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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2273549 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5145 on: September 05, 2012, 10:29:58 am »

The spawn do reproduce on thier own.... Evidently "natural-born" spawn are called larva. And since thier leader is called a hive king I'd say it's suitably horrific for them to be some kind of horrifying bee-people or something.

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5146 on: September 05, 2012, 11:24:35 am »

Seeing that this is still going on, I, a lurker, would like to request a dorfing. Preferably into a doctor or a mechanic. Name: Tomio
If those aren't available, anything will do.
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5147 on: September 05, 2012, 11:41:18 am »

I agree with the spawnbaby, living inside the spawn dwarf... The baby has the mother's blood, and the mother's blood is infected with spawnbite, so the baby would have the same infection...

Spawn have their fronts ripped open like a maw with rows of teeth... so when the mouth opened, you'd be able to see the spawnbaby inside. :o And it would have a chestmouth, too... That's definitely nightmarefuel.


o.O And now the spawn can have giant Xenomorph mouths...
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5148 on: September 05, 2012, 12:01:45 pm »

Seeing that this is still going on, I, a lurker, would like to request a dorfing. Preferably into a doctor or a mechanic. Name: Tomio
If those aren't available, anything will do.

Welcome to the madness Tomio. You've been added to the awaiting dorfs list.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5149 on: September 05, 2012, 01:00:16 pm »

in other words, it's totally possible for the spawn to spawn, so to speak.

Superweapon: SPAWNBABIES

:P
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5150 on: September 05, 2012, 01:07:07 pm »

Spawn spawning spawn spawn... spawnerificus.

What in Armok's infinite beard have we unleashed?
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Draconik_Sankis

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5151 on: September 05, 2012, 01:49:47 pm »

I'm not Sure Talvi, the only thing i am sure of is we have just beaten Lovecraft as far as eldrich horrors go, the spawn can spawn on their own... I don't remember any lovecraftian beasts that do/did that, i now fear for my insanity, however i must countiue working on FS-1, knowing that its a spawn designed to be better than the HS verison of spawn...

Spearbreakers, we just went from having world wars for meals to making Cthulhu himself fearful.

and with that i think we have redefined epic once again now all we need is ThatAussieGuy over her and the Clown Car will be running away with the gobbos and elves to find safer lands (or at least saner)
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5152 on: September 05, 2012, 02:05:40 pm »

@Talvi:

I don't think it's possible for a story to not have an ending, though... Eventually, the chain of events that a story's following concludes. If it doesn't, it starts to feel as though the story's just rambling on and isn't actually leading up to anything important, which kills interest for me.

...And I'll cut off there, because I've now had insomnia for two nights in a row and it took me thirty minutes just to squeeze that out of my brain :p
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5153 on: September 05, 2012, 02:10:50 pm »

Seeing that this is still going on, I, a lurker, would like to request a dorfing. Preferably into a doctor or a mechanic. Name: Tomio
If those aren't available, anything will do.

Welcome to the madness Tomio. You've been added to the awaiting dorfs list.
Oh, and if possible, as a title, given my job is either doctor or mechanic: Crazed Scientist, please.

Tomio's Journal:
Spoiler (click to show/hide)

What do you think about my first Journal?
Logged
...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5154 on: September 05, 2012, 02:47:29 pm »

Mr Frog, i'm making an artistic surprise for you.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5155 on: September 05, 2012, 02:58:21 pm »

@ Tomio - Lovely journal there man. This for seems to attract various kinds of researchers like flies to shit. Plus since your dwarf seems to specialize in animal research he may be of some use to either Mr Frog or Draconik.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5156 on: September 05, 2012, 04:42:34 pm »

Mr frog, the art is done. There is twelve images. I will either upload them tomorrow, or if tavlieno or splint wants to help out, they could go up tonight.

Reudh, how many months were your last update up to?
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5157 on: September 05, 2012, 04:47:47 pm »

I'm up to late summer. 'fraid I don't get a lot of time to play.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5158 on: September 05, 2012, 04:56:21 pm »

Still pluggin' away and that's what matters.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5159 on: September 05, 2012, 05:35:58 pm »

Still pluggin' away and that's what matters.

:)
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