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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2278838 times)

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7815 on: March 01, 2013, 06:48:59 pm »

Indeed. Whip wine, anyone?

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7816 on: March 01, 2013, 09:06:48 pm »

We have a separate surface farm that produces the likes of that. Zulban spammed more job cancel messages than anyone else so He's getting punished. He actually has a (In terms of construction, not actual value) a much nicer place than damn near everyone else.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7817 on: March 01, 2013, 09:10:01 pm »

If he must be punished, make his house a danger room. He may be useful after his... exile.

Spoiler: Unrelated (click to show/hide)

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7818 on: March 01, 2013, 09:11:14 pm »


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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7819 on: March 01, 2013, 09:15:48 pm »


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Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7820 on: March 01, 2013, 09:29:06 pm »

Spoiler (click to show/hide)
Dangerrooming the whiner sounds good.
« Last Edit: March 01, 2013, 09:34:21 pm by Xahnel »
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7821 on: March 02, 2013, 05:48:16 am »


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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7822 on: March 02, 2013, 05:49:39 am »


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And that's the end of that pyramid.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7823 on: March 02, 2013, 11:35:34 am »

Ok, thanks to the fine folks in the modding forum and DF hack, Fischer and Draignean are no longer in an inexplicable coma. Let this be a lesson folks, don't use the siren command when two of your most important soldiers will be put in a coma.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7824 on: March 02, 2013, 12:34:30 pm »

So, no more sleeping under the influence?
Also, you still gotta text me, splint.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7825 on: March 02, 2013, 12:46:01 pm »

Draignean seems to have slightly skewed priorities. Fischer returned to duty after filling her wineskin and getting a change of shirt and pants (The ones she'd been wearing were about ready to fall apart,) While Draignean decided to saunter off to a party. Twas funny to see actually.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7826 on: March 02, 2013, 04:57:06 pm »

Hmm... that sounds rather realistic, actually.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Lennoxite

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7827 on: March 02, 2013, 05:05:33 pm »

Of course, the great Draignean doesn't need clothes to look dignified! Unless of course, his clothes are fine. Just using what you gave me. :L
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7828 on: March 02, 2013, 06:18:42 pm »

The mere sight of a clothesless Fischer would probably OHKO most dwarves, without her even looking in their direction.

Jack Magnus

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7829 on: March 03, 2013, 01:18:10 am »

Even the mere thought of that is terrifying, let alone the real thing.
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