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Poll

Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2278720 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7695 on: February 19, 2013, 06:29:46 pm »

They will however become upset upon its removal, due to their understandable dislike of having pointy metal shit shoved into them.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7696 on: February 19, 2013, 07:24:42 pm »

I think they'd be more upset at being forced to drink water rather than alcohol while they're undergoing surgery.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7697 on: February 20, 2013, 01:01:10 am »

If anyone's interested, I've set up a Spearbreakers steam group

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7698 on: February 20, 2013, 02:40:28 pm »

Whoa, Splint. Hope you get well soon, man. Appendicitis isn't fun, and that by itself is a bit of an understatement.

Reudh, lol... I think you're right about that.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7699 on: February 20, 2013, 03:06:54 pm »

Eh, it's no big deal. I'd be in and out in a day, two max. And upon recovery I'll hopefully be ina better mood and thus able to continue my turn.

Jack Magnus

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7700 on: February 20, 2013, 03:21:18 pm »

I agree with Talvi - I hope you get well soon, Splint. That, and I hope it does put you in a better mood afterwards.

No hurry on releasing updates, either - I'll just lurk in the background and wait patiently :p
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tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7701 on: February 20, 2013, 03:26:52 pm »

Get well soon, Splint.
On a more hilarious note, however, should you wake up with ladies bits between your legs, these are the magic words for you to scream: MALPRACTICE SUIT. Remember kids, MALPRACTICE SUIT always saves the day!
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7702 on: February 20, 2013, 03:41:43 pm »

Remeber, these aren't dwarves. If they manage to misdiagnose me I'll feel too sorry for them to press charges.

May be a kidney stone instead, not sure yet.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7703 on: February 20, 2013, 03:46:33 pm »

Do dwarves get kidney stones?
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tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7704 on: February 20, 2013, 03:48:01 pm »

Do dwarves get kidney stones?
No. Dwarven excretion only happens through the pores or through vomiting, therefore they have no kidneys. Because why should they? It's not like kidneys are important or anything...
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7705 on: February 20, 2013, 05:28:49 pm »

Right now I feel bad that my attention is focused on how the poll seems to have miscounted something.  It says the vote breakdown is 22-3-4... for a total of 28 votes.  Why does my mind tell me that's more important than Splint having appendicitis?
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7706 on: February 20, 2013, 07:44:04 pm »

Spearbreakers broke Bay12.

Somehow, I'm not surprised.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Lennoxite

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7707 on: February 20, 2013, 08:03:49 pm »

Since when did Spearbreakers NOT break something?

Anyways, concerning my idea from a page ago, a rune gaining more capacity for energy and/or power from surface area committed to it should have the drawback of being more unstable. As such, a whale using a universe ending spell will most likely have a 99%+ chance to explode into a pile of gore. WITH MILLIONS OF DWARFS BASKING IN THE GLORIOUS REMAINS CRYING "CARNAGE!"

EDIT: Strikethrough text needed more flair to it.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7708 on: February 20, 2013, 08:16:02 pm »

That actually does seem reasonable.

The prospect of exploding into a sloppy mess without accomplishing jack would certainly be a put off even for most demons.

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7709 on: February 20, 2013, 08:30:10 pm »

Spearbreakers broke Bay12.

Somehow, I'm not surprised.

I'm nominating this.  Anybody want to second it?
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