Reminds me of the New U stations in Borderlands II.
"We at the institute of !!SCIENCE!! would like to thank you for your corpse's generous donation to our Jackborg army, have a fantastic day!"
EDIT: "The institute of !!SCIENCE!! would like to remind you that there is no hell, unless we send you there."
EDIT3: Urist's Handbook for the Foolhardy Adventurer: Foreword, The History of Spearbreakers
Anyone wanting to adventure in our new world must first be familiar with the story of Spearbreakers. They must know how it was founded, how it lived, and how it came to where it now.
Spearbreakers was founded by seven dwarves as a part of a long line of border forts. These forts were founded in a great line, surrounding the dwarven homeland. Dozens of forts were founded, in an attempt to halt the advance of the spawn.
Most all of these forts were actually quite successful, as the land of the dwarven empire was rich with minerals. The first few waves of migrants made it with few casualties. It seemed that these forts would succeed, and the dwarven empire would be safe.
Alas it was not to be, midway through the second year, the spawn began thier assault on this line of fortresses. Several fortresses fell almost instantly, attacked before they were ready. The other fortresses resisted the first wave of spawn, though every fortress lost dwarves to the spawn assault. Spearbreakers lost Stova, friend of Fischer and Splint, to the spawn plague. Stova became the first in a long line of dwarves to fall in the defense of Spearbreakers.
In the following years the spawn assault only intensified. Fortresses fell every month, lost to plague, starvation and combat. With each fallen fortress there were more spawn attacking fewer fortresses. After five years fewer than two dozen fortresses still stood, out of the hundreds originally founded.
Spawn were not the only threat to face Spearbreakers and her sister forts. Necromancers frequented the area, attacking forts in no discernible pattern until they reached Spearbreakers. Many Necromancers met their end outside the halls of Spearbreakers, so many that the rest of the Necromancers swore a blood oath to destroy Spearbreakers.
With constant fighting against the spawn and the hordes of undead, the Spearbreakers army became the most feared fighting force in the land. Dozens of dwarves, clad in gore-encrusted steel, each a master of his or her weapon. The army of Spearbreakers was lengendary, and was lead by a legend. Fischer was one of the founders of the fortress, and pioneered the training method used by the dwarves of Spearbreakers. Under her leadership, the Spearbreakers army defeated more undead and spawn than the rest of the world combined.
After seven years of constant fighting, Spearbreakers last sister fort fell to the spawn. The rest of the dwarven empire soon followed. Soon, the only fortress left standing was Spearbreakers. Refugees flocked to Spearbreakers, not just dwarves but humans, elves and even goblins came to seek refuge at Spearbreakers. Very few were turned down.
The fall of the dwarven empire is largely considered to be beginning of the most violent portion of the time war. Spearbreakers was now the only true threat left on Everoc. The company that destroyed or allied with Spearbreakers would secure a bastion of power, and from there the world would fall under thier sway. Ballpoint settled on capturing Spearbreakers and began landing troops, including scythod and seqivet. Parasol, unequiped to deal with a full scale war, opted to ally with Spearbreakers, to fortify thier position against the coming assault.
Twelve years after the founding of Spearbreakers the fortress faced its most difficult, and last, chalenge. The combined forces of the spawn, the Necromancers and ballpoint assaulted the fortress. Thier intelegence had been wrong though. Instead of a mountain defended by a few highly skilled dwarves with axes and swords, they found a fortress defended by a legion of soldiers armed with weapons a thousand years more advanced than they should have been. It was no easy fight, by the end, the fields outside of the fortress were piled high with corpses, men and spawn and zombie alike, all soaked in the relentless blood rain and thier own viscera. Inside the fortress was no different. Dwarven blood ran in rivulets down the staircases and halls of Spearbreakers but amid the screams of the dying and silence of the dead could be heard the sound of victory. Spearbreakers had paid a heavy price, but it had won.
The time war did not end with Spearbreakers' victory. Ballpoint and Parasol were to big for that to happen. However, Spearbreakers did buy time. The armies of Parasol and Ballpoint were too weakened by the conflict for either of them to control the continent. Spearbreakers became the center of a new empire, one filled with all the people displaced by the war. Everoc now belongs to Spearbreakers.
The fallout from the battle of Spearbreakers was immense, quite literally in fact. Radiation storms now dotted the land, turning previously peaceful areas into savage, irradiated wastelands. Ballpoint and Parasol pulled out of Everoc, evacuating only their own personnel. Desperate bands of abandoned mercenaries from both Parasol and Ballpoint began to roam the wastes, trading when they could, and looting when they couldn't. The Scythod and Seqivet were left to fend for themselves. They retreated into the mountains, with the scythod sending out occasional caravans and scouts.
It is important for you to know this, adventurer, because Spearbreakers and the time war changed the face of the world. The creatures here are more deadly than ever before. The spawn have evolved and the armies of Ballpoint, and Parasol, are still out there. Understand why this came to be, and you might survive.
*The years here are not exact and I don't expect to have gotten much of the timeline right. If you see anything wrong, feel free to point it out
EDIT4: Urist's Handbook entry edited for clarity and accuracy.