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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279592 times)

The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7065 on: December 22, 2012, 11:44:14 pm »

Lazy Al Gore L.A.G.
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7066 on: December 23, 2012, 08:39:12 pm »

Wow. My joke killed everyone! HOORAY, MORE BODIES BUILDING MATERIAL!
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7067 on: December 23, 2012, 08:42:39 pm »

More there was maintainence all freaking day and nobody could post.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7068 on: December 23, 2012, 09:41:26 pm »

I couldn't even join. I feared a DOS attack, to be honest. The last Database Error I'd come across was at eloraam.com, and she said Yep, it's a DOS attack.

But I'm paranoid.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7069 on: December 23, 2012, 10:03:52 pm »

I couldn't even join. I feared a DOS attack, to be honest. The last Database Error I'd come across was at eloraam.com, and she said Yep, it's a DOS attack.

But I'm paranoid.

DOS = Disk Operating System

DDOS = Distributed Denial of Service


While fear of a DDOS attack would be rational, I don't think we have to worry about DOS attacks. Yet.

☆☆ The More You Know ☆☆
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7070 on: December 23, 2012, 10:10:18 pm »

DOS: Denial Of Service. Shortened from DDOS :P

☆☆ The More You Know But Don't Care About ☆☆

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7071 on: December 24, 2012, 01:12:07 am »

OK guys, final call for objections before I begin?

EDIT: Also, before I bid goodnight to Christmas Eve, Merry Christmas to those who celebrate it, and Happy Holidays to those who don't!
« Last Edit: December 24, 2012, 05:04:48 am by Lolfail0009 »
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soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7072 on: December 24, 2012, 04:44:07 pm »

OK guys, final call for objections before I begin?

I object to the continued existence of whatever is preventing people from taking/completing their turns.  Does that count?

On an unrelated note, I think we need to find a way to harness the power of Christmas so we can do dwarvenly things with it.  Like kill more elves.
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7073 on: December 24, 2012, 04:55:16 pm »

Deck the halls with +spawn bone holly+
Fa la la la la, la la la la!
'Tis the fortress run by folly
Fa la la la la, la la la la!


Either way, I'm going to start playing. Should have the first part up soon.
« Last Edit: December 24, 2012, 05:08:58 pm by Lolfail0009 »
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7074 on: December 24, 2012, 06:43:40 pm »

1st Granite:
   By Armok and Clarity, this place is a mess! How am I ever going to clean it up!
   Oh right. Yes, I am Overseer, as I was in Angelbane. I don't know what happened, but Kyh said something about a "temporal bug", causing a "glitch in the timeline", resulting in the world resetting to the last known point of stability, which appears to be just before HE woke up, or so Kyh tells me. Apparently, Idyllia is not connected to this land's time, and so memories remain. I wonder if I can use this information...
   
   Either way, Count Splint called me to his office in late Obsidian, and informed me that I was to be the next overseer. I intend to make my Count and my Colonel proud!
   
4th Granite:
   It appears as though time really has gone all out of whack. I look away for three days and suddenly all the bones and teeth, and everything that we need dumped, ended up in the refuse pile! I hope the demon Spawn don't realise this time fracture. That would spell doom for us all...
   
6th Granite:
   A filty kobold has slipped pass our defences! It matters not, however. It was found by a Stonecrafter, and bolted.

   
10th Granite:
   Another venture into Idyllia reveals that the Voidspawn are getting reckless. Numerous kamikaze raids on our institutions signal that Skouro is getting desperate, as if he can't find something. But what could we have that the Hydragon wants?
   
16th Granite:
   How many Spawn have we knocked the teeth out of again? Give the number in hundreds.
   
18th Granite:
   Our Count is interested in his own defence, it seems. Good. A noble who can take care of himself is the only noble worth having.

   
1st Slate:
   And Granite comes to an end. Not much happened here in Spearbreakers, yet in Idyllia, I sense something is not right.
   Voltaren is gone.

Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7075 on: December 24, 2012, 06:46:47 pm »

Nice. I see you found a way to justify fastdwarf/mass dumping using DFhack.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Ethanland

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7076 on: December 24, 2012, 06:56:51 pm »

I've been in the Tinychat for the past several hours.
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7077 on: December 24, 2012, 06:59:19 pm »

Time fixes everything when it breaks.
« Last Edit: December 24, 2012, 07:00:53 pm by Lolfail0009 »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7078 on: December 24, 2012, 09:15:33 pm »

I'll be updating the OP shortly. Been on a fallout 3 binge and trying to find that godsdamned GNR building is is driving me mad.

And Ethanland, I'm going to say it now, your behavior in the Tinychat last time there was any number of us in there with you was inexusable. You were rude and deliberatly acted in a manner that is unbecoming of a member of these forums, much less this fortress. As such your turn is being stripped as punishment. Sorry man, but you overstepped the bounds of not only my patience but Corai's and Reudh's as well (A feat that trolls would commend) in that incident.

EDIT: OP is now updated on turns. Lolfail, please let me know if the dwarfings are up to date.

Draconik_Sankis

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7079 on: December 25, 2012, 12:08:34 am »

Tought I'd stop by and say:
Merry Christmas
Happy Holidays
MERRY MUGSMAS

Even though I work tomorrow (Duty Day) i'll try and bash up a semi-decent Story though i've been working on a few Projects (two of them related to SB)

Night all
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