packs of beasts would be enough.
Logged
There is a finely-engraved image of Ascimator on the wall. Ascimator is slapping himself in the face. The artwork relates to the loss of the only anvil in Perplextombs in the late winter of 6.

bombzero

  • Bay Watcher
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #19 on: March 02, 2012, 06:15:07 pm »

one thing...

this is from current dev page.

Quote
Ability to jump up on and ride opponents if they are large enough (can happen to you too of course)

Quote
(can happen to you too of course)

Quote
you too of course

....fuck
Logged

Aachen

  • Bay Watcher
  • Wenzo Pilgrim cancels job: unstuck in time.
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #20 on: March 02, 2012, 06:42:39 pm »

Spoiler (click to show/hide)

Next: L4D Total Conversion
Logged
Quote from: Rithol Camus
There is but one truly serious philosophical problem and that is magma.

Quote from: Chinua Achebe
.... For Cliché is pauperized Ecstasy.

bombzero

  • Bay Watcher
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #21 on: March 02, 2012, 08:04:24 pm »

Spoiler (click to show/hide)

Next: L4D Total Conversion

nice... anyways imagine fighting BCs :)
Logged

Ascimator

  • Bay Watcher
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #22 on: March 03, 2012, 03:07:12 am »

God of War anyone?

You lean a bronze colossus to the left!
A bronze colossus falls over.

You pull a bronze colossus at yourself!
The bronze colossus falls over you!
*breaking bones announces x20*
Logged
There is a finely-engraved image of Ascimator on the wall. Ascimator is slapping himself in the face. The artwork relates to the loss of the only anvil in Perplextombs in the late winter of 6.

Glanzor

  • Bay Watcher
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #23 on: March 03, 2012, 09:56:27 am »

Two things:

1) The inclusion of bogeyman  made the game a lot more fun for me. Now I actually have a reason to care about nightfall, now I actually try to stay near villages and cities as much as possible ... It made the gameworld seem more alive, bigger and actually less gamey, and this is a major improvement in my book.

2) Once my adventurers leave the badits-and-night-creature-spouse-phase of the game, they are almost always strong enough to beat a pack of bogeymen if they have to, and I always play as either a hero or peasant. I hate to say that, but I think you are just not good enough yet if you have too much trouble with them.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #24 on: March 03, 2012, 12:22:47 pm »

There is a good anti-bogey strategy I've heard of: Chop off its limbs. Evidently, if you land a good hit on them, it can be relatively easy to chop off legs or even bisect them. Although they dodge a lot...That should probably be toned down some.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

bombzero

  • Bay Watcher
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #25 on: March 03, 2012, 02:12:00 pm »

yeah, it's not that they are hard per say, but that they are 100% garunteed to attack you.

while yes, i like the concept of dark creatures in the night, but i don't like the 100% attack rate, id be in favor of maybe an 90% chance of getting attacked in a night. so when yo get by unscathed you really do feel lucky.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #26 on: March 03, 2012, 02:14:16 pm »

I'd rather it drop to 10% at highest. Possibly depending on the phases of the moon (full moon being no attacks, new moon being 50%)

There are so many reasons to fear the night without the boogeymen (ambushes are nasty).
Logged

bombzero

  • Bay Watcher
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #27 on: March 03, 2012, 07:36:42 pm »

i missed the part where dwarf fortress had to be easy...

they are supposed to be scary, you are supposed to not want to travel alone, DF is NOT another fantasy game, and it is NOT designed to feature favorable consequences.
their will be unwinnable battles.
their will be unfair consequences.
their will be no 'easy' way out.
Logged

Spish

  • Bay Watcher
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #28 on: March 04, 2012, 04:01:41 am »

Bogeymen actually make the game easier, IMO. Winning a fight against them early on gains your adventurer about 6 levels in fighting, which gives you a huge boon versus bandits. And win I always do.
« Last Edit: March 04, 2012, 04:03:17 am by Spish »
Logged
Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

thvaz

  • Bay Watcher
    • View Profile
Re: Bogeyman Ruin Adventure Mode
« Reply #29 on: March 04, 2012, 11:33:14 am »

I don't lose a adventurer to a bogeyman since 31.17, not because I fight them, but I rarely encounter them. You have to plan ahead, do not travel alone if you are going too far away from places to stay at night. And if they come, just run and attack if they get too close. They usually dodge back, giving time for you to run away.
Logged
Pages: 1 [2] 3