While Anaxagoras recovers from the shock, we are going OOC on the battle, as only a birdview POV can cover what was happening.
Also perhaps Anaxagoras died, along with everyone else.. you will not find out until much, much later.
First on the list was getting some general on general action.
21 attack and 7 charge bonus against anyone that is not an anvil, results in..
Like poking a bee-hive with a stick, routing their secondary general forced a response from ze enemy. Trying to encircle my general was a good idea, but using Numidian Cavalry for it was.. not.
At this point the enemies had to choose between charging with their cavalry or leave their entire flank exposed for attacks until they reform.
They chose the first. All they had to do at this point is NOT die with their cavalry until their main army arrives.
The enemy knew it.. Sadly for him, i also knew it.
Their general wasn't alone, and reinforcements were but seconds away.
Also : On the right flank they had a crushing number advantage. 340 hoplites and 200 peltasts was all that we had to stop that four-digit force and keep it from running over our archers.
Little did they know, their general was in a die-die situation.
Just as enemies started encircling our forces, Abdiminide died. Step 1 : Done.
The morale hit was great, but the battle has just begun. The center was about to be overwhelmed by enemies, and units on the left flank (1 peltast 1 infantry) had to remain in positions to stop a wide flanking maneuver from the enemy. I ordered them to chuck javelins at the Civic Hoplites that flanked our own ones.
Plans have changed a second later. The peltast charged Citizen Hoplites (wavering from general loss, outflanking and javelin volleys), hoping to break them right there, and relieve our flank. I had to create a huge gap in the center, however, and try to flank the enemy right.
Enemy morale was very low, but it was only temporary. Do or Die.
Civic Hoplites from the far left flank have been routed, and our hoplites had only one "front" to worry about for now. But moving my peltasts has exposed the unit of Thureophoroi that was immediately charged by Sacred Band Cavalry and Libyan Spearmen. (top) Dick went for.. well.. you should figure it out yourself.
Before the sacred band could crush our Thureophoroi, it suddenly became obvious that the archers and ballistae are not going to stand idle. Sacred Band cav was the number 1 threat on the field, and as such, became the focus of all ranged units.
Peltasts were also on their way back.
A small chain rout occured at the left (top) flank, and i aimed at repeating that on the right (bottom) one right away.
The casualties were still quite low though, even with enemies routing. We simply couldn't chase them down with more and more on the way.
The shock damage of all javelins, arrows and ballista bolts brought SCB only to shaken. But while our Thureophoroi lost 4 units, SCB lost 16, and we didn't stop firing.
This is where things went FUBAR, for both me and the enemy.
Enemies charged directly for our archers, using the gap i created. Our hoplites were about to get surrounded too.
As for enemies.. Their flank was shoulder deep in manure.
To make matters worse, enemies disengaged our Peltasts, and SBC returned to Steady. They disengaged to attack our archers that were already in combat. (Very cunning of the AI)
Also : That unit, to the right of our peltasts? Sacred Band Infantry.
To prevent a rout of my ranged units, that would effectively doom our left flank, Dick Mountainjoy had to move. NOW.