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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2273322 times)

Baffler

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9300 on: October 21, 2013, 09:38:21 pm »

I'm sorry if this has been brought up already, but I think I have an idea to explain the Sequiv. If you'll permit me...

Spoiler (click to show/hide)
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
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Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9301 on: October 21, 2013, 09:45:35 pm »

I leave for two days. TWO DAYS.
And the best thing to happen to this thread... well, happens.

SBII will be the best god-damned thing in the history of god-damned things.

Mr Frog

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9302 on: October 21, 2013, 10:34:32 pm »

@Baffler:

I don't like that explanation. It's stupid. Okay, that's going a little far, but I just woke up from an unscheduled nap and am both disoriented and very grumpy, so bear with me for a moment.

Ahem...

Spoiler: Rant Warning (click to show/hide)

Ahh, it's good to be back.

Anyways, I'd promised myself I'd try to be more open to others' ideas this time, but I just don't like this one, sorry :(  You're free to defend your idea if you think I've misunderstood something, though.
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TalonisWolf

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9303 on: October 21, 2013, 11:03:25 pm »

I'm sorry if this has been brought up already, but I think I have an idea to explain the Sequiv. If you'll permit me...

Spoiler (click to show/hide)

@Baffler:

I don't like that explanation. It's stupid. Okay, that's going a little far, but I just woke up from an unscheduled nap and am both disoriented and very grumpy, so bear with me for a moment.

Ahem...

Spoiler: Rant Warning (click to show/hide)

Ahh, it's good to be back.

Anyways, I'd promised myself I'd try to be more open to others' ideas this time, but I just don't like this one, sorry :(  You're free to defend your idea if you think I've misunderstood something, though.


I believe he was saying that they simply are so advanced that they don't realize that the people of Everoc are sentient or civilized since their notion of "sentience" and "civilized" is based on a culture which is so advanced.

I feel I worded that badly, but I'm typing 1:01 in morning because of no sleep. I'll clarify after you guys leave your criticism and questions so I can answer in one post.
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Mr Frog

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9304 on: October 21, 2013, 11:37:33 pm »

@TalonisWolf:

I'm not sure how I feel about that one. There are indeed many historical examples of human colonists viewing less-advanced natives as sub-human, but this feels a lot more extreme -- like they're failing to even acknowledge that the humans/etc. are sentient, which comes off as a glaring lapse in judgement. And it also falls into the trap of treating the entire species as absolutely-monolithic -- I'd think that at least some seqivet would sympathise with the 'lesser' creatures even if they were too afraid to voice it.

I'm not entirely-averse to this particular interpretation, but I still like my idea better (because, to put it bluntly, I'm an egocentric dickhead).
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Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9305 on: October 22, 2013, 06:10:40 am »

This goes with the "Some are dicks, some aren't" version quite nicely. Group A wants to just do their thing and not have other races suffer/get involved in any capacity besides maybe trade.

Group B is a bunch of high and mighty pricks who view everyone else as less than their own race and are willing to cut them down for the slightest thing/to get at things that they might want or need, while veiwing Group A as a bunch of bleeding hearts that care a little too much about the savages and have no stomach for a fight when one is deemed needed. Group B is also probably the vengeful sorts of the populous.

Group C is the "leave us out of your arguments" silent/not really vocal majority, simply trying to go about their day. If they feel fighting the various critters such as dwarves or humans will be worth it (say to get a few metric fucktons of raw materials they need for their tools and such,) then they'll fight but otherwise like Group A would much prefer keeping to themselves, and interaction with other races to a minimum.

Group A and B are essentially the extremes, with A being our equivalent to animal rights people (that paints them as dicks still don't it? :P) and B being full blown "FUCK EVERYTHING" and willing to kick the utter shit out of anything and everything for whatever reason (revenge for some of their fellows, resources, or if the Seqivet don't frown upon slavery, even beating down and subjugating them; after all, they don't seem like the types to work underground for long periods of time.) This group may also count generally belligerent jerks looking to cause trouble for the sake of causing trouble, much like manamaids who go out looking for fights because they find it fun.

I dunno. I just woke up so some of that may lose cohesion or sound repetitive.

TalonisWolf

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9306 on: October 22, 2013, 02:12:13 pm »

@TalonisWolf:

I'm not sure how I feel about that one. There are indeed many historical examples of human colonists viewing less-advanced natives as sub-human, but this feels a lot more extreme -- like they're failing to even acknowledge that the humans/etc. are sentient, which comes off as a glaring lapse in judgement. And it also falls into the trap of treating the entire species as absolutely-monolithic -- I'd think that at least some seqivet would sympathise with the 'lesser' creatures even if they were too afraid to voice it.

I'm not entirely-averse to this particular interpretation, but I still like my idea better (because, to put it bluntly, I'm an egocentric dickhead).

Went back through and found your idea(s), and I agree with you. When I posted, my Ipad would only load the last page of the thread(retrospect:should've waited to learn more. This is MY FAULT for pure idiocy.

However, I wasn't saying your idea was bad, just that perhaps your interpretation of Baffler's idea wasn't what he was trying to say.

Also, on that: I was trying to say that they are so intelligent that they look at us like we'd look at a monkey-smart, we'd still "eliminate" them for timber or cropland. Again, my fault for bad wording.
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Baffler

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9307 on: October 22, 2013, 02:18:27 pm »

This may just confuse everyone even further, but once more, if you'll permit me...

Spoiler (click to show/hide)

I do admit that I'm not quite as enthusiastic about the idea as I was when I first posted it, and am certainly not expecting people to just go along with this. I just don't think I explained it adequately above, but I still do stand by the idea.
« Last Edit: October 22, 2013, 02:21:44 pm by Baffler »
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Aseaheru

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9308 on: October 22, 2013, 02:43:21 pm »

So how do they communicate? Vocial, mental, what?
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TalonisWolf

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9309 on: October 22, 2013, 03:32:30 pm »

I think he's implying they communicate through pheromones?

EDIT:@Baffler

Don't take any of this personally, Mr.Frog just wants the best for his brainRAWs(brainchild as well?).

HellSpearbreakers, that applies to everyone in this thread, if you really think about it. The !!FUN!! has captured ourhearts dwarfiness.

« Last Edit: October 22, 2013, 07:11:45 pm by TalonisWolf »
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Aseaheru

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9310 on: October 22, 2013, 03:41:20 pm »

Allright. Makes some sense, humans even communicate that way to an extent.
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Mr Frog

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9311 on: October 22, 2013, 10:41:19 pm »

I think he's implying they communicate through pheromones?

EDIT:@Baffler

Don't take any of this personally, Mr.Frog just wants the best for his brainRAWs(brainchild as well?).

HellSpearbreakers, that applies to everyone in this thread, if you really think about it. The !!FUN!! has captured ourhearts dwarfiness.

This is really sweet. And I'm not even being sarcastic --

WAIT.

Quote
Mr.Frog
Quote
Mr.Frog

Spoiler (click to show/hide)

E: On-topic... There are other cues besides language that a species is sentient. I don't see why the seqivet wouldn't notice other obvious evidence of sophisticated intelligence, such as the development of advanced tools and artwork.

Incidentally, as long as I'm taking Baffler's idea apart, I think it only fair that other people give my idea the same treatment, if they like.

E: Ack! I keep saying 'sentient' when I mean 'sapient'! I'd never let that slide if I caught someone else doing it >>;
« Last Edit: October 23, 2013, 12:28:09 am by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

ChaosMaker

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9312 on: October 22, 2013, 11:09:46 pm »

YoUr SoUlS BeLONg tO TERRY nOW!!! ScREaM MorTALs!!!!!
also congrats on finishing...reading 36 right now...

*Crackles Insanely*

I read Deathgate...both of them...Murdermachines will triumph over deathgate soon....very soon.....
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Cynm

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9313 on: October 23, 2013, 02:02:24 am »

I think that, for story purposes, we should make sure that sapient creatures have some ability to vocalize. Things like pheromone communication seem like they would be difficult to write.
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Terrahex

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9314 on: October 23, 2013, 11:24:26 am »

Sign me up for a dwarf in the next fortress. I don't know if i'll write anything seeing as i kinda quit playing ages ago, but i still love stories like these. I'll have to finish reading spearbreakers though. Who knows? I got a netter computer now. Maybe i'll start playing again.

Also, i'm not in the casualties list, even though someone told me my dwarf died.
« Last Edit: October 23, 2013, 11:26:36 am by Terrahex »
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