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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 764 765 [766] 767 768 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2282504 times)

Nakéen

  • Bay Watcher
    • View Profile

Okay, take your time :)

You're right about experience gain, the dwarf will be given astronomical amounts of experience. That's why I'm using the ALCHEMY skill, to prevent abuses.
Logged

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile

Okay, brace yourself, because here it all is:

creature file:
Code: [Select]
creature_spawn_variants

[OBJECT:CREATURE]

[CREATURE:MEGASPAWN]
[DESCRIPTION:A misshapen, mutated creature consisting of several Holistic Spawn twisted and conjoined into a towering humanoid. It has three gaping maws set into its torso, one into its groin, and one on each of its arms and legs.]
[NAME:megaspawn:megaspawn:megaspawn]
[CASTE_NAME:megaspawn:megaspawn:megaspawn]
[CREATURE_TILE:'&'][COLOR:6:0:0]
[ALTTILE:'M']

[LARGE_ROAMING]
[MEANDERER]

[UBIQUITOUS][SAVAGE]
[BIOME:ANY_LAND]
[FREQUENCY:10]
[POPULATION_NUMBER:200:300]
[CLUSTER_NUMBER:1:2]

[BUILDINGDESTROYER:1]

[INTELLIGENT]
[LIKES_FIGHTING]
[CANOPENDOORS][TRAPAVOID]
[EXTRAVISION]
[NOBREATHE][NOFEAR][PARALYZEIMMUNE][NO_FEVERS]
[NO_EAT][NO_SLEEP][NO_DRINK][NOSTUN][NOEXERT][NOPAIN]
[NOEMOTION]
[NONAUSEA]
[NOT_LIVING]
[PREFSTRING:horrifying appearance]
[CREATURE_CLASS:HOLISTIC_SPAWN]
[GRASSTRAMPLE:50]

Needs to have lungs, organs, guts, spine, brain, and ribcage in each of its arms, legs, lower body, with a pair of each in its torso; heart must go in its lower body
[BODY:BASIC_2PARTBODY_VESTIGIAL_UPPER:BASIC_3PARTLEGS:BASIC_2PARTARMS:BODY_2HEADS_VESTIGIAL:ARM_HEAD_VESTIGIAL:BRAIN_NOTHOUGHT_VH:2EARS_VH:NOSE_VH:MOUTH_VH:TEETH_VH:FACIAL_FEATURES_VH:TONGUE_VH:HEART_THOUGHT:HUMANOID_JOINTS:SPINE:UPPERBODY_2MAWS:LOWERBODY_MAW:ARM_MAW:LEG_MAW:MAW_TEETH_DIRECTCON:LIMB_ORGANS:LIMB_GUTS:LIMB_2LUNGS:LIMB_RIBS]

[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HEART]
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[RELSIZE:BY_CATEGORY:LIVER:300]

[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]

[NATURAL_SKILL:BITE:7]
[NATURAL_SKILL:STANCE_STRIKE:7]

[PHYS_ATT_RANGE:TOUGHNESS:3000:3500:3800:4000:4200:4500:5000]
[MENT_ATT_RANGE:EMPATHY:0:0:0:0:0:0:0]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:0:0:0:0:0:0:0]

[BODY_SIZE:0:0:15000]
[BODY_SIZE:1:168:60000]
[BODY_SIZE:12:0:450000]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED]

[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]

[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_TYPE:MOUTH:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_VELOCITY_MODIFIER:1350]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:1:2]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INTERACTION:DWARF_TO_SPAWN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:1000]
[ATTACK_PREPARE_AND_RECOVER:1:2]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]


[CAN_DO_INTERACTION:MEGASPAWN_REANIMATE]
[CDI:ADV_NAME:Animate megaspawn bodypart]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:BP_REQUIRED:BY_TYPE:THOUGHT] only the main body can do the interaction and only if their brain is uninjured
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:FREE_ACTION]
[CDI:WAIT_PERIOD:10]

[BABY:1]
[GENERAL_BABY_NAME:megaspawn larva:megaspawn larvae]
[BABYNAME:megaspawn larva:megaspawn larvae]
[CHILD:12]
[GENERAL_CHILD_NAME:megaspawn child:megaspawn children]
[CHILDNAME:megaspawn child:megaspawn children]
[ALL_ACTIVE]

[SMELL_TRIGGER:0]
[LOW_LIGHT_VISION:10000]

**Going to have to add personality tokens later

[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:1:2]

[CASTE:MALE]
[MALE]

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:10]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:15000]
[IF_EXISTS_SET_BOILING_POINT:20000]
[SPEC_HEAT:30000]



[CREATURE:DEGENERATE_SPAWN]
[DESCRIPTION:A wretched, dog-sized creature consisting of a small, fleshy body carried along by 4 bony limbs tipped with claws. On its underside is a snapping, bloodsucking maw lined with teeth.]
[NAME:degenerate spawn:degenerate spawn:degenerate spawn]
[CASTE_NAME:degenerate spawn:degenerate spawn:degenerate spawn]
[CREATURE_TILE:'&'][COLOR:0:0:1]
[ALTTILE:'d']

[CURIOUSBEAST_ITEM]

[LARGE_ROAMING]
[MEANDERER]
[UBIQUITOUS]
[BIOME:ANY_LAND]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:0:3]

[FREQUENCY:100]
[POPULATION_NUMBER:1500:2000]
[CLUSTER_NUMBER:5:8]
[GRASSTRAMPLE:0]
[INTELLIGENT][SLOW_LEARNER]
[UTTERANCES]
[LIKES_FIGHTING]
[CANOPENDOORS][FIREIMMUNE]
[EXTRAVISION][LOCKPICKER]
[NOBREATHE][NOFEAR][PARALYZEIMMUNE][NO_FEVERS]
[NO_EAT][NO_SLEEP][NO_DRINK][NOSTUN][NOEXERT][NOPAIN]
[NONAUSEA]
[NOT_LIVING]
[PREFSTRING:creepy crawling]
[CREATURE_CLASS:HOLISTIC_SPAWN]

[BODY:BASIC_1PARTBODY:4ARMCLAWS_STANCE:2LUNGS:HEART_THOUGHT:GUTS:ORGANS:UPPERBODY_MAW_GRASP:MAW_TEETH]

[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HEART]
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]
[BODY_DETAIL_PLAN:SPAWN_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]

[RELSIZE:BY_CATEGORY:LIVER:300]

[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]

[NATURAL_SKILL:BITE:3]
[NATURAL_SKILL:STANCE_STRIKE:3]
[NATURAL_SKILL:SNEAK:3]

[PHYS_ATT_RANGE:TOUGHNESS:3000:3500:3800:4000:4200:4500:5000]
[MENT_ATT_RANGE:EMPATHY:0:0:0:0:0:0:0]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:0:0:0:0:0:0:0]

[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:0:30000]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:711:521:293:1900:2900] 30 kph
excellent climbers
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph

[STANCE_CLIMBER]

[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]

[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:BODY:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_VELOCITY_MODIFIER:1000]
[ATTACK_PREPARE_AND_RECOVER:1:1]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INTERACTION:DWARF_TO_SPAWN_WEAK]
[SPECIALATTACK_SUCK_BLOOD:1000:1400]

[ATTACK:SCRATCH:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:2:2]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_VELOCITY_MODIFIER:1000]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[CHILD:1]
[GENERAL_CHILD_NAME:degenerate spawn larva:degenerate spawn larvae]
[CHILDNAME:degenerate spawn larva:degenerate spawn larvae]
[ALL_ACTIVE]

[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:4:8]

[CASTE:MALE]
[MALE]

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:2]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:15000]
[IF_EXISTS_SET_BOILING_POINT:20000]
[SPEC_HEAT:30000]

[CREATURE:DEGENERATE_SPAWN_WILD]
[COPY_TAGS_FROM:DEGENERATE_SPAWN]
[SELECT_CASTE:ALL]
[ARENA_RESTRICTED]


[CREATURE:SPAWNFALLOON]
[DESCRIPTION:A towering monster consisting of countless Spawn of Holistic fused together into a massive humanoid. It has three gaping maws set into its torso, one into its groin, and one on each of its arms and legs.]
[NAME:spawnfalloon:spawnfalloons:spawnfalloon]
[CASTE_NAME:spawnfalloon:spawnfalloons:spawnfalloon]
[CREATURE_TILE:'&'][COLOR:6:0:1]

[BIOME:ANY_LAND]
[FREQUENCY:100]

[SEMIMEGABEAST][DIFFICULTY:12]
[ATTACK_TRIGGER:100:20000:500000]
[LAIR:SIMPLE_BURROW:100]

[SPHERE:DEFORMITY]
[SPHERE:CHAOS]
[SPHERE:DEPRAVITY]
[SPHERE:MISERY]
[SPHERE:NIGHTMARES]
[SPHERE:THRALLDOM]

[BUILDINGDESTROYER:2]

[INTELLIGENT]
[EVIL][LIKES_FIGHTING]
[CANOPENDOORS][TRAPAVOID]
[EXTRAVISION]
[NOBREATHE][NOFEAR][PARALYZEIMMUNE][NO_FEVERS]
[NO_EAT][NO_SLEEP][NO_DRINK][NOSTUN][NOEXERT][NOPAIN]
[NOEMOTION]
[NONAUSEA]
[NOT_LIVING]
[PREFSTRING:horrifying appearance]
[CREATURE_CLASS:HOLISTIC_SPAWN]
[GRASSTRAMPLE:50]

Needs to have lungs, organs, guts, spine, brain, and ribcage in each of its arms, legs, lower body, with a pair of each in its torso; heart must go in its lower body
[BODY:BASIC_2PARTBODY_VESTIGIAL_UPPER:BASIC_3PARTLEGS:BASIC_2PARTARMS:BODY_2HEADS_VESTIGIAL:ARM_HEAD_VESTIGIAL:BRAIN_NOTHOUGHT_VH:2EARS_VH:NOSE_VH:MOUTH_VH:TEETH_VH:FACIAL_FEATURES_VH:TONGUE_VH:HEART_THOUGHT:HUMANOID_JOINTS:SPINE:UPPERBODY_2MAWS:LOWERBODY_MAW:ARM_MAW:LEG_MAW:MAW_TEETH_DIRECTCON:LIMB_ORGANS:LIMB_GUTS:LIMB_2LUNGS:LIMB_RIBS]

[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HEART]
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[RELSIZE:BY_CATEGORY:LIVER:300]

[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]

[NATURAL_SKILL:WRESTLING:7]
[NATURAL_SKILL:BITE:9]
[NATURAL_SKILL:STANCE_STRIKE:7]

[PHYS_ATT_RANGE:TOUGHNESS:3000:3500:3800:4000:4200:4500:5000]
[PHYS_ATT_RANGE:STRENGTH:3000:3500:3800:4000:4200:4500:5000]
[MENT_ATT_RANGE:EMPATHY:0:0:0:0:0:0:0]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:0:0:0:0:0:0:0]

[BODY_SIZE:0:0:1000000]

[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED]

[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]

[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_TYPE:MOUTH:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_VELOCITY_MODIFIER:1000]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:1:2]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INTERACTION:DWARF_TO_SPAWN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_VELOCITY_MODIFIER:1000]
[ATTACK_PREPARE_AND_RECOVER:1:2]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]

[CAN_DO_INTERACTION:SPAWNFALLOON_REANIMATE]
[CDI:ADV_NAME:Animate spawnfalloon bodypart]
[CDI:BP_REQUIRED:BY_TYPE:THOUGHT] only the main body can do the interaction and only if their brain is uninjured
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:FREE_ACTION]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:WAIT_PERIOD:200]

[ALL_ACTIVE]

[SMELL_TRIGGER:0]
[LOW_LIGHT_VISION:10000]

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:30]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:15000]
[IF_EXISTS_SET_BOILING_POINT:20000]
[SPEC_HEAT:30000]

basic Spawn body file:
Code: [Select]
body_spawn

[OBJECT:BODY]

[BODY:UPPERBODY_MAW]
[BP:MAW:maw:STP][CONTYPE:UPPERBODY][MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:500]

[BODY:MAW_TEETH]
[BP:TOOTH:tooth:teeth][CONTYPE:UPPERBODY][CATEGORY:TOOTH][NUMBER:30][SMALL]
[DEFAULT_RELSIZE:10]

[BODY:HEART_THOUGHT]
[BP:HEART:heart:STP][CONTYPE:UPPERBODY][CIRCULATION][INTERNAL][SMALL][THOUGHT][CATEGORY:HEART]
[DEFAULT_RELSIZE:100]

[BODY:BRAIN_NOTHOUGHT]
[BP:BRAIN:brain:STP][CONTYPE:HEAD][INTERNAL][SMALL][CATEGORY:BRAIN]
[DEFAULT_RELSIZE:200]

[BODY:3CLAWS]
[BP:FINGER1:first claw:STP][CON_CAT:HAND][DIGIT][SMALL][CATEGORY:CLAW]
[DEFAULT_RELSIZE:7]
[BP:FINGER2:second claw:STP][CON_CAT:HAND][DIGIT][SMALL][CATEGORY:CLAW]
[DEFAULT_RELSIZE:7]
[BP:FINGER3:third claw:STP][CON_CAT:HAND][DIGIT][SMALL][CATEGORY:CLAW]
[DEFAULT_RELSIZE:7]

[BODY:BASIC_HEAD_VESTIGIAL]
[BP:HD:head:STP][CONTYPE:UPPERBODY][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]

[BODY:NECK_VESTIGIAL]
[BP:NECK:upper spine:STP][CON_CAT:HEAD][INTERNAL][SMALL][SKELETON][CONNECTOR][CATEGORY:SPINE]
[DEFAULT_RELSIZE:100]
[PREVENTS_PARENT_COLLAPSE]

[BODY:SPINE_VESTIGIAL]
[BP:UPPERSPINE:middle spine:STP][CONTYPE:UPPERBODY][INTERNAL][SMALL][SKELETON][CATEGORY:SPINE]
[DEFAULT_RELSIZE:150]
[PREVENTS_PARENT_COLLAPSE]
[BP:LOWERSPINE:lower spine:STP][CONTYPE:LOWERBODY][INTERNAL][SMALL][SKELETON][CONNECTOR][CATEGORY:SPINE]
[DEFAULT_RELSIZE:150]
[PREVENTS_PARENT_COLLAPSE]


[BODY:2EARS_VH]
[BP:R_EAR:right ear:STP][CON_CAT:HEAD][HEAR][SMALL][RIGHT][CATEGORY:EAR]
[DEFAULT_RELSIZE:15]
[BP:L_EAR:left ear:STP][CON_CAT:HEAD][HEAR][SMALL][LEFT][CATEGORY:EAR]
[DEFAULT_RELSIZE:15]

[BODY:NOSE_VH]
[BP:NOSE:nose:STP][CON_CAT:HEAD][SMELL][SMALL][CATEGORY:NOSE]
[DEFAULT_RELSIZE:10]

[BODY:BRAIN_NOTHOUGHT_VH]
[BP:BRAIN:brain:STP][CON_CAT:HEAD][INTERNAL][SMALL][CATEGORY:BRAIN]

[BODY:SKULL_VH]
[BP:SKULL:skull:STP]
[CON_CAT:HEAD]
[INTERNAL][SMALL]
[CATEGORY:SKULL]
[DEFAULT_RELSIZE:20]
[TOTEMABLE]
[DEFAULT_RELSIZE:200]
[PREVENTS_PARENT_COLLAPSE]

[BODY:MOUTH_VH]
[BP:MOUTH:mouth:STP][CON_CAT:HEAD][MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:20]

[BODY:TEETH_VH]
[BP:U_F_TOOTH:upper front tooth:upper front teeth][CON_CAT:HEAD][CATEGORY:TOOTH][NUMBER:6][SOCKET][SMALL]
[DEFAULT_RELSIZE:1]
Adding individual names tells the game what to call each individual part in a NUMBERed bodypart.  This command replaces "first upper front tooth" for example.
[INDIVIDUAL_NAME:first upper right incisor:STP]
[INDIVIDUAL_NAME:first upper left incisor:STP]
[INDIVIDUAL_NAME:second upper right incisor:STP]
[INDIVIDUAL_NAME:second upper left incisor:STP]
[INDIVIDUAL_NAME:right eye tooth:right eye teeth]
[INDIVIDUAL_NAME:left eye tooth:left eye teeth]
[BP:L_F_TOOTH:lower front tooth:lower front teeth][CON_CAT:HEAD][CATEGORY:TOOTH][NUMBER:6][SOCKET][SMALL]
[DEFAULT_RELSIZE:1]
[INDIVIDUAL_NAME:first lower right incisor:STP]
[INDIVIDUAL_NAME:first lower left incisor:STP]
[INDIVIDUAL_NAME:second lower right incisor:STP]
[INDIVIDUAL_NAME:second lower left incisor:STP]
[INDIVIDUAL_NAME:lower right canine:STP]
[INDIVIDUAL_NAME:lower left canine:STP]
[BP:U_R_B_TOOTH:upper right back tooth:upper right back teeth][CON_CAT:HEAD][CATEGORY:TOOTH][NUMBER:4][SOCKET][SMALL]
[DEFAULT_RELSIZE:1]
[INDIVIDUAL_NAME:first upper right premolar:STP]
[INDIVIDUAL_NAME:second upper right premolar:STP]
[INDIVIDUAL_NAME:first upper right molar:STP]
[INDIVIDUAL_NAME:second upper right molar:STP]
[BP:L_R_B_TOOTH:lower right back tooth:lower right back teeth][CON_CAT:HEAD][CATEGORY:TOOTH][NUMBER:4][SOCKET][SMALL]
[DEFAULT_RELSIZE:1]
[INDIVIDUAL_NAME:first lower right premolar:STP]
[INDIVIDUAL_NAME:second lower right premolar:STP]
[INDIVIDUAL_NAME:first lower right molar:STP]
[INDIVIDUAL_NAME:second lower right molar:STP]
[BP:U_L_B_TOOTH:upper left back tooth:upper left back teeth][CON_CAT:HEAD][CATEGORY:TOOTH][NUMBER:4][SOCKET][SMALL]
[DEFAULT_RELSIZE:1]
[INDIVIDUAL_NAME:first upper left premolar:STP]
[INDIVIDUAL_NAME:second upper left premolar:STP]
[INDIVIDUAL_NAME:first upper left molar:STP]
[INDIVIDUAL_NAME:second upper left molar:STP]
[BP:L_L_B_TOOTH:lower left back tooth:lower left back teeth][CON_CAT:HEAD][CATEGORY:TOOTH][NUMBER:4][SOCKET][SMALL]
[DEFAULT_RELSIZE:1]
[INDIVIDUAL_NAME:first lower left premolar:STP]
[INDIVIDUAL_NAME:second lower left premolar:STP]
[INDIVIDUAL_NAME:first lower left molar:STP]
[INDIVIDUAL_NAME:second lower left molar:STP]

[BODY:FACIAL_FEATURES_VH]
[BP:L_CHEEK:left cheek:STP][CON_CAT:HEAD][CATEGORY:CHEEK][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:10]
[BP:R_CHEEK:right cheek:STP][CON_CAT:HEAD][CATEGORY:CHEEK][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:10]
[BP:L_EYELID:left eyelid:STP][CON_CAT:HEAD][CATEGORY:EYELID][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:2]
[BP:R_EYELID:right eyelid:STP][CON_CAT:HEAD][CATEGORY:EYELID][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:2]
[BP:L_LIP:lower lip:STP][CON_CAT:HEAD][CATEGORY:LIP][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:6]
[BP:U_LIP:upper lip:STP][CON_CAT:HEAD][CATEGORY:LIP][SMALL][EMBEDDED]
[DEFAULT_RELSIZE:6]

[BODY:TONGUE_VH]
[BP:TONGUE:tongue:STP][CON_CAT:HEAD][CATEGORY:TONGUE][SMALL]
[DEFAULT_RELSIZE:20]

additional body parts used in the variants:
Code: [Select]
body_spawn_variants

[OBJECT:BODY]

Credit to Nakeen for coming up with this brilliant idea

[BODY:BASIC_2PARTBODY_VESTIGIAL_UPPER]
[BP:LB:lower body:lower bodies][UPPERBODY][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:UB:upper body:upper bodies][CON:LB][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]

[BODY:BODY_2HEADS_VESTIGIAL]
[BP:LHD:left head:STP][LEFT][CONTYPE:UPPERBODY][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RHD:right head:STP][RIGHT][CONTYPE:UPPERBODY][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]

[BODY:UPPERBODY_2MAWS]
[BP:MAW1:first upper maw:STP][CON_CAT:BODY_UPPER]
[MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:300][GRASP]
[BP:MAW2:second upper maw:STP][CON_CAT:BODY_UPPER]
[MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:300][GRASP]


[BODY:LOWERBODY_MAW]
[BP:MAW1:lower maw:STP][CON_CAT:BODY_LOWER]
[MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:300][GRASP]

[BODY:ARM_MAW]
[BP:MAW1:maw:STP][CON_CAT:ARM_LOWER]
[MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:100][GRASP]

[BODY:ARM_HEAD_VESTIGIAL]
[BP:HD:head:STP][CON_CAT:ARM_LOWER][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]

[BODY:LEG_MAW]
[BP:MAW1:maw:STP][CON_CAT:LEG_LOWER]
[MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:100][GRASP]


[BODY:MAW_TEETH_DIRECTCON]
[BP:TOOTH:tooth:teeth][CON_CAT:MOUTH][CATEGORY:TOOTH][NUMBER:30][SMALL]
[DEFAULT_RELSIZE:10]


[BODY:BASIC_2PARTARMS]
[BP:RUA:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]


[BODY:4ARMCLAWS_STANCE]
front limbs
[BP:RFUA:right front upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RFLA:right front lower arm:STP][CON:RFUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RFLC:right front claw:STP][CON:RFLA][STANCE][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:120]
[BP:LFUA:left front arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LFLA:left front lower arm:STP][CON:LFUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LFLC:left front claw:STP][CON:LFLA][STANCE][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:120]
rear limbs
[BP:RRUA:right rear upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RRLA:right rear lower arm:STP][CON:RRUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RRLC:right rear claw:STP][CON:RRLA][STANCE][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:120]
[BP:LRUA:left rear arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LRLA:left rear lower arm:STP][CON:LRUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LRLC:left rear claw:STP][CON:LRLA][STANCE][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:120]

[BODY:UPPERBODY_MAW_GRASP]
[BP:MAW:maw:STP][CONTYPE:UPPERBODY][MOUTH][SMALL][EMBEDDED][APERTURE][GRASP][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:500]


[BODY:LIMB_ORGANS]
[BP:ARMLIVER:liver:STP][CON_CAT:ARM_LOWER][INTERNAL][SMALL][CATEGORY:LIVER]
[DEFAULT_RELSIZE:200]
[BP:ARMSTOMACH:stomach:STP][CON_CAT:ARM_UPPER][INTERNAL][SMALL][CATEGORY:STOMACH]
[DEFAULT_RELSIZE:200]
[BP:ARMPANCREAS:pancreas:pancreases][CON_CAT:ARM_UPPER][INTERNAL][SMALL][CATEGORY:PANCREAS]
[DEFAULT_RELSIZE:100]
[BP:ARMSPLEEN:spleen:STP][CON_CAT:ARM_UPPER][INTERNAL][SMALL][CATEGORY:SPLEEN]
[DEFAULT_RELSIZE:100]
[BP:ARMRKIDNEY:right kidney:STP][CON_CAT:ARM_UPPER][INTERNAL][SMALL][RIGHT][CATEGORY:KIDNEY]
[DEFAULT_RELSIZE:100]
[BP:ARMLKIDNEY:left kidney:STP][CON_CAT:ARM_UPPER][INTERNAL][SMALL][LEFT][CATEGORY:KIDNEY]
[DEFAULT_RELSIZE:100]

[BP:LEGLIVER:liver:STP][CON_CAT:LEG_LOWER][INTERNAL][SMALL][CATEGORY:LIVER]
[DEFAULT_RELSIZE:200]
[BP:LEGSTOMACH:stomach:STP][CON_CAT:LEG_UPPER][INTERNAL][SMALL][CATEGORY:STOMACH]
[DEFAULT_RELSIZE:200]
[BP:LEGPANCREAS:pancreas:pancreases][CON_CAT:LEG_UPPER][INTERNAL][SMALL][CATEGORY:PANCREAS]
[DEFAULT_RELSIZE:100]
[BP:LEGSPLEEN:spleen:STP][CON_CAT:LEG_UPPER][INTERNAL][SMALL][CATEGORY:SPLEEN]
[DEFAULT_RELSIZE:100]
[BP:LEGRKIDNEY:right kidney:STP][CON_CAT:LEG_UPPER][INTERNAL][SMALL][RIGHT][CATEGORY:KIDNEY]
[DEFAULT_RELSIZE:100]
[BP:LEGLKIDNEY:left kidney:STP][CON_CAT:LEG_UPPER][INTERNAL][SMALL][LEFT][CATEGORY:KIDNEY]
[DEFAULT_RELSIZE:100]

[BODY:LIMB_GUTS]
[BP:ARMGUTS:guts:guts][CON_CAT:ARM_UPPER][GUTS][INTERNAL][SMALL][CATEGORY:GUTS]
[DEFAULT_RELSIZE:600]
[UNDER_PRESSURE]
[BP:LEGGUTS:guts:guts][CON_CAT:LEG_UPPER][GUTS][INTERNAL][SMALL][CATEGORY:GUTS]
[DEFAULT_RELSIZE:600]
[UNDER_PRESSURE]

[BODY:LIMB_2LUNGS]
[BP:ARMRLUNG:right lung:STP][CON_CAT:ARM_LOWER][BREATHE][INTERNAL][SMALL][RIGHT][CATEGORY:LUNG]
[DEFAULT_RELSIZE:200]
[BP:ARMLLUNG:left lung:STP][CON_CAT:ARM_LOWER][BREATHE][INTERNAL][SMALL][LEFT][CATEGORY:LUNG]
[DEFAULT_RELSIZE:200]
[BP:LEGRLUNG:right lung:STP][CON_CAT:LEG_LOWER][BREATHE][INTERNAL][SMALL][RIGHT][CATEGORY:LUNG]
[DEFAULT_RELSIZE:200]
[BP:LEGLLUNG:left lung:STP][CON_CAT:LEG_LOWER][BREATHE][INTERNAL][SMALL][LEFT][CATEGORY:LUNG]
[DEFAULT_RELSIZE:200]

[BODY:LIMB_RIBS]
[BP:ARM_L_TRUE_RIB:left true rib:STP][CON_CAT:ARM_LOWER][CATEGORY:RIB_TRUE][NUMBER:7][SMALL][INTERNAL]
[DEFAULT_RELSIZE:30]
[BP:ARM_R_TRUE_RIB:right true rib:STP][CON_CAT:ARM_LOWER][CATEGORY:RIB_TRUE][NUMBER:7][SMALL][INTERNAL]
[DEFAULT_RELSIZE:30]
[BP:ARM_L_FALSE_RIB:left false rib:STP][CON_CAT:ARM_LOWER][CATEGORY:RIB_FALSE][NUMBER:3][SMALL][INTERNAL]
[DEFAULT_RELSIZE:30]
[BP:ARM_R_FALSE_RIB:right false rib:STP][CON_CAT:ARM_LOWER][CATEGORY:RIB_FALSE][NUMBER:3][SMALL][INTERNAL]
[DEFAULT_RELSIZE:30]
[BP:ARM_L_FLOATING_RIB:left floating rib:STP][CON_CAT:ARM_LOWER][CATEGORY:RIB_FLOATING][NUMBER:2][SMALL][INTERNAL]
[DEFAULT_RELSIZE:20]
[BP:ARM_R_FLOATING_RIB:right floating rib:STP][CON_CAT:ARM_LOWER][CATEGORY:RIB_FLOATING][NUMBER:2][SMALL][INTERNAL]
[DEFAULT_RELSIZE:20]

[BP:LEG_L_TRUE_RIB:left true rib:STP][CON_CAT:LEG_LOWER][CATEGORY:RIB_TRUE][NUMBER:7][SMALL][INTERNAL]
[DEFAULT_RELSIZE:30]
[BP:LEG_R_TRUE_RIB:right true rib:STP][CON_CAT:LEG_LOWER][CATEGORY:RIB_TRUE][NUMBER:7][SMALL][INTERNAL]
[DEFAULT_RELSIZE:30]
[BP:LEG_L_FALSE_RIB:left false rib:STP][CON_CAT:LEG_LOWER][CATEGORY:RIB_FALSE][NUMBER:3][SMALL][INTERNAL]
[DEFAULT_RELSIZE:30]
[BP:LEG_R_FALSE_RIB:right false rib:STP][CON_CAT:LEG_LOWER][CATEGORY:RIB_FALSE][NUMBER:3][SMALL][INTERNAL]
[DEFAULT_RELSIZE:30]
[BP:LEG_L_FLOATING_RIB:left floating rib:STP][CON_CAT:LEG_LOWER][CATEGORY:RIB_FLOATING][NUMBER:2][SMALL][INTERNAL]
[DEFAULT_RELSIZE:20]
[BP:LEG_R_FLOATING_RIB:right floating rib:STP][CON_CAT:LEG_LOWER][CATEGORY:RIB_FLOATING][NUMBER:2][SMALL][INTERNAL]
[DEFAULT_RELSIZE:20]

basic Spawn interaction file:
Code: [Select]
interaction_spawn

[OBJECT:INTERACTION]

[INTERACTION:DWARF_TO_SPAWN]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:SPAWNITIS_FEVER]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Spawn Fever]
[SYNDROME]
[SYN_CLASS:SPAWNITIS_FEVER]
[SYN_NAME:holistic spawn fever]
[SYN_AFFECTED_CREATURE:DWARF:ALL]
[CE_FEVER:SEV:100:ABRUPT_END:START:100000:PEAK:20960:END:0]
[CE_DIZZINESS:SEV:100:ABRUPT_START:START:120960:END:1000]
[SYNDROME]
[SYN_CLASS:WERECURSE]
[SYN_NAME:holistic spawn transformation]
[SYN_AFFECTED_CREATURE:DWARF:MALE]
[CE_BODY_TRANSFORMATION:PROB:15:START:120960]
[CE:CREATURE:HOLISTIC_SPAWN_CRAZED:MALE]
[SYNDROME]
[SYN_CLASS:WERECURSE]
[SYN_NAME:holistic spawn transformation]
[SYN_AFFECTED_CREATURE:DWARF:FEMALE]
[CE_BODY_TRANSFORMATION:PROB:15:START:120960]
[CE:CREATURE:HOLISTIC_SPAWN_CRAZED:FEMALE]

[INTERACTION:DWARF_TO_SPAWN_OLD]
the old version of the curse from 34x -- no longer works; only here for reference purposes

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:holistic spawn bite]
[SYN_CLASS:SPAWNITIS]
[SYN_AFFECTED_CREATURE:DWARF:ALL]
[CE_CAN_DO_INTERACTION:PROB:15:START:100000:END:20960]
[CDI:ADV_NAME:Initiate Spawnitis]
[CDI:INTERACTION:SPAWN_FEVER]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET_RANGE:A:0]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:FREE_ACTION]
[CDI:WAIT_PERIOD:20960]

[INTERACTION:SPAWN_FEVER]
obsolete; only here for reference purposes

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:WERECURSE]
[SYN_NAME:holistic spawn transformation]
[SYN_AFFECTED_CREATURE:DWARF:MALE]
[CE_FEVER:SEV:100:START:0:PEAK:20960:END:20960]
[CE_BODY_TRANSFORMATION:PROB:100:START:20960]
[CE:CREATURE:HOLISTIC_SPAWN_CRAZED:MALE]
[CE_DIZZINESS:SEV:100:START:20960:END:500]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:WERECURSE]
[SYN_NAME:holistic spawn transformation]
[SYN_AFFECTED_CREATURE:DWARF:FEMALE]
[CE_FEVER:SEV:100:START:0:PEAK:20960:END:20960]
[CE_BODY_TRANSFORMATION:PROB:100:START:20960]
[CE:CREATURE:HOLISTIC_SPAWN_CRAZED:FEMALE]
[CE_DIZZINESS:SEV:100:START:20960:END:500]

additional interactions used in variants:
Code: [Select]
interaction_spawn_variants

[OBJECT:INTERACTION]

[INTERACTION:MEGASPAWN_REANIMATE]
reanimates megaspawn bodyparts to fight, possibly at a weaker level
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CREATURE:MEGASPAWN:ALL]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
[CE_ADD_TAG:OPPOSED_TO_LIFE:EXTRAVISION:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]

[INTERACTION:SPAWNFALLOON_REANIMATE]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CREATURE:SPAWNFALLOON:ALL]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
[CE_ADD_TAG:OPPOSED_TO_LIFE:EXTRAVISION:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]


[INTERACTION:DWARF_TO_SPAWN_WEAK]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:SPAWNITIS_FEVER]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Spawn Fever]
[SYNDROME]
[SYN_CLASS:SPAWNITIS_FEVER]
[SYN_NAME:holistic spawn fever]
[SYN_AFFECTED_CREATURE:DWARF:ALL]
[CE_FEVER:SEV:100:ABRUPT_END:START:100000:PEAK:20960:END:0]
[CE_DIZZINESS:SEV:100:ABRUPT_START:START:120960:END:1000]
[SYNDROME]
[SYN_CLASS:WERECURSE]
[SYN_NAME:holistic spawn transformation]
[SYN_AFFECTED_CREATURE:DWARF:MALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:120960]
[CE:CREATURE:HOLISTIC_SPAWN_CRAZED:MALE]
[SYNDROME]
[SYN_CLASS:WERECURSE]
[SYN_NAME:holistic spawn transformation]
[SYN_AFFECTED_CREATURE:DWARF:FEMALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:120960]
[CE:CREATURE:HOLISTIC_SPAWN_CRAZED:FEMALE]

entity file:
Code: [Select]
entity_spawn_variants

[OBJECT:ENTITY]

[ENTITY:DEGENERATE_SPAWN]
[CREATURE:DEGENERATE_SPAWN]
[FRIENDLY_COLOR:0:0:1]
[DEFAULT_SITE_TYPE:CAVE]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CAVE]
[START_BIOME:MOUNTAIN]
[START_BIOME:NOT_FREEZING]
[BIOME_SUPPORT:ANY_WETLAND:3]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_FOREST:2]
[BIOME_SUPPORT:ANY_LAKE:2]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_POPULATION:2]
[PROGRESS_TRIGGER_PRODUCTION:2]
[PROGRESS_TRIGGER_TRADE:2]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[ITEM_THIEF]
[SKULKING]
[STONE_PREF]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:2000]
[MAX_SITE_POP_NUMBER:120]
[SCOUT]

[ETHIC:KILL_ENTITY_MEMBER:NOT_APPLICABLE]
[ETHIC:KILL_NEUTRAL:NOT_APPLICABLE]
[ETHIC:KILL_ENEMY:NOT_APPLICABLE]
[ETHIC:KILL_ANIMAL:NOT_APPLICABLE]
[ETHIC:KILL_PLANT:NOT_APPLICABLE]
[ETHIC:TORTURE_AS_EXAMPLE:NOT_APPLICABLE]
[ETHIC:TORTURE_FOR_INFORMATION:NOT_APPLICABLE]
[ETHIC:TORTURE_FOR_FUN:NOT_APPLICABLE]
[ETHIC:TORTURE_ANIMALS:NOT_APPLICABLE]
[ETHIC:TREASON:NOT_APPLICABLE]
[ETHIC:OATH_BREAKING:NOT_APPLICABLE]
[ETHIC:LYING:NOT_APPLICABLE]
[ETHIC:VANDALISM:NOT_APPLICABLE]
[ETHIC:TRESPASSING:NOT_APPLICABLE]
[ETHIC:THEFT:NOT_APPLICABLE]
[ETHIC:ASSAULT:NOT_APPLICABLE]
[ETHIC:SLAVERY:NOT_APPLICABLE]
[ETHIC:EAT_SAPIENT_OTHER:NOT_APPLICABLE]
[ETHIC:EAT_SAPIENT_KILL:NOT_APPLICABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:NOT_APPLICABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:NOT_APPLICABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:NOT_APPLICABLE]
[VALUE:LAW:-50]
[VALUE:LOYALTY:15]
[VALUE:FAMILY:15]
[VALUE:FRIENDSHIP:-15]
[VALUE:POWER:50]
[VALUE:TRUTH:0]
[VALUE:CUNNING:-15]
[VALUE:ELOQUENCE:-30]
[VALUE:FAIRNESS:-50]
[VALUE:DECORUM:-15]
[VALUE:TRADITION:-15]
[VALUE:ARTWORK:-50]
[VALUE:COOPERATION:30]
[VALUE:INDEPENDENCE:-30]
[VALUE:STOICISM:0]
[VALUE:KNOWLEDGE:-50]
[VALUE:INTROSPECTION:-50]
[VALUE:SELF_CONTROL:0]
[VALUE:TRANQUILITY:-50]
[VALUE:HARMONY:-50]
[VALUE:MERRIMENT:-50]
[VALUE:CRAFTSMANSHIP:0]
[VALUE:MARTIAL_PROWESS:0]
[VALUE:SKILL:0]
[VALUE:HARD_WORK:30]
[VALUE:SACRIFICE:50]
[VALUE:COMPETITION:15]
[VALUE:PERSEVERANCE:0]
[VALUE:LEISURE_TIME:-50]
[VALUE:COMMERCE:-50]
[VALUE:ROMANCE:-50]
[VALUE:NATURE:-50]
[VALUE:PEACE:-50]
[BANDITRY:75]
[LOCAL_BANDITRY]

[POSITION:MONARCH]
[NAME_MALE:hive king:hive kings]
[NAME_FEMALE:hive queen:hive queens]
[NUMBER:1]
[SUCCESSION:BY_HEIR]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:BUILD_MORALE]
[PRECEDENCE:1]
[RULES_FROM_LOCATION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:0:0:1]
[DUTY_BOUND]

E: SPECIALSURPRISE will be PM'd to Nakeen shortly.
« Last Edit: December 11, 2015, 04:49:41 pm by Mr Frog »
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Nakéen

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Yay ! Lot of field testing incoming ! :D

EDIT: Oh, I feel so honored to be credited for inspiring the variants !
« Last Edit: December 11, 2015, 04:54:03 pm by Nakéen »
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Mr Frog

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  • A respectable sort of psychopath
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Fuck, sorry, forgot the Spawn's body_detail_plan:

Code: [Select]
b_detail_plan_spawn

[OBJECT:BODY_DETAIL_PLAN]

[BODY_DETAIL_PLAN:SPAWN_TISSUE_LAYERS]
This body detail plan accepts argument tokens that can fill the role of the tissue token.  For instance, the dwarf sends in SKIN, FAT, MUSCLE, BONE and CARTILAGE.
[BP_LAYERS:BY_CATEGORY:BODY:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:BODY_UPPER:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:BODY_LOWER:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:GROWTH:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:ARM:ARG4:100]
[BP_LAYERS:BY_CATEGORY:ARM_UPPER:ARG4:100]
[BP_LAYERS:BY_CATEGORY:ARM_LOWER:ARG4:100]
[BP_LAYERS:BY_CATEGORY:HAND:ARG4:100]
[BP_LAYERS:BY_CATEGORY:LEG:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LEG_UPPER:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LEG_LOWER:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LEG_FRONT:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LEG_REAR:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:FOOT:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:FOOT_FRONT:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:FOOT_REAR:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:HEAD:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:NECK:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:WING:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:TENTACLE:ARG3:50:ARG1:1]
[BP_LAYERS:BY_CATEGORY:CLAW:ARG4:100]
[BP_LAYERS:BY_CATEGORY:PINCER:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:TAIL:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:STINGER:ARG4:100]
[BP_LAYERS:BY_CATEGORY:SHELL:SHELL:100]
[BP_LAYERS:BY_CATEGORY:EYE:EYE:100]
[BP_LAYERS:BY_CATEGORY:TOOTH:TOOTH:100]
[BP_LAYERS:BY_CATEGORY:TUSK:IVORY:100]
[BP_LAYERS:BY_CATEGORY:NOSE:ARG5:4:ARG1:1]
[BP_LAYERS:BY_CATEGORY:PROBOSCIS:ARG5:4:ARG1:1]
[BP_LAYERS:BY_CATEGORY:ANTENNA:ARG5:4:ARG1:1]
[BP_LAYERS:BY_CATEGORY:MANDIBLE:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:EAR:ARG5:4:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LUNG:LUNG:100]
[BP_LAYERS:BY_CATEGORY:MOUTH:ARG3:10:ARG1:1]
[BP_LAYERS:BY_CATEGORY:BEAK:ARG4:100]
[BP_LAYERS:BY_CATEGORY:RIB_TRUE:ARG4:100]
[BP_LAYERS:BY_CATEGORY:RIB_FALSE:ARG4:100]
[BP_LAYERS:BY_CATEGORY:RIB_FLOATING:ARG4:100]
[BP_LAYERS:BY_CATEGORY:HEART:HEART:100]
[BP_LAYERS:BY_CATEGORY:GUTS:GUT:100]
[BP_LAYERS:BY_CATEGORY:LIVER:LIVER:100]
[BP_LAYERS:BY_CATEGORY:STOMACH:STOMACH:100]
[BP_LAYERS:BY_CATEGORY:GIZZARD:GIZZARD:100]
[BP_LAYERS:BY_CATEGORY:PANCREAS:PANCREAS:100]
[BP_LAYERS:BY_CATEGORY:SPLEEN:SPLEEN:100]
[BP_LAYERS:BY_CATEGORY:KIDNEY:KIDNEY:100]
[BP_LAYERS:BY_CATEGORY:JOINT:ARG4:4:ARG3:1]
[BP_LAYERS:BY_CATEGORY:SPINE:NERVE:2:ARG4:2]
[BP_LAYERS:BY_CATEGORY:BRAIN:BRAIN:100]
[BP_LAYERS:BY_CATEGORY:HORN:ARG4:2:HORN:2]
[BP_LAYERS:BY_CATEGORY:FINGER:ARG4:100]
[BP_LAYERS:BY_CATEGORY:TOE:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:FIN:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:FLIPPER:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:HUMP:ARG2:50:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LIP:ARG3:10:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:TONGUE:ARG3:10:ARG1:1]
[BP_LAYERS:BY_CATEGORY:CHEEK:ARG1:100]
[BP_LAYERS:BY_CATEGORY:EYELID:ARG1:100]
[BP_LAYERS:BY_CATEGORY:THROAT:ARG1:100]
[BP_LAYERS:BY_CATEGORY:HOOF:HOOF:100]
[BP_LAYERS:BY_CATEGORY:HOOF_FRONT:HOOF:100]
[BP_LAYERS:BY_CATEGORY:HOOF_REAR:HOOF:100]
[BP_LAYERS:BY_CATEGORY:SKULL:ARG4:100]
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Nakéen

  • Bay Watcher
    • View Profile

Shit. Shiiiiiiiit ! Guys guys. I'm such an abysmal dumbass.

Holy cow. You know what ?
I just realized you can create stacks in arena mode.

So yeah, for my whole life I have been testing ranged weapons in arena mode by giving each dwarf 1 weapon and 1 ammo.

Aaaaaaaah ! Something is breaking inside of me.

EDIT: Enough ranting.

Results of the preliminary tests for those interested :


Spoiler: M.U.G. (click to show/hide)
« Last Edit: December 11, 2015, 07:31:06 pm by Nakéen »
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Nakéen

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At first I thought about editing my previous post, but the message was getting longer and longer. Furthermore, what I'm going to talk about is rather interesting.

I discovered a lot of things while relentlessly trying to make 100% boiling-stone-syndrome-application work. And the more I tried, the more I realized this task was unfeasible.

I'm going to detail what I went through :

At first, I tried to increase the frequency of application by creating various clones of the same material. (multiple instances of the same material will count as one)

While testing this with 100 clones, I realized that the frequency stopped increasing beyond a certain point. Then I tried to analyze the phenomenon step by step.

This is were I realized some properties about gas :

-When a dwarf is subject to a gaseous substance, it will "interact" with it on the first tick.

-THEN a second and only one "interaction" will be possible. The second "interaction" HAS to occur before the "first interaction" can be re-applied. This is what render  multiples instances of a gas useless.

-Then I discovered that there is a minimal interval of 10 ticks between the first and second "interaction". Then the second interaction can randomly occur in another 10 ticks interval following the first interval.

Now some properties about breathing :

I'm coming back on the "interaction". When a creature "interact" with the gas, two results are possible : inhaling or not inhaling, both of which are respectively attached to the messages "caught in a cloud of" and "caught in a burst of".

-I discovered there is something we could call a "breathing tick". Which is the tick during which a breathing creature will inhale.
=>The very existence of the breathing tick is the reason why increasing the number of clones rendered my attempts useless : it only increased the probability that the dwarf will interact with the gas during the 10-tick "second interaction interval".

-Furthermore, tests (that are still ongoing) to determine this "breathing tick" is really uncommon. During a 30 ticks interval, no breathing tick was detected, so the interval between "breathing ticks" seem rather big.
=>And that is assuming that breathing ticks are not random. If that were the case, it would be even worse.

tldr : fuck boiling-stone-syndrome-application. :(
« Last Edit: December 11, 2015, 10:40:47 pm by Nakéen »
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Mr Frog

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Well, at least we got some ‼SCIENCE‼ out of the deal :V  Nanite paste is a go then?
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Insanegame27

  • Bay Watcher
  • Now versio- I mean, age 18. Honestly not an AI.
    • View Profile
    • Steam ID

Quicklime + Water = steam. This has been added in DF. Pave a sally port with quicklime and fill it with water when invaders come for hot, steamy death
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Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Nakéen

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Further tests concerning the "breathing tick" :
-the motherfucker is random, haha :x

First I got an interval of 30 ticks, then an interval of 9 ticks, then an interval of more than 40 ticks. Oh well, look like I won't be able to implement my robots :(

EDIT: Gonna post this in the modding forum, it could help our fellows.
« Last Edit: December 11, 2015, 11:04:55 pm by Nakéen »
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Propman

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  • Eh.
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Warned you mang (I've already had enough grief from using it enough as is that I try to steer clear of using it when possible), though the information you've discovered is going to be invaluble towards explaining why the reaction is so unreliable.

In other news, the work on the cyborgs is going slowly; most of it is recycling existing raws and pounding them into more interesting shapes; nothing interesting until I start testing them in the arena; jackborgs are basically heads and some organs still organic in an otherwise mechanical body, right? If not, I'll give them artifical muscles in their limbs made of zylon: still much stronger than organic stuff, but with the ability to heal naturally over time as well.

And yes Mr. Frog, Nanite paste will be a go as soon as I get to making the actual interaction to link the various transformations to it; more often than not, the paste will transform a dwarf into a jackborg after an extended period of time, with a small chance of instead transforming them into a malformed cyborg drone (stupid, unable to learn and basically a glorified zombie), or a smaller chance of becoming an "unstable mass" which might either transform into a non-intelligent cybernetic creature or die outright. Fun!

Here is a list of "planned" creatures so far:

[CREATURE:JACK_BORG]
**Don't know whether or not to add genders castes: if present, they'll be purely asthetic
[CREATURE:CY_BORG]
   [CASTE:MALE]
   [CASTE:FEMALE]
   [CASTE:GENDERLESS]
   [CASTE:GENDERLESS_GIANT]
   [CASTE:GENDERLESS_GIANT_ONE_EYE]
   [CASTE:GENDERLESS_ELECTRODE]
[CREATURE:ABOMINATION_BORG]
   [CASTE:GENERIC]
**Mass of flesh with various organic and mechanical limbs sticking out: can chain attacks, but is slow and weak
   [CASTE:MAWSTER]
**Mechanical mouth with organic (possibly insectoid) legs; chomps strong but slow and unwieldy
   [CASTE:SAWTOOTH]
**Similar to the generic monster, but with multiple circlar saws for hands; hits hard and is slightly faster, but still fragile
   [CASTE:CRAINIAC]
**Brain in a jar mounted on eight arms with various weapons on them; fast, versatile, but frail and inaccurate. Probably the most dangerous
   [CASTE:POGOSTICK]
**Head and armless torso on a single mechanical leg: bounces extremely fast when aggroed; can bite and pummel with leg
   [CASTE:FLOATER]
**Flying sack of meat with thrusters and mechanical arms dangling: slow, weak, but dodgey
   [CASTE:TRACKS]
**Giant blob of meat with vestigal limbs mounted on a tank-like lower torso: more durable than average
[CREATURE:FREAK_BORG]
[CREATURE:ROBLIN_BORG]
[CREATURE:ROBOLD_BORG]
[CREATURE:REBALD_BORG]
[CREATURE:CYBER_DRAGON_BORG]
[CREATURE:CYDRA_BORG]
[CREATURE:ROBOROC_BORG]
[CREATURE:BIONIC_KRAKEN_BORG]
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

Amperzand

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I'd say that having Nakeen work on weapons, Frog do enemies, and Propman do 'Borgs is a good division of labor.

Do solid objects cause contact syndromes now? Last I checked it had to be a coating of some sort on one of the unit's bodyparts for the syndrome to activate.

I have absolutely no idea what crazy things DFHack can do on the modding front unfortunately :V

E:

Also, courtesy link to the discord chat since there isn't one on this page:

We've created a Discord channel to discuss things! Feel free to join! https://discord.gg/0g2sUaS4K5R68cpr
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Nakéen

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I may as well post what I intended for the robots. Sigh.


Spoiler: Body (click to show/hide)

What I had in mind was to be able to buy the Protobots to the merchants for a hefty price, and then be able to upgrade them at a building called the robotic bay.
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TheBiggerFish

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@Nakeen:
Is there some way to do like an Everlasting Gobstopper of progressively gasificating materials?

Probably not.

But, like...
1>2>3<2<1
Such that 3 will only boil off once 1 and 2 have gone poof.
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Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Nakéen

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@Nakeen:
Is there some way to do like an Everlasting Gobstopper of progressively gasificating materials?

Probably not.

But, like...
1>2>3<2<1
Such that 3 will only boil off once 1 and 2 have gone poof.

Oh, good thinking. It would be possible to create such a chain of gasification, but it would need insane timing and knowledge on temperatures. By knowledge on temperatures I mean the speed at which a material temperature varies per tick depending on its SPEC_HEAT.

And even if we managed to create such a chain of gasification, there would be the problem of the dwarf living the workshop too quickly (gas have a maximum range of 4 horizontal tiles)
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TheBiggerFish

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If you're doing that NOT in a sealed chamber, that is silly!!DWARFY!!...

I bet someone has the knowledge somewhere.

And then we can make chemical weapons!
« Last Edit: December 12, 2015, 12:12:35 am by TheBiggerFish »
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Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.
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