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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 761 762 [763] 764 765 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2259237 times)

Amperzand

  • Bay Watcher
  • Knight of Cerebus
    • View Profile

Couldn't get the tissues to work?
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile

Basically. I've never done anything remotely like this before, and it's looking like the borgs will have to be even more mechanical than I initially thought -- which is something I'm also not familiar with to the point where I'm honestly not sure I'll be able to provide a quality product, so to speak :V
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Nakéen

  • Bay Watcher
    • View Profile

I will work on the borgs, I should be able to take care of it :)
Logged

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile

I will work on the borgs, I should be able to take care of it :)

Thank you. Sorry I haven't been very helpful through all of this.

E:
Also, courtesy link to the discord chat since there isn't one on this page:

We've created a Discord channel to discuss things! Feel free to join! https://discord.gg/0g2sUaS4K5R68cpr
« Last Edit: December 08, 2015, 11:13:01 pm by Mr Frog »
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Propman

  • Bay Watcher
  • Eh.
    • View Profile

Actually, I happen to be a bit knowledgable in the field of cybernetic creatures. Gentlemen, behold:

Code: [Select]
CREATURE:PANTHER_BORG_TOHO]
[DESCRIPTION:An abnormally large, dark-coated leopard found stalking the deeps of jungles. This particular specimen appears to have been modified extensively using advanced technology from the Outside World, including a metal exoskeleton and a turret of sorts mounted upon its back.]
[NAME:panther-V:panther-Vs:panther]
[CASTE_NAME:panther-V:panther-Vs:panther]
[CHILD:3][GENERAL_CHILD_NAME:cyber-panther cub:cyber-panther cubs:panther]
[CREATURE_TILE:'p'][COLOR:0:0:0]
[PETVALUE:2500]
[PET_EXOTIC]
[MOUNT_EXOTIC]
[TRAINABLE]
[EVIL]
[BIOME:ANY_TROPICAL]
[BIOME:DESERT_BADLAND]
[BIOME:DESERT_ROCK]
[BIOME:DESERT_SAND]
[LARGE_ROAMING][FREQUENCY:5]
[POPULATION_NUMBER:2:3]
[CLUSTER_NUMBER:1:1]
[CREATURE_CLASS:CYBORG]
[CARNIVORE]
[NO_DIZZINESS]
[NONAUSEA]
[NOEXERT]
[LARGE_PREDATOR]
[MEANDERER]
[CAN_LEARN]
[SLOW_LEARNER]
[GRASSTRAMPLE:0]
[PREFSTRING:blackened coats]
[PREFSTRING:integrated gun-turret]
[ODOR_STRING:leopards]
[BODY:QUADRUPED_NECK:TAIL:TURRET_AUXILIARY:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[TISSUE:MILD]
[TISSUE_NAME:metal:metal]
[TISSUE_MATERIAL:INORGANIC:MILD_STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:6]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:PLATE]
[TISSUE_NAME:protective exoskeleton:protective exoskeleton]
[TISSUE_MATERIAL:INORGANIC:IRON]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:EYE]
[TISSUE_NAME:glass:NP]
[TISSUE_MATERIAL:GLASS_CLEAR:NONE]
[FUNCTIONAL]
[STRUCTURAL]
[ARTERIES]
[HEALING_RATE:4000]
[RELATIVE_THICKNESS:5]
[TISSUE_SHAPE:LAYER]
[TISSUE:COPPER]
[TISSUE_NAME:circutry:circutry]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[FUNCTIONAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[ARTERIES]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:OTHER:MILD]
[TISSUE_LAYER:BY_CATEGORY:WEAPON:MILD]
[TISSUE_LAYER:BY_CATEGORY:TOOTH:MILD]
[TISSUE_LAYER:BY_CATEGORY:EYE:EYE]
[TISSUE_LAYER_UNDER:BY_CATEGORY:BRAIN:COPPER]
[TISSUE_LAYER_UNDER:BY_CATEGORY:SPINE:COPPER]
[TISSUE_LAYER_UNDER:BY_CATEGORY:OTHER:COPPER]
[TISSUE_LAYER_OVER:BY_CATEGORY:BODY_UPPER:PLATE]
[TISSUE_LAYER_OVER:BY_CATEGORY:BODY_LOWER:PLATE]
[TISSUE_LAYER_OVER:BY_CATEGORY:LEG_UPPER:PLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:MILD:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[TISSUE_LAYER:BY_CATEGORY:CLAW:MILD]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[SELECT_TISSUE:BONE]
[PAIN_RECEPTORS:6]
[SELECT_TISSUE:SKIN]
[PAIN_RECEPTORS:1]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:6200]
[BODY_SIZE:1:0:56000]
[BODY_SIZE:2:0:280000]
[PROFESSION_NAME:RECRUIT:hunter-killer:hunter-killers]
[PHYS_ATT_RANGE:STRENGTH:3200:3200:3200:3200:3200:3200:3200]            FIXED
[PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000]             MAX
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:40]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:fire laser cannon]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:GUN]
[CDI:MATERIAL:INORGANIC:BEAM:SOLID_GLOB]
[CDI:VERB:fire your laser cannon:fires its laser cannon:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:60]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:WAIT_PERIOD:30]
[NOCTURNAL]
[LOW_LIGHT_VISION:10000]
[NATURAL_SKILL:RANGED_COMBAT:3]
[NATURAL_SKILL:DODGING:4]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:453:302:151:1900:2900] 58 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:SPOTS_ORANGE_BLACK:10:BLACK:990:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:OTHER:MILD]
[TL_COLOR_MODIFIER:SILVER:1]
[TLCM_NOUN:metal:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]

And a more humanoid cyborg.

Code: [Select]
[CREATURE:BORG_FREAK_TOHO]
[DESCRIPTION:A cybernetic being composed of a human head implanted on an otherwise mechanical body. It wails in constant pain, having been long rendered mad from its current circumstances.]
[NAME:mechanical man:mechanical men:cybernetic]
[CREATURE_TILE:'@']
[COLOR:0:0:1]
[CREATURE_CLASS:CYBORG]
[DIFFICULTY:2]
[NO_EAT]
[NO_DRINK]
[NO_SLEEP]
[PARALYZEIMMUNE]
[NOSTUN]
[NOT_BUTCHERABLE]
[CAN_SPEAK]
[NONAUSEA]
[NOEXERT]
[NO_DIZZINESS]
[CRAZED]
[PETVALUE:20000]
[EVIL]
[DIFFICULTY:1]
[BIOME:DESERT_BADLAND]
[BIOME:DESERT_ROCK]
[LARGE_ROAMING]
[FREQUENCY:1]
[POPULATION_NUMBER:1:3]
[CLUSTER_NUMBER:1:1]
[BUILDINGDESTROYER:1]
[PERSONALITY:SINGLEMINDED:100:100:100]
[PREFSTRING:freakish appearance]
[PREFSTRING:tortured wails]
[ODOR_STRING:electronics]
[CASTE_NAME:mechanical man:mechanical men:cyborg]
[NO_GENDER]
[BODY:2PART_HULL:BASIC_HEAD_NECK:2EYES:2EARS:NOSE:BASIC_3ARMS_WEAK:BASIC_2PARTLEGS:SKULL:BRAIN:MOTOR:PISTONS:MOUTH:TONGUE:THROAT:FACIAL_FEATURES]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[TISSUE:ALUMINUM]
[TISSUE_NAME:metal:metal]
[TISSUE_MATERIAL:INORGANIC:ALUMINUM]
[RELATIVE_THICKNESS:4]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:STEEL]
[TISSUE_NAME:reinforcment bracing:reinforcment bracing]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[STRUCTURAL]
[RELATIVE_THICKNESS:4]
[CONNECTIVE_TISSUE_ANCHOR]
[TISSUE_SHAPE:LAYER]
[TISSUE:MILD]
[TISSUE_NAME:metal:metal]
[TISSUE_MATERIAL:INORGANIC:MILD_STEEL]
[STRUCTURAL]
[RELATIVE_THICKNESS:4]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:MOTORS]
[TISSUE_NAME:motor:motors]
[TISSUE_MATERIAL:INORGANIC:ALUMINUM]
[MUSCULAR]
[ARTERIES]
[RELATIVE_THICKNESS:4]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:LUNG]
[TISSUE_NAME:plastic:plastic]
[TISSUE_MATERIAL:INORGANIC:DURAPLAST]
[MUSCULAR]
[ARTERIES]
[RELATIVE_THICKNESS:4]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:HEART]
[TISSUE_NAME:motor:motors]
[TISSUE_MATERIAL:INORGANIC:ALUMINUM]
[MUSCULAR]
[ARTERIES]
[FUNCTIONAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:WIRING]
[TISSUE_NAME:circutry:circutry]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:MILD:MOTORS:STEEL:WIRING]
[TISSUE_LAYER:BY_CATEGORY:HEART:MOTORS]
[TISSUE_LAYER:BY_CATEGORY:BODY_UPPER:STEEL]
[TISSUE_LAYER:BY_CATEGORY:BODY_LOWER:ALUMINUM]
[TISSUE_LAYER:BY_CATEGORY:EYE:EYE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:SKIN]
[TISSUE_LAYER:BY_CATEGORY:NOSE:SKIN]
[TISSUE_LAYER:BY_CATEGORY:EAR:SKIN]
[TISSUE_LAYER:BY_CATEGORY:NECK:SKIN]
[TISSUE_LAYER:BY_CATEGORY:CHEEK:SKIN]
[TISSUE_LAYER:BY_CATEGORY:THROAT:SKIN]
[TISSUE_LAYER:BY_CATEGORY:MOUTH:SKIN]
[TISSUE_LAYER:BY_CATEGORY:SKULL:BONE]
[TISSUE_LAYER:BY_CATEGORY:BRAIN:BRAIN]
[TISSUE_LAYER_UNDER:BY_CATEGORY:NECK:BONE]
[TISSUE_LAYER_UNDER:BY_CATEGORY:HEAD:FAT]
[TISSUE_LAYER_UNDER:BY_CATEGORY:HEAD:MUSCLE]
[TISSUE_LAYER_UNDER:BY_CATEGORY:NOSE:CARTILAGE]
[TISSUE_LAYER_UNDER:BY_CATEGORY:EAR:CARTILAGE]
[TISSUE_LAYER_OVER:BY_CATEGORY:BODY_LOWER:STEEL]
[TISSUE_LAYER:BY_CATEGORY:ARM_UPPER:ALUMINUM]
[TISSUE_LAYER:BY_CATEGORY:ARM_LOWER:ALUMINUM]
[TISSUE_LAYER:BY_CATEGORY:LEG_UPPER:ALUMINUM]
[TISSUE_LAYER:BY_CATEGORY:LEG_LOWER:ALUMINUM]
[TISSUE_LAYER:BY_CATEGORY:FOOT:MILD]
[TISSUE_LAYER:BY_CATEGORY:HAND:MILD]
[TISSUE_LAYER_UNDER:BY_CATEGORY:BODY_UPPER:MILD]
[TISSUE_LAYER_UNDER:BY_CATEGORY:ARM_UPPER:STEEL]
[TISSUE_LAYER_UNDER:BY_CATEGORY:ARM_LOWER:STEEL]
[TISSUE_LAYER_UNDER:BY_CATEGORY:LEG:STEEL]
[TISSUE_LAYER_UNDER:BY_CATEGORY:BODY_UPPER:WIRING]
[TISSUE_LAYER_UNDER:BY_CATEGORY:BODY_LOWER:WIRING]
[TISSUE_LAYER_UNDER:BY_CATEGORY:NECK:WIRING]
[TISSUE_LAYER_UNDER:BY_CATEGORY:ARM_UPPER:WIRING]
[TISSUE_LAYER_UNDER:BY_CATEGORY:ARM_LOWER:WIRING]
[TISSUE_LAYER_UNDER:BY_CATEGORY:LEG:WIRING]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:OIL:HYDRAULIC_FLUID_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen motor oil]
[STATE_NAME_ADJ:LIQUID:motor oil]
[STATE_NAME_ADJ:GAS:oily smog]
[BLOOD:LOCAL_CREATURE_MAT:OIL:LIQUID]
[HAS_NERVES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[BODY_SIZE:0:0:70000]
[PROFESSION_NAME:RECRUIT:lost soul:lost souls]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:pound:pounds]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:2:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:CLASP:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:clasp:clasps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:stomp on:stomps on]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:2:5]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[CANOPENDOORS]
[LOW_LIGHT_VISION:10000]
[PHYS_ATT_RANGE:STRENGTH:3000:3000:3000:3000:3000:3000:3000]
[MENT_ATT_RANGE:SPATIAL_SENSE:3000:3000:3000:3000:3000:3000:3000]       
[CAN_LEARN]
[SOUND:PEACEFUL_INTERMITTENT:25:10000:VOCALIZATION:wail silently:wails silently:a silent wail]
[SOUND:PEACEFUL_INTERMITTENT:25:10000:VOCALIZATION:babble:babbles:incoherent babbles]
[SOUND:ALERT:30:1000:VOCALIZATION:rave incoherently:raves incoherently:raving shouts]
[SENSE_CREATURE_CLASS:GENERAL_POSION:'.':6:0:1]
[SENSE_CREATURE_CLASS:YOUKAI_MINOR:'240':6:0:1]
[SENSE_CREATURE_CLASS:YOUKAI_MAJOR:'15':6:0:1]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:8]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]

[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]

[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:80:0:130:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:130:0:150:0]

[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]

[SET_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]

[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]

[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]

[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]

[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]

[SET_TL_GROUP:BY_CATEGORY:ALL:STEEL]
[TL_COLOR_MODIFIER:SILVER:1:RUST:10:GRAY:1]
[TLCM_NOUN:body:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]

A couple of examples I cooked up for one of my mods long in development, though I also have a human race with cybernetic castes in them: nevertheless, to minimize the chances of a J-B accidentially being part of the starting seven or coming out as a migrant, should they be made a seperate creature from the dwarf? Toady's recent developments allow you to control intelligent creatures not of the civs base creature, so jackborgs wouldn't be mindless pets like it would be in past cases.
« Last Edit: December 09, 2015, 03:06:43 am by Propman »
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

Mr Frog

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Separate creature.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Propman

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Acknowledged; currently going with the nanite paste variant. And a reasonable timescale for full conversion? How many stages are we talking about here, and for how long should each stage last until they become a full-fledged killing machine? Also of there should be any subtypes with specific arsenals: laser eyes, heatvision, circular saw arms, four arms, built-in flamethrower, ect? Either built into a specific "model" (so you can have your sneaky jackborgs, your utility borgs who are good at a specific task at the detriment of everything else, and of course living engines of war), or as an augmentation, though in the latter case I'm not sure if there would be a non-convulsed way of applying additional augmentations on a borg that don't rely on pasturing them in a small square and showering them with syndrome dust whilst crossing one's fingers that said dust actually hits them.

The slowly adding parts onto a dwarf way of doing things is not something I'm sure would work without DFhack trickery, given that there seems to be a "polymorph" limit of sorts applied to entities: an entity that is considered transformed into something, even if said transformation is permanent, may not be changed again until they revert to their base form, unless the syndrome they were inflicted with specifies multiple transformations over an extended timescale (as an example, the piranha plant from RMK transforms several times, but is itself immune to being transformed further by outside sources due to this quirk).
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Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

Nakéen

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Haha, I like how you think Propman !
It seems we fiddle with transformations the same way :)
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Insanegame27

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Is this fully prepped for reboot?
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Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Amperzand

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Not really. We need to finish and test the mods, probably wait a couple more main-game patches for bugfixes, and then Splint can gen some worlds and go site-searching.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Insanegame27

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Mods?
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Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Amperzand

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Hadn't you heard? We're modding in sci-fi weapons, the Spawn, and [REDACTED], which are basically really scary.

...And by "we" I mean "mostly Frog and Nakeen".
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Insanegame27

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Oh, sounds cool.
Logged
Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Mr Frog

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Quick pointer: it'll probably be best to make the nanite paste be a sub-material of the jackborg creature instead of an INORGANIC object, as IIRC food stockpiles don't have settings for foods that aren't somehow derived from a living source.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Amperzand

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Incidentally, are Corporate personnel going to be modded in?
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com
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