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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2278955 times)

Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6555 on: November 24, 2012, 02:40:45 am »

Fisher died in a loyalty cascade? Are you sure she didn't just go berserk and everyone tried to kill their loved ones so Fischer would eat their souls?
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6556 on: November 24, 2012, 02:43:02 am »

She'd make a fine Sapiocoatl Reaper, that one.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6557 on: November 24, 2012, 02:43:35 am »

Fischer was alive and well. She was sleeping normall,y Dauros and Paintbrush were trianing and another 1st squadie was getting a drink. Mitch and several others were wounded, and Doctormonch was storing shit in a barrel. I abandoned and have embarked as a dwarf, with two mountain barbarians as help, to find Spearbreakers and determine just what the fuck happened by talking the the Commander Champion herself.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6558 on: November 24, 2012, 02:46:59 am »

Don't get accidentally'd like I did.
I should have said "Reaper Of Sapiocoatls".

Yay for modding modded worlds!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6559 on: November 24, 2012, 02:52:29 am »

After constant prodding of a glassmaker, I am told at least one forgotten beast has gotten lose from the bowels of the caverns. Where? in Spearbreakers, a place far to the northwest. This also give me a chance to learn more about the world I genned for the fortress. banditry seems to run amok in the areas southeast from the fortress.

EDIT: If anyone wants to join me in the journy in spirit on tinychat you're welcome to.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6560 on: November 24, 2012, 07:17:32 am »

Almost everybody died? Because of a fire?? That would've been a seriously messed-up way to go out. If that had remained official, I probably would've immediately taken the opportunity to split off Vanya's story permanently. I'd hate for it to end so quickly.

Also... The Master, I take back what I said about you not being capable of killing the fortress with Fischer around. You have my respect. When it comes to meaningless destruction, you have mad skillz, bro.

edit: nope, loyalty cascade. >.> wow. that would've been anti-climactic.
« Last Edit: November 24, 2012, 09:07:09 am by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6561 on: November 24, 2012, 11:07:16 am »

I realized it was that when he mentioned the diplomat. Like I said, there was no saving it from that.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6562 on: November 24, 2012, 11:56:55 am »

im amused that my dwarf survived. i thought he died around a month ago...
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6563 on: November 24, 2012, 12:02:43 pm »

You were badly injured. Basically anyone listed with no job was on thier way out. Mr Frog bled to death shortly after I loaded up the save.

EDIT: Upon inspection of the image, Asea, Monom, Rith, Klikit, Awl who for some reason is a hammerdwarf now and Mr Frog died shortly after the save was loaded. Fischer, Draignean, Dauros, Skitara, Doctormonch and Paintbrush were the only functional survivors. Anyone else left over was dying waiting for help.

EDIT II: Please refrain from breaking up 1st squad unless you plan on raising more pikedwarf squads and want the veterans leading the noobs.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6564 on: November 24, 2012, 12:25:46 pm »

that MIGHT be a good idea...
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soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6565 on: November 24, 2012, 12:30:12 pm »

Wow, just wow.  I went to bed right after my last post, woke up maybe ten minutes ago, found that I missed out on so much.  Words fail to describe how I feel about all this.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6566 on: November 24, 2012, 01:03:07 pm »

It's not canon if it makes you feel better. But the result was a loyalty cascade from a botched kill order.

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6567 on: November 24, 2012, 02:15:23 pm »

I would probably have continued with my dwarf as well if the fortress ended too soon.

Turn 2 is up on the RTD.
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Tiruin

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6568 on: November 24, 2012, 02:45:43 pm »

Muuuust catch up to this page to see what happened and how I may or may not have died...
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The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6569 on: November 24, 2012, 02:48:32 pm »

I think it's possible to salvage the doomed save. Not for canon of course, but somebody could have a spin off series about rebuilding the doomed spearbreakers!
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.
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