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Author Topic: my migrants are generated from scratch. any implications?  (Read 1244 times)

TeleDwarf

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my migrants are generated from scratch. any implications?
« on: February 26, 2012, 09:21:13 am »

Mi first group of migrants arrived, and they seem to be generated from scratch:
1. they do not have parents or other relatives (it is year 251, so they are not from initial population)
2. they have labors enabled(in my previous forts of this version migrants could be skilled, but I would still need to enable labors manually.)

I would assume that my civilization is extinct, but how could I embark with dead civ? an I see king and general listed in "c" menu...

What could all that mean?
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MiniMacker

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Re: my migrants are generated from scratch. any implications?
« Reply #1 on: February 26, 2012, 09:29:31 am »

If the parents are dead, will they still be shown?
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TeleDwarf

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Re: my migrants are generated from scratch. any implications?
« Reply #2 on: February 26, 2012, 09:32:46 am »

do not know, but I have unrevealed history along with some minor landscape tuning of worldgen parameters.
Also they do not have information on their previous memberships, just like I am playing DF2010.
The main question: if my civ is dead - will I ever get a vampire? can I repopulate world from my fortress?
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TeleDwarf

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Re: my migrants are generated from scratch. any implications?
« Reply #3 on: February 26, 2012, 09:39:57 am »

a caravan just came. so my civ is not dead? I am confused :(
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miauw62

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Re: my migrants are generated from scratch. any implications?
« Reply #4 on: February 26, 2012, 09:41:21 am »

Im not sure if this still counts, but the first two migrant waves are generated from thin air, if im right. again, not sure if this still counts, but hey, whats the problem? you wont have 10 children in the next migration wave, so no worries!
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TeleDwarf

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Re: my migrants are generated from scratch. any implications?
« Reply #5 on: February 26, 2012, 09:44:25 am »

in ,my previous fort first two waves were like 3 adults and their 8 children. All with nice famies two pages long, including uncles, nieces and grandparents.

And my concerns are about vampires. I need them. I specifically created this embark to enslave vampires for menial tasks (eternal stonecrafter, eternal weaponsmith....)
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Proteus

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Re: my migrants are generated from scratch. any implications?
« Reply #6 on: February 26, 2012, 09:45:09 am »

Well,
while I read about historical figures getting included into immigrant waves now,
I never read anywhere that all immigrants would be historical figures now.

Probably the number of historical figures (or their relatives) is determined via RNG
and might range from 0 to all immigrants in a wave.
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TeleDwarf

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Re: my migrants are generated from scratch. any implications?
« Reply #7 on: February 26, 2012, 09:46:58 am »

maybe it has something to do with population cap/site cap I reduced? hmm.
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TeleDwarf

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Re: my migrants are generated from scratch. any implications?
« Reply #8 on: February 26, 2012, 10:21:15 am »

in  a third wave for dwarves arrived:
an outpost liason I have seen in autumn.
a married couple with a doughter.

All of them have no parrents.
only couple and a doughter have any relationships - their little family.
only outpost liason have a service history - former outpost liason. He still does not have a former membership information.
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FrisianDude

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Re: my migrants are generated from scratch. any implications?
« Reply #9 on: February 26, 2012, 10:22:30 am »

In this version my migrants have always had labours assigned and I assumed reports of 'halp migrants not labouring' were bugged. And some Dwarfs do come without history, it happens.
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TeleDwarf

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Re: my migrants are generated from scratch. any implications?
« Reply #10 on: February 26, 2012, 10:26:03 am »

some are fine, but ALL OF THEM?

My current guess is:
first two waves were generated from scratch as there are pretty low pop cap and site cap set in this world.
third wave is not genned from scratch, but all additional info is hidden because I have  history unrevealed.
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TeleDwarf

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Re: my migrants are generated from scratch. any implications?
« Reply #11 on: February 26, 2012, 10:57:59 am »

on the second summer 5 persons arrived:
2 married couples without kids. no former memberships or off-site relatives.
1 "trader". a dwarf whose "z" menu shows only exterior information. no thoughts, likes/dislikes/other privileged information.
on the "u" menu he is listed in "others" as "Olin Dorenthosbut, Trader". He had an immigrant cross on him when he arrived. I cannot order him around. he does not show up in the rapist.
There were no announcement about him, so he is unlikely to be a were-trader.

What the hell is going on?
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Gukag

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Re: my migrants are generated from scratch. any implications?
« Reply #12 on: February 26, 2012, 11:06:10 am »

in ,my previous fort first two waves were like 3 adults and their 8 children. All with nice famies two pages long, including uncles, nieces and grandparents.

And my concerns are about vampires. I need them. I specifically created this embark to enslave vampires for menial tasks (eternal stonecrafter, eternal weaponsmith....)

You're gonna be disapointed. Dwarf vampires are basically useless at everything. They have the NODRINK tag from the vamp interaction but the ALCOHOLDEPENDENT tag from being a dwarf. They refuse to drink alcohol and get prossively slower and slower until a regular dwarf looks like a demigod compared to them.
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TeleDwarf

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Re: my migrants are generated from scratch. any implications?
« Reply #13 on: February 26, 2012, 11:20:36 am »

the autumn dwarves are again  just three randomly generated dwarves with no history.
human caravan decided not to come.


a wild horse just came directly in the center of the group of dwarves, fatally kicked my starting miner in the head and walked away.
They are supposed to run from any dwarf, not going in the center of the group!

I start to feel paranoid. this map must be cursed!
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TeleDwarf

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Re: my migrants are generated from scratch. any implications?
« Reply #14 on: February 26, 2012, 11:23:18 am »

oh, and another trader have come along with them. quite like the firs one - he just stands near the edge.
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