So I'm looking to create a world in the Age of Death (All civilizations extinct, some sentients alive) but I'm having trouble achieving this in the default game generator (Over 3 hours spent running iterations with the params Pocket World, Very Long history, Lowest Civs and Sites, High Savagery and beasts, metals everywhere has yielded no luck - despite one world where only 12 dwarves yet lived, that ended in a golden age). Does anyone have any suggestions on how to generate an Age of Death easier? I'm looking to mod the game the absolute bare minimum, preferably only using the advanced world creator, as I'm a very new player(A scant 2 forts of note to my name).
I know starting a fort with no civs (And thus no merchants or allies, but also no enemies and thus no invasions/ambushers/etc) will be difficult. As a bare minimum, I will need to survive 13 years with only 7 workable dwarves (I won't be using any of the DT hacks to allow children to work) and I can only pray I don't get any nobles, but it's a good challenge and losing is fun right?
I came up with the idea after my first post on these forums in the Weatherwires thread where I foolishly and very tiredly decided to build a megaproject of a massive coil of steel barbed wire 42 z levels in height and width in The Circus (I shall wait many years before attempting that - we will prepare, and we will be ready...) in tribute, and since all Dwarves had died, would an Age of Death not make a suitable environment?
For now the plan is to:
A) Generate an Age of Death world with a low - medium savagery
B) Strike the Earth and survive long enough to successfully claim to have restored the Dwarven race.
C) Breach the circus and begin the monument.
I do have a few experienced Dorfers to refer to for Johnny-on-the-spot help and design (Though any and all advice here will be welcomed) during the lifetime of the fortress, but I need to set up the world first. I'll try and keep this thread up to date with how the fort gets on - assuming it doesn't immediately fall.