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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2278437 times)

Ethanland

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6600 on: November 25, 2012, 10:22:03 pm »

Nice profile picture The Master, I love Doctor Who!
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6601 on: November 25, 2012, 10:25:59 pm »

Just station the soldiers where the enemy has to come and they'll deal with the rest. However you may need to reissue a station command to keep them fighting.

The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6602 on: November 25, 2012, 11:03:34 pm »

Nice profile picture The Master, I love Doctor Who!
Heh, thank you!  ;D
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6603 on: November 25, 2012, 11:40:46 pm »

Really long story time!


I think some parts got fuzzy, but overall, I'm happy with how it turned out.
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What do you think? Yes? No?

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6604 on: November 25, 2012, 11:57:24 pm »

Pretty good. And now we know how Ugeth got stuck on that towercap :P

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6605 on: November 26, 2012, 02:49:35 am »

Heh, that was brilliant, Terrahex!

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6606 on: November 26, 2012, 12:26:13 pm »

Whoa, awesome! I'd say Terrahex is probably suffering from first to second degree burns at this point, unfortunately... Although I enjoyed how you incorporated all those stories into yours. Bravo!
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Draconik_Sankis

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6607 on: November 26, 2012, 12:33:05 pm »

Brilliant story if any of SB's Untold Cameras caught that I think our Techno-Divison will be having !!FUN!! times watching it, followed by memos that tell others not to piss off Terrahex for unexplained reasons.

Also a Good insight into the limitations of Technology and Magical systems and how they can be used to assist one another.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6608 on: November 26, 2012, 02:06:29 pm »

Ask and ye shall recieve Tomio. I found your body on the herd level and it says you were beaten to death by Klikit, who died of his wounds shortly after I loaded the non-canon save the first time.

EDIT: Dr. Kannan seems to be non-canon spearbreaker's most prolific murderer. He killed Talvi with presumably her own axe, killed BFEL with a pike and beat another half dozen others to death with his bare hands. Of note, is Talvi and BFEL's bodies are nearly on opposite sides of the map so he fought through quite the mess before he was presumably killed by one of the soldiery.

Draconik_Sankis

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6609 on: November 26, 2012, 04:01:19 pm »

0.0
The DEADLIEST thing about Spearbreakers is definitly it's Hospital.
For some reason I now picture saying "Hello Talvi" in a Hannibal Voice just moments before he axe's her.
Dr. Kannan Hannibal... now we just to ensure he's dead and not wearing the face of  his presumed killer.
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6610 on: November 26, 2012, 04:04:43 pm »

...wow. I portrayed him as evil in canon, but nothing like this!

He's also from Ballpoint, being the only Ballpoint dude in Spearbreakers. I think that Mr Frog probably would've strung up some Portal Interference Generators (PIGs for short) to keep Ballpoint from porting in again, after the last invasion fiasco, so he's probably the last from Ballpoint, too.

Kannan is scary.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6611 on: November 26, 2012, 04:11:56 pm »

wow. just wow.


hey i have a modding question!
can a weapon use a dust attack, in other words, a crossbow that shoots dust.
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Warning, nearly incapable of expressing tone in text

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6612 on: November 26, 2012, 04:12:51 pm »

hey i have a modding question!
can a weapon use a dust attack, in other words, a crossbow that shoots dust.
No.

I apologize for the brevity, but right now, there's really nothing you can do to make it work, not even a workaround, unless you want the creatures themselves to shoot dust.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6613 on: November 26, 2012, 04:15:21 pm »

pity. i think i remember reading something to that effect somewhere around here, but thats over 100 pages soooo.... ...

what was i thinking of?..........

we cant have dissolving ammo, right?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6614 on: November 26, 2012, 04:18:06 pm »

I'll begin the alternate reality thread late tonight. I forgot about the humans. At present only Dauros and Asea are awake to combat them (painbrush is as well but his rediculous uniform setting have his dwarf running all over hell gathering clothign and armor for battle.)
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