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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2281600 times)

TheBiggerFish

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12105 on: June 20, 2016, 10:04:27 am »

HYPE HYPE HYPERDEATH
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Nakéen

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12106 on: June 20, 2016, 05:02:33 pm »

0.43.04 has been released

And with that, we should proceed forward soon ! I will just make a quick mod check to see if everything is working properly, and make some tests.

edit: No major raws changes, so it should be good to go. I'm still very intrigued by
Quote from: Devlog
Made combat damage weapon and armors depending on material differences etc.
« Last Edit: June 20, 2016, 05:04:56 pm by Nakéen »
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TheBiggerFish

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12107 on: June 20, 2016, 05:07:28 pm »

where doing this bro
its hapening


HYPE HYPE HYPERDEATH WOOO!
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Mr Frog

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12108 on: June 20, 2016, 05:08:55 pm »

edit: No major raws changes, so it should be good to go. I'm still very intrigued by
Quote from: Devlog
Made combat damage weapon and armors depending on material differences etc.

This calls for arena mode !!SCIENCE!! which I am of course entirely too lazy to do

At least the wording implies that equipment damage may not be completely unavoidable and is likely based on which mat is 'stronger'. I was worried about that.

E: Come to think of it, this may actually fix the 30-layers-of-robes-forming-an-impenetrable-barrier (AKA Dwarven Power Armor) exploit Splint was annoyed by, since it sounds like flimsy shit like cloth or leather will end up shredded in short order.
« Last Edit: June 20, 2016, 05:11:15 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Nakéen

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12109 on: June 20, 2016, 05:15:55 pm »

Some testing revealed that...

...everything is gonna go down a drain of XXFUNXX :3

Iron armors will break under 4 hits of Steel weapons of equal qualities.

More testing going on.
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Splint

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12110 on: June 20, 2016, 05:18:53 pm »

Combat Armor should be able to weather the worst shit thrown at it short of adamantine then.

TheBiggerFish

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12111 on: June 20, 2016, 05:19:03 pm »

Well THAT'S interesting.
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Splint

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12112 on: June 20, 2016, 05:23:32 pm »

Also: Scale of 1 to fucked? Scale of Spawn might need nerfing.

Nakéen

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12113 on: June 20, 2016, 05:24:47 pm »

More testing is revealing that material of weapons and armors are now vastly more important than before.

Superior weapon materials will completely destroy inferior material armors, while superior material armors will last far longer than inferior material armors.

And as there was no raw change, I currently see no way to mod in a "breakdown" resistance to a specific type of armor. The only way is to make it made of a stronger material.

I am thus envisaging the following changes to strengthen Combat Armors and high-tech Weapons :
> Make new metals unsuitable to standard weapons and armors production.

Doing this will force me to create a second iteration of each metal, so that Ballpoint and Parasol can appear with Titanium Combat Armors.
The natural iteration -the one available to players- will not be useable for standard smithing, only being useable through custom reactions.

edit:
Also: Scale of 1 to fucked? Scale of Spawn might need nerfing.
I haven't tested natural weapons yet. So I don't know if say, a Steel Colossus will destroy your armor or not.
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Mr Frog

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12114 on: June 20, 2016, 05:27:55 pm »

My question is, how does armor react when hit by Spawn bone and tooth? Spawn attacks get their lethality not from the material strength (IIRC they have standard bone and tooth mats) but from the tremendous force applied. If armor isn't damaged significantly by Spawn attacks, they may only need a minor nerf to account for the difficulty in keeping a large fighting force acceptably-equipped.

E: In particular, I doubt Spawn will cause much wear and tear on weapons, since they're unarmored and composed entirely of normal flesh and bone save for their hearts -- they're just really, really hard to kill.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

The Master

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12115 on: June 20, 2016, 05:30:59 pm »

Wait, what's Ballpoint? Damn you and your four years of lore!
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Nakéen

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12116 on: June 20, 2016, 05:58:11 pm »

Jump on discord for tests. I will make a bigger post lator
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Splint

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12117 on: June 20, 2016, 06:02:02 pm »

Wait, what's Ballpoint? Damn you and your four years of lore!

Now see, this is why I was in favor of doing a straight reboot.

Nakéen

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12118 on: June 20, 2016, 06:52:37 pm »

So so, time for a summary of the tests !

1) "Natural Materials" will wear armors down ! Confirmed
>"Test Subject 2" is an humanoid made of steel with adamantine armblades
> Switching the material (iron then steel then adamantine) of armblades revealed that natural weapons do wear down armors

2) Velocity affects Armor Wear Confirmed
> Still using Test Subject 2 (Test Subject 1 is an Adamantine Blob)
> Making two Test Subject 2 fight.
-> Iron vs Steel at 1000 Velocity : 3 hits required to go to X state. Target died before armor destruction.
->Iron vs Steel at 2500 Velocity : 2 hits required to go to X state. 4 hits required to destroy armor.

3) More Tests on Material Effectiveness : Dwarf VS Dwarf
>Steel Battle Axe vs Iron Breastplate : 7 hits required to reach x state
>Steel War Hammer vs Iron Breastplate : 20 hits later, x state still not reached

>Silver Battle Axe vs Iron Breastplate : 20 hits later, x state still not reached
>Silver War Hammer vs Iron Breastplate : 20 hits later, x state still not reached

4) Weapon Wear : False ? Or just uncommon ?
> threw 10 dwarves armed with Silver Hammers and Steel Axes on an ADamantine Blob
> Weapons are intact
> Dwarves are not

Repeated process with Grand Master Dodger/Shield User/Armor User to make Dwarves last longer
> Weapons are intact
> All Dwarves are broken again

5) Size of Armor affect Armor Wear False
> Giant-sized and Dwarf-sized armors wear at the same rate
« Last Edit: June 21, 2016, 10:22:05 pm by Nakéen »
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Nakéen

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12119 on: June 20, 2016, 07:01:28 pm »

Also, to Mr Frog :

Quote from: Discord Chat
Spawns don't break armors
They break your bones
And joints
And then your neck
But armor is okay

Spawns thrown against Steel Armored Dwarves don't destroy armor. At least, the dwarf dies before a dent can be seen
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