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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2277876 times)

CaptainLambcake

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8175 on: March 31, 2013, 12:31:05 pm »

splint <3
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You wake up in (suddenly) your room not somewhere Armok knows where. Travels in deserts and goblin forests turned up to be a dreams borned by procreation of your autistic imagination.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8176 on: March 31, 2013, 01:48:17 pm »

Sign me up for a turn. I'd like to make a new character too, A half Dalek-half dwarf. Watch Asylum of the Daleks if you don't get what I mean.

So a dwarf in place of the Kaled?

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8177 on: March 31, 2013, 02:49:21 pm »

I can't believe I forgot to check up on this for ten days.  I missed so much.

Also, if The Master gets a new dwarf, I would like that dwarf to be put in a straitjacket and chained to a wall before he can do ANYTHING.
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The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8178 on: March 31, 2013, 06:35:27 pm »

Now that's just uncalled for! WHEN have I EVER done ANYTHING that would warrant such treatment? :P
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8179 on: March 31, 2013, 08:40:50 pm »

Look at your sig before saying that. when you terrify people who live next to screaming former residents that want to kill you...
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Warning, nearly incapable of expressing tone in text

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8180 on: March 31, 2013, 09:43:42 pm »

You. Made. Asea. CRY.

The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8181 on: April 01, 2013, 08:29:22 am »

But he didn't die, did he? He was just traumatized for the rest of his life!
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8182 on: April 01, 2013, 09:00:52 am »

Did you notice? that is the question.
besides, somethings are worse than death. i.e. spawn.
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The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8183 on: April 01, 2013, 09:11:58 am »

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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8184 on: April 01, 2013, 04:52:17 pm »

Ok, so, I made a little headway. Honestly I blame the guys who made Prophesy of Pendor for Mount and Blade: Warband. Hell of a lot more challenging. Don't fight the Jatu armies alone or without tons of archers and heavy cavalry if you decide to play it. Hell don't fight ANY of the armies alone unless you have plenty of backup and know you can win. And fear the Jatu pointy sticks.

So,m as far as OOC Update goes, I've successfully linked the underworld to the fortress and begun construction of the palace and story-wise we have the cure in our grubby little mits. Which means should we so choose in the future we can have spawn fodder for our army in SBII. At current construction rate, the palace should be done by the end of my turn, our chunk of hell explored, prisoners dumped into doom pits, and most of our cavern holdings completely deforested.

I'll have my good and proper update put together eventually, probably gonna save it for finishing out the season since you guys have been so patient and deserve a longer update than usual.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8185 on: April 01, 2013, 05:46:29 pm »

I took a look at Mount and Blade: Warband. It looks... well, I'm a Touhou player, so my perspective is a little off, but it looks ridiculous.

Also, I now control The Master's sig! MADNESS IS MINE!

The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8186 on: April 01, 2013, 05:58:03 pm »

I am a jukebox. Fear my missiles of cow.
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8187 on: April 01, 2013, 07:09:45 pm »

Little master thinks he's mad... Oh, if he only saw the inner reaches of my mind, he'd become sane from all the madness in there. I think I could defeat Cthulhu with it if I wanted. I'm gonna keep him as a little pet though. He's so cute, especially when he's eating people's brains and/or minds... Oh, little cthully :)
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

zacen299

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8188 on: April 01, 2013, 07:51:55 pm »

Ok, so, I made a little headway. Honestly I blame the guys who made Prophesy of Pendor for Mount and Blade: Warband. Hell of a lot more challenging. Don't fight the Jatu armies alone or without tons of archers and heavy cavalry if you decide to play it. Hell don't fight ANY of the armies alone unless you have plenty of backup and know you can win. And fear the Jatu pointy sticks.

So,m as far as OOC Update goes, I've successfully linked the underworld to the fortress and begun construction of the palace and story-wise we have the cure in our grubby little mits. Which means should we so choose in the future we can have spawn fodder for our army in SBII. At current construction rate, the palace should be done by the end of my turn, our chunk of hell explored, prisoners dumped into doom pits, and most of our cavern holdings completely deforested.

I'll have my good and proper update put together eventually, probably gonna save it for finishing out the season since you guys have been so patient and deserve a longer update than usual.


I say Floris's mod pack is also awesome. So much good stuff in it. Yes I had a couple of months where I played nothing but Mount and Blade Warband.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8189 on: April 01, 2013, 08:05:46 pm »

Little master thinks he's mad... Oh, if he only saw the inner reaches of my mind, he'd become sane from all the madness in there. I think I could defeat Cthulhu with it if I wanted. I'm gonna keep him as a little pet though. He's so cute, especially when he's eating people's brains and/or minds... Oh, little cthully :)
I challenge you to an insane off! Whoever makes more people go insane by the end of the week gets to eat Asea's relatives!
Logged
Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.
Pages: 1 ... 544 545 [546] 547 548 ... 815