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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2278865 times)

Lennoxite

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7680 on: February 18, 2013, 05:25:01 am »

Good to know that people are signing up again. Has activity stopped, or something? Personally, this thread doesn't belong in the second page of the forums.

Anyways, concerning Runes magic, we already announced that the circle around the rune defines how much power is left in the rune before needing a recharge. What is the possibility that the markings surrounding the rune can be expanded so that the rune may store more energy. With a price of course, like a chance of the spell backfiring, or something similar.  ???
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7681 on: February 18, 2013, 06:46:33 am »

Activity hasn't stopped I'm just in a slump. The turns were wiped because as a whole we felt that due to a disturbing trend of people flat out vanishing or being otherwise unable to complete their turns (Corruption, crahses, computers twisting inward and imploding under the sheer madness...)

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7682 on: February 18, 2013, 07:43:04 am »

So going by the runes having more accessible power by surface area, does that mean that a morbidly obese person with one single giant rune over their entire body could cast a devastating spell?

That a giant whale could cast a spell to end the universe itself?

yeah I don't know where I'm going with this, in a weird state of mind atm

ninjabear53

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7683 on: February 18, 2013, 11:29:53 am »

Hi. lol wow its so awesome to finally say something on this thread. i have been reading this for about to or three weeks from page one on my Nintendo 3DS. well ya hi :D great work on everything you guys have done i am so impressed. im currently at the beginning of Reudh turn. hope its exciting :D
« Last Edit: February 18, 2013, 11:34:33 am by ninjabear53 »
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7684 on: February 18, 2013, 04:26:39 pm »

'Exciting' is most definitely one word for it ;D

tahujdt

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7685 on: February 18, 2013, 10:23:56 pm »

Alrighty, first poor bastard to sign up since the list  sort-of reset. I'll put ya down. Sure you'll be able to take it after I finish? Considering i'm sort of crawling along it may be a while.
Considering my track record with succession forts, I have nothing to complain about. Expect updates to come late at night, from a crappy phone, with no screenshots.
Activity hasn't stopped I'm just in a slump. The turns were wiped because as a whole we felt that due to a disturbing trend of people flat out vanishing or being otherwise unable to complete their turns (Corruption, crahses, computers twisting inward and imploding under the sheer madness...)
This needs to go on the quotes page. Imploding from sheer madness, what a crazy ide- (looks at save) *FWOOSH*
« Last Edit: February 18, 2013, 10:25:48 pm by tahujdt »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7686 on: February 18, 2013, 10:30:24 pm »

Hey, updates are updates. Mine for most projects tend to be very picture lite.

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7687 on: February 18, 2013, 10:59:27 pm »

I know the best way to stir up interest.  Have one of the sides in the timewar reveal an army of cyborg-vampires!

And yes, splint, I know you clearly said that vampires were driven extinct.  But there are many different worlds/realities/whatever that they still have access to, right?  I doubt vampires have been driven extinct in all of them.  And even if that weren't the case, it wouldn't be surprising if it turned out ballpoint captured a few before they went extinct in case they wanted to do some sort of experiment with them in the future.  And this isn't a serious suggestion anyways.
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7688 on: February 18, 2013, 11:39:14 pm »

They could just be humans who have had a gene switched off so they developed porphyria. Much easier than making evil vampires, just use mad humans who like blood.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7689 on: February 19, 2013, 12:03:59 am »

Pff. Necromancers are more killy and destructive.

After all, Ballpoint dumped self-propagating, deathless, bloodsucking abominations on Everoc specifically because they weren't killy enough. And they be the experts of destructive and psychotic creatures. Sort of. Ok not really but the point is its their fault.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7690 on: February 19, 2013, 09:25:05 am »

Ok, so a little bump and an alert, I may need to get my appendix taken out, nothing serious. But I think it may be the source of my down mood. Hopefully if it has to come out, my mood will lighten noticeably when it does and I'll be able to get myself to make an update.

Lennoxite

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7691 on: February 19, 2013, 03:44:15 pm »

Whoa, was not expecting that. Hope you recover quickly from it.

In the meantime, we're going to need more stuff to talk about.
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7692 on: February 19, 2013, 04:26:01 pm »

Is a dwarf's appendix vestigial, or do they actually use it?

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7693 on: February 19, 2013, 06:20:11 pm »

The only two organs they seem to require are their liver and brain, both for processing alcohol and comprehending hot and cold booze.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7694 on: February 19, 2013, 06:26:01 pm »

Well, think of the appendix as what it used to do in other creatures:

It is the caecum, a small organ which houses mutual bacteria that aid in the digestion of cellulose. Dwarves would not need an appendix because they do not consistently eat difficult to eat plants.
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