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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2281716 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6000 on: October 19, 2012, 01:59:05 am »

I just have you set to claim any unclaimed military dwarf. We don't really use swords here.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6001 on: October 19, 2012, 02:22:17 am »

Hey, I'm up for learning new things.  8)

Learning = education = loss of money = loss = fun.

Therefore, learning is fun!

Unless it's Double Physics.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6002 on: October 19, 2012, 02:31:24 am »

Physics ends in smashed skulls and flooded fortresses.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6003 on: October 19, 2012, 02:32:23 am »

Not in high school  :'(
And those computers can only run DF, at best, at 40-odd FPS

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6004 on: October 19, 2012, 02:34:48 am »

I was making a sweeping statment about DF Physics in general. Somebody had an entire segment of sea decide to change psoitions to the inside of his fortress. And enemies I pitch off onto spikes tend to land head first.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6005 on: October 19, 2012, 02:38:52 am »

Ok.
I suppose DF has better physics than, well, uh...
For one programmer, the physics are GREAT!!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6006 on: October 19, 2012, 02:40:44 am »

As off topic as this is, I've also learned how kobold spearmen can outclass some dwarves: Speed. God help you if you're an animal man or even giant animal, and a spearbold who is fuck-all fast is coming for you on solid ground.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6007 on: October 19, 2012, 02:45:06 am »

Kobolds can get stuffed by any of:
  • My Quicksilver caste Sapiocoatls [SPEED:600]
  • My Coatls [SPEED:550]
  • My half-finished Hydragons [SPEED:300]

Still, back to the topic at hand?

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6008 on: October 19, 2012, 02:45:55 am »

Well, regarding movement, the physics are good. However, given that Toady coded an entire WORKING METEOROLOGICAL SYSTEM, as well as shear stresses, density, etc of every single material in the game, I'd say he's done pretty well. :D

It's hard to fight against something that knocks you down seventeen times per second.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6009 on: October 19, 2012, 02:49:01 am »

Can't knock it down when the first thing it does is knock out your legs' ability to function. And I was talking vannilla critters. She's brought down two elk birds, a giant otter, four oppossum men and a tick man alone. Chased them down, and violently stabbed them to death. Her poor lover only has half that many kills and they were mostly elk birds.

ANYWAY

I seem to be suffering various forms of artblock. halp... Tomorrow, cause I need to sleep.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6010 on: October 19, 2012, 03:23:02 am »

Sigh...

The TvTropes page on Spearbreakers contains too many spoilers that I can't resist looking at...

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6011 on: October 19, 2012, 12:51:51 pm »

Overseers' Log, Overseer: Tomio. Date: 22nd of Slate

In all the commotion of our wounded God-Champion Fischer, some random Dwarf had a mood and claimed a clothiers workshop. HUZZAH... I guess.


Also, a new Dwarf has arrived. Goes by the name of LFTON, and is an adept swordsdwarf and the sergeant of one of the squads.
« Last Edit: October 19, 2012, 12:57:19 pm by tomio175 »
Logged
...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6012 on: October 19, 2012, 12:56:04 pm »

Oh joy. I wonder what the little tool wants.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6013 on: October 19, 2012, 02:21:24 pm »

go check before i ask the mighty Frog to test out one of his creations on you.
Logged
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Warning, nearly incapable of expressing tone in text

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6014 on: October 19, 2012, 06:32:19 pm »

Ok, Part 2: Secrets and Sergeants
Spoiler (click to show/hide)
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