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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279217 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5940 on: October 12, 2012, 03:28:35 pm »

Softa's barely clinging to her sanity, Ashsaber's gone completely bonkers due to being in an "and I must scream" state.... Mad-Dok will probably turn out to just be that one creepy spawn that makes no noise and sits on the bed-shelf staring up at the food chute until feeding time and at the door the rest of the time.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5941 on: October 12, 2012, 10:26:19 pm »

Softa's barely clinging to her sanity, Ashsaber's gone completely bonkers due to being in an "and I must scream" state.... Mad-Dok will probably turn out to just be that one creepy spawn that makes no noise and sits on the bed-shelf staring up at the food chute until feeding time and at the door the rest of the time.


... It is now official.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5942 on: October 12, 2012, 10:34:54 pm »

Also, I figure since it's stagnated, our TVT page needs some maintainence and some of the other stuff updated. I'd do it myself but I can't remeber my damnable password. Also: because of the sheer amount of utter unadulterated horseshit our military force has endured, both before and after the danger room, i vote we add Badass Army to our page. Not many dwarves can be struck in the head repeatedly by instant death inflicitng monsters with no ill effects afterward (Fischer) or kick off a living demon-thing's hand. (Dauros)Or for that matter, suffer spinal injury and still attempt to fight (Jack, Sus II.)

Dunno why i was reminded of this.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5943 on: October 13, 2012, 06:45:28 am »

If you can figure out your password, go right ahead with the TVTropes page. I stopped working on it for a number of reasons, one of them being the fact that I was the only one working on it. :P
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5944 on: October 13, 2012, 06:53:54 am »

Tried time and again. The broken link on the Crossdresser link for Bombzero in particular has been irritating the ever loving crap out of me.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5945 on: October 13, 2012, 06:57:15 am »

I occasionally do things on it.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5946 on: October 13, 2012, 08:40:17 am »

I've done at least 90% of the things on it. :P
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5947 on: October 13, 2012, 09:12:23 am »

There, added some more stuff. Might add a bit more, but I am not signing up to be caretaker. Haven't the time.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5948 on: October 13, 2012, 09:19:07 am »

A smile comes to my face whenever I see mention of Dauros and his hand removing kicks.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5949 on: October 13, 2012, 09:36:30 am »

ive had troops kick out spawn teeth, and punch them out. but they were a mod of Frog's so it might not count.
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5950 on: October 13, 2012, 09:38:52 am »

Teeth are easily removable. Fischer bit teeth off.

Hands on the other hand, hahahaha, have bone and connective tissue and muscles and stuff holding them together, where teeth are held in by a mere gomphosis joint, which is quite weak.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5951 on: October 13, 2012, 10:03:25 pm »

I am not signing up to be caretaker. Haven't the time.
This.

So, Tomio... ...updates? :D
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5952 on: October 13, 2012, 10:05:17 pm »

We know he's working on it. He'll update when he can.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5953 on: October 13, 2012, 10:31:35 pm »

In the meantime, there's always Tinychat.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5954 on: October 13, 2012, 10:32:16 pm »

Indeed. me and Corai are in there discussing our camps right now.
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