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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279034 times)

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6840 on: December 06, 2012, 06:47:42 pm »

Thanks Reudh. I guess I was a little nervous  :P

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6841 on: December 06, 2012, 07:39:32 pm »

http://www.youtube.com/watch?v=PQKdBKThajo

This makes me want to renew my hunt for dinosaurs for DF, and I keep droping hints this place's inlands are far nastier than the coasts.

The coastal regions like the one Spearbreakers occupies:
Giant animal variations of normal things, and the usual magic statues and dragons.
Regular ol' infectious spawn monsters
Tree humpers, goblins and such

Inland regions have:
Dinosaurs that have been domesticated for war!
And thier wild relatives....
And an even more mutated forms of spawn, though I'm not going to have that spawnitis affect nondwarves. Dwarves are their prey, not humans or what have you. They're just sort of innocent bystanders.
Likely to have the angry, homocidal, spawn-hating, invasive Spawn of Fischer...
Large numbers of frogmen, stranglers, ferric elves, and possibly badgerman nations.
Manamaids probably living along the coasts of vast inland seas.
Scythods battleing the native dwarves for dominence in the mountains...
Possibly even more entrenched barbarians who found the hostile land more to thier liking...
Modbolds...(<- THESE ARE NASTY SUMBITCHES. They have and will attack first year.)

Is there anything that DOESN"T get worse as you go inland?

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6842 on: December 06, 2012, 07:42:47 pm »

The price of fish.

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6843 on: December 06, 2012, 09:36:12 pm »

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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6844 on: December 06, 2012, 09:49:16 pm »

I assume he means my background. His tone seemed... disapproving.

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6845 on: December 06, 2012, 10:24:58 pm »

Minecraft must be too good for him
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6846 on: December 06, 2012, 11:24:03 pm »

Thaumcraft. That's why it's too good for him.
Anyways, let's drop it before Minecraft becomes the next That-Which-Shall-Not-Be-Named.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6847 on: December 06, 2012, 11:25:40 pm »

Yes, please. We don't need another shitstorm. :P

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6848 on: December 07, 2012, 12:37:48 am »

This has been bugging me:
Quote from: Reudh
well-modulated

What, exactly, do you mean by this? You said the same thing about my performance, and it's been niggling at me ever since.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6849 on: December 07, 2012, 12:39:07 am »

Probably that you can mor eor less keep it under control even when nervous or something to that effect.

Fuck if I know though.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6850 on: December 07, 2012, 12:48:43 am »

This has been bugging me:
Quote from: Reudh
well-modulated

What, exactly, do you mean by this? You said the same thing about my performance, and it's been niggling at me ever since.

Yes, Splint is right. You control your voice well, as does Lolfail. It's not quavery, hence it's well modulated.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6851 on: December 07, 2012, 01:02:09 am »

Thanks for clearing that up, it was eating at me as well.  :)

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6852 on: December 07, 2012, 03:04:34 pm »

Minecraft is fun. i just felt the need to comment on it.
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Warning, nearly incapable of expressing tone in text

bukitodinos

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6853 on: December 07, 2012, 04:08:44 pm »

hey guys, im back.
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
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tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6854 on: December 07, 2012, 04:09:42 pm »

hey guys, im back.
Welcome, welcome! Much has changed, so I suggest reading up.
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.
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