total derail:
Yea, that tends to happen a lot on the internet. We call that a pot pie. I prefer my form of the meat pie. If ever you go to Louisiana, be sure you try one before you go. Along with any Cajun restaurant. Just be very careful what you ask for. "Blackened" means that the entire top of your dish will be charred and imbued with the strongest potency of seasoning available at that time. "Cajun" means that it will probably involve some sort of seafood and a liberal application of peppers and salt. Also, "jambalaya" can be made about three different ways ( to the point where they are nearly separate dishes with each method) and a pot of gumbo will always have food for a week. Also, if you come down for Mardi Gras, then be sure to get a Jacques Boudreaux pizza at Deano's in Lafayette. It's a pizza made with crawfish, crab, and shrimp. Meche's Donuts is also amazing... I'm just making myself hungry. Let's just press "Post".
Oh, Armok's infinite beard, you're making me hungry. I grew up in Memphis, just north of that general area by two states. Cajun food is something I ate all the time, back when my dad was around. I miss that stuff. Gahhhhhhhh, that sounds good, reading that post. XD Now I'm hungry..
Take a look at the bronze colossus, for instance. It was never encountered in either Spearkbreakers nor Syrupleaf, or even Boatmurdered. It's not written into the lore at all, but would it break the story if next game, a B_C were to suddenly trundle in and pound a caravan apart? Of course not, because we've already established that it's the creation of some obscure ex-Parasol engineer. The tin tyrant is meant to be nothing more then a mid-boss version of the bronze colossus, whose story was placed there to justify their existence.
They don't have to be encountered in Spearbreakers/Syrupleaf/Headshoots/Boatmurdered. They're already part of Dwarf Fortress and part of the main game. While you may not encounter any teddy bears in a game like Crysis, it would be ridiculous to think they didn't exist in the world. GNOLLS, on the other hand...
The gnolls are already part of the unified setting. Everoc is part of the unified setting. Granted, it's a bit different in that it has been visited by a couple intradimensional corporations, but the point stands. Anything that appears in the U_S background material should be fair game for reference or inclusion, with the agreement of the majority.
Ah, but you forget, we're not going by the 1d4chan's Everoc, which is a setting for roleplaying games, and not so much Dwarf Fortress. We're going on a mix of the three preceding fortresses. You won't find anything having anything to do with Holistic Spawn in 1d4chan's very well defined worlds, which are structured to the point (out of necessity, being a roleplaying game) that you can't insert whatever you like. Parasol isn't even mentioned once. 1d4chan's Everoc cuts off sharply after Headshoots at the very latest.
Also, if you go by http://1d4chan.org/wiki/Unified_Setting/Gnolls, gnolls aren't actually on the continent of Everoc at all.
3.) Hyena Man existing is actually a worse affront to the lore then gnolls are.
Not really, they already exist in DF. You just don't see them much. Kind of like kids in Halo - just because they're not there doesn't mean humans don't reproduce.
As for the cake though, I likely should have specified that "snack cakes" were more akin to a slab of bread with berry jam filled within it, as opposed to a processed twinkie. If they really offend you that much, we can simply keep to the current model of everything being an Armok damned biscuit.
I really didn't mean to tick you off, and was intending on keeping it in PMs until Captain started that little debate on foodstuffs (which was somewhat enjoyable and enlightening, btw).
We call those biscuits, though. Or at least, we do where I come from (southern US). It's pretty common to fill small wheat-based "biscuits" with jam (though we call it "jelly" here).
And finally, here is a comprehensive list of ways to easily dispatch an armed Tin Tyrant:
So long as it's not armed with a steel weapon, a tin tytant will always lose an even fight against a bronze colossus. Dragons likewise can simply use dragonfire to bypass the blocking effect of the machine, causing it to melt. Lacking megabeasts, tin tyrants are every bit as vulnerable to falling as their larger counterparts, taking heavy damage from a few Z-levels. Their smaller size (12 as opposed to 40 feet) compared to the B_C allow lava to melt them far faster, while the normally useless ballista can fire through their otherwise perfect parrying skills. Though they'll endlessly parry most weapon traps with ease, a cage trap will take care of the metal culprit effortlessly, allowing one to store it at the bottom of a death pit.
Of course, the main defense against any of the above is simply preventing the T_T from grabbing a sword in the first place. Axe dwarves are just as proficient at taking out a tin tyrant as any sword user, and so long as you take care not to prolong the battle, giving it the opportunity to wrestle them down, it shouldn't be too much of an issue.
I don't really have so much of an issue with the Tin Tyrant anymore, honestly, not since you rewrote them as a Parasol employee trying to defend his town, rather than an eccentric, oddly advanced, magical toymaker that sounds like something out of Babes in Toyland. Tin Tyrant is fine, doesn't really change much, and will only effect the game in rare instances. We have the Megaspawn anyway, which is likely far deadlier.
(I'm actually even somewhat iffy on manamaids, btw, and they've been around since before Spearbreakers even started.)
edit: Wait, are you saying that conventional weapons are entirely ineffective against tin tyrants? Because that would be a problem.
Actually, I was more worried that I got our most competent writer irate at my constant arbitrary suggestions,
which is really, really bad. The main reason I'm putting stuff out that doesn't seem immediately relevant at the moment is that once we actually generate the world, most of the raws will be set in stone. Hence why it is of the upmost importance that we decide what will and will not be in the next game, as well as debug it and set it up for whatever raw changes next version will have so we don't have any snags.
Also, stuff like manamaids and the like are what make Everoc DF different from the norm, and add to the flavour of the setting. You appear to be well aware that things that aren't immediately written into the narrative can have as much as an effect to the story as things that are, and hence seem a bit hesitant to add in anything that hasn't been immediately mentioned to be relevant to the story. I can certainly see why, as you don't want anything to appear as a deus ex machina, which is a common sign of bad writing. Keep in mind this isn't always a good thing, however. Think of all the alien rubbish that goes on in Starwars, for instance, the stuff that never gets explained in the scenes they appear in, forcing you to dig through volumes of the EU in order to figure out what they are. Would you have preferred it that they all be explained to you on-scene? Of course not, that ruins the pacing of the story, and sometimes, it's best that things are explained outside the proper of the story itself to preserve the flow of the story as a whole. The Scythods meshed in with Spearbreakers just fine (well, I guess that isn't 100% the same as they haven't appeared in game...
yet), and so long as we figure out how to balance out the new stuff we add with the old so that no one part is more dominating then it needs to be, it would be great if we could leave the future of the setting a bit more open, but also make sure to figure out what goes into it earlier so as to give more leeway into meshing it in.
Also, while Parasol and Ballpoint might not have appeared in the Everock proper, they were things that we've decided to add into
our version of the setting. I'm not saying that we stay 100% kosher to the US, but as long as we're (loosely) basing the game off it anyways, we could always take the time to figure out how the whacky hijinks of Everock (which as far as head canon goes, I think
is the world in its entirety to the dwarves at this point) might interact with the rest of the world, or how the rest of the world might subtly interact with Everock.
As for the convention weapons issues...Yes and no, sorta. A bunch of dwarves clad in iron+
should still be theoretically able to take out a tin tyrant if it's only using a copper short sword, but even then, it's damn near unstoppable to anything it can physically harm with said sword. Generally, something has to go
really, really wrong for it to actually handle a sword in the first place, but what I said about it able to destroy a village with a steel blade is not a lie. Basically, treat it with caution; Don't overreact to it, but don't leave it in a position where it might grab at your civies (as opposed to your skivvies, which while embarrassing, will at least ensure that it cannot grab a sword).