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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2281831 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6945 on: December 13, 2012, 10:57:28 am »

Quite a read good sir. Personally I liked it, having said creator god backing you certainly if a good asset. Better watch out though or she might be selected to become another of his favored playthings as a Jester of Armok.

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6946 on: December 13, 2012, 01:20:26 pm »

Spoiler:  Journal (click to show/hide)
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6947 on: December 13, 2012, 01:22:38 pm »

Somebody dun got fucked up.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6948 on: December 13, 2012, 04:37:31 pm »

Someone has stated a very strong dislike of my last post... I'd like to withdraw it until I get it sorted out in PM.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

zacen299

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6949 on: December 13, 2012, 11:07:24 pm »

Someone has stated a very strong dislike of my last post... I'd like to withdraw it until I get it sorted out in PM.

?That seems very weird I don't see what they have to dislike.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6950 on: December 13, 2012, 11:10:34 pm »

Holes with the prayer magic system and overkill on the flourish of description. All I feel permissible to divulge.

EDIT: So, in Limulid guess what! My dwarf went funny upstiars (posession) and made a FUCKING METAL MUG. HE. KNOWS.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6951 on: December 14, 2012, 12:50:10 am »

Someone has stated a very strong dislike of my last post... I'd like to withdraw it until I get it sorted out in PM.

?That seems very weird I don't see what they have to dislike.

Something something logic conflicts with magic.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6952 on: December 14, 2012, 12:55:44 am »

Someone played Painter's Servant and Grindstone while someone else played Wheel Of Sun And Moon. Infinity is the only logical explanation.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6953 on: December 14, 2012, 12:57:18 am »

tome magic, Prayer magic. Take your pick, they're both hard to learn and in the latter's case you might get turned inside out by an annoyed deity.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6954 on: December 14, 2012, 01:00:08 am »

you might get turned inside out by an annoyed deity.

Trust me on this one guys; NOT FUN. Espescially when said deity is Cthulhu.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6955 on: December 14, 2012, 01:05:05 am »

Someone has stated a very strong dislike of my last post... I'd like to withdraw it until I get it sorted out in PM.

?That seems very weird I don't see what they have to dislike.

It was me, and I've since withdrawn my criticism. If it helps, I feel terrible.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6956 on: December 14, 2012, 01:08:59 am »

Don't, every group needs the cynic/critic. Hell thanks to you i'm tempted to put together a comrehensive guide to magic in this world off the top of ym head and I've ready catagorized a magic A and b. Tome and Prayer, each of which may or may not completely fuck you up if you over do it.

I dunno, I'm just bored.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6957 on: December 14, 2012, 01:23:07 am »

I'm not a good critic, though. I get fired up over pet peeves and angrily berate people who aren't doing what I want them to and don't immediately fall in line. That isn't helpful.

E: This seems more appropriate for PMs, if anywhere... my bad.
« Last Edit: December 14, 2012, 01:25:59 am by Mr Frog »
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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  • War is a valid form of diplomacy.
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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6958 on: December 14, 2012, 01:27:15 am »

Good sir Frog, have you seen met me before? Need I recall the great of the shitstorm of.... Whenever the hell I flipped my lid? *Dramatic voice* At you're more civil about it.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6959 on: December 14, 2012, 01:30:44 am »

Both of you can go completely off your respective nuts as well as each other. And it is brilliant when we look back and laugh at the old rants that no longer apply.
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