7th Hematite, 211Things have been quiet here since the battle last month. Simon's been pushing ot be allowed the same powers that Splint had on the grounds that he left no heir to replace him. Fischer's been doing her best with Dauros and paintbrush discussing what to do with what's left of the military, and they've asked me to look into setting up basic equipment. Paintbrush's loadouts from his ter4m as Overseer, they're all well and good for elites like him, Dauros, or Skitara but the sheer number of raw recruits we'll need to fill everything out is staggering...
I've put out an order for all the veterans to lighten thier kit loads, partly so there'll be enough chain to go around and so they'll have less armor to lug around. it... it may not be the best but we don't have the numbers to rely on just our stone wall troops anymore.
All units have been largely disbanded to be reequipped and moved around where replacements are needed. I've also made sure the Civil Defense Corps is stripped down to just the bare minimum to protect their vitals so they can book it if they need to. Just some body armor, helmet, and crossbow for them. The Fortress guard is geared up like the frontline troopers though since I expect them to stand and fight.
All squads have since been named as per the whims of the Sergeants that are currently active. Their new recruits will be listed.Fischer's FirstColonel: Fischer
-Ironheart
-Nevyn
-Codyorr
-Solpyr
The Bloody BrushSergeant: Paintbrushtrukey
-Hans
-Choppa
-Klikit
-Cabo
-Tanzar
-Blackbird
-Lor
-Banai
BladeguardSergeant: Lefton
-Hornbill
-Deeves
-BP
-Alius
-Screaming Idiot
-Soulchopper James
-Ethanland
-Andal
-Zacen
MorningstarsSergeant: Kreia
-Baffler
-Sus IV
-Dr. Propz
-Bloodeyes
-Hopper
-Verio
-OverlordTNT
-Stoner
-Indi
IronbreakersSergeant: Feb (most expierienced)
-Ranger - Needed to put him somewhere
-Datan
-Crusher - Needed to put him somewhere
-Varn
-Tahujdt II
-Cynm
-Sapper
-Jack Magnus
-Zombi
I'm going to jam the lot of them into the old training room wether Fischer likes it or not just to make sure they can stand up to the next assault. The spawn aren't going to kill that many dwarves again.11th hematite, 211Things are still quiet, but now the barracks are filled again with training soldiers, with Ironheart being first one jammed into the training simulator. The idiot forgot his pike though. Oh well, the weight of his armor and his ability to block attacks is improving rapidly and after the first rounds he staggered out screaming something to the effect of wondering if that deranged mess was what he soldiers dealt with every time they fought the spawn. Dauros smiled and told him yes, or at least I think he smiled... If the humans show they'll be getting the full might of the fortress thrown at them, as will any stupid barkeater, coalskins, and once-dwarves.
Simon's still trying to exert authority on everything; seems the Duke was keeping the little twat's ambitions in check.15th Hematite, 211Another fuck-all abomination to Armok showed up and we locked it out. Mr Frog says it can't fly but it's taken to setting things on fire down there. Dauros will be able to handle it but alot fo the troops are still shuffling around equipment. Ironheart's improving rapidly and should be ready to train with the vets after his next session today.
Sorry this update was so underwhelming. A combination of yardwork, a Masterwork fort, and Saints Row 3 have been rather distracting and I wanted to give you guys
something since it's been a bit since an IC update >_< Ironheart forgot his pike probably because the one he was assigned is in a bin being carried around but he's just about legendary in fighting and shield use which will be good enough to carry him through a battle with the humans.
In-game days seems to average about 5 per soldier if Ironheart is a good base to go by for the danger room. If I can jame more in there then that time will of course fluctuate.