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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2280234 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5055 on: August 31, 2012, 05:36:09 pm »

I imagine Dorf!Paintbrush as kind of worse for wear, being a full-time soldier, with reddish brown hair and a shorter than average beard (an unwanted trimming courtesy of the Spawn) with a seemingly longer than normal 'stache to make up for it.

THEY SHALL BE ADDED!

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5056 on: August 31, 2012, 05:39:10 pm »

Nomination: lord reudh.
Possibly while he's creepin' and stalkin'.
EDIT: Mr Frog, get in contact with me, i has an idea.
Is there any way to contrive some combat for rose that won't get her maimed?
« Last Edit: August 31, 2012, 05:42:21 pm by Xahnel »
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5057 on: August 31, 2012, 05:40:12 pm »

YES. PBT definitely seems like he'd have a mustache. I'm thinking a horseshoe/biker mustache.

And Lord Reudh would be interesting to see, too... very creepy.

Edit: before Splint reset the polls:
Spoiler (click to show/hide)
« Last Edit: August 31, 2012, 06:04:56 pm by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5058 on: August 31, 2012, 05:48:01 pm »

Is there any way to contrive some combat for rose that won't get her maimed?

At the current standing, most things out there will kill Rose (or any member of the bodyguard detail for that matter) due to lack of training save for wild animals, which wouldn't be worth sending them out to kill. However, if Reudh wants to build a mess of cage traps and a crude fight pit to unleash various wild critters in to let green troops practice on then that'd probably work.

Speaking of which, requesting Squad name change to the more generic "The Noble Hammers" Since we'll probably be elevated again this year.

EDIT: Poll editing is a pain in the ass. I've also reset the votes. I know the contractors will be bottom run in the votes, but they need love too :P

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5059 on: August 31, 2012, 08:11:20 pm »

Hmm... A combat pit would be cool, especially if the menaces with spikes of bone angled over the pit itself, like in dungeon keeper 2.
Reudh, what is rose's hammer skill?
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5060 on: August 31, 2012, 09:08:05 pm »

@Xahnel:

To confirm, your Wii now has Internet access, and you can thus respond to PMs, yes? I am so, so sick of MocoSpace's interface.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5061 on: August 31, 2012, 09:59:10 pm »

Urist has (as I recall) a lantern jaw (think "superhero"), a beard (pretty sure brown (but not sure where I got that idea from)), and (in my mind) well-kept hair (and another set of parentheses). He looks tough, kind of worn, like a farmer, but he has "chiseled features" - at least in Vanya's mind - he also has the appearance of a military dwarf. If Vanya's going back to Ballpoint, then Urist will probably be going, too... so if you want to draw him in Frog-designed gear, I doubt that'd be a problem.

Hanslanda will be able to give you a much better description, and he may in fact go against some of what I've said here.


Lantern Jaw: Check.
Brown beard (preferably mid to short length, not very fancy): Check
Well-Kept Hair: Uh, yeah sure. Check. :P
Tough/worn looking: Check. Middle aged for a dwarf, so like thirty for a human.
Chiseled features: Check. Kinda goes with the lantern jaw.

And I'll try to get back in the mood for writing sometime next week. I've just not been feeling it lately, as Talvieno knows. :/
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5062 on: August 31, 2012, 11:09:26 pm »

Yes, i can see messages, Mr Frog. Sorry about moco, though they do have the option to send messages straight to my phone. Just input my phone number instead of my username. Did you get my number?
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5063 on: September 01, 2012, 12:09:36 am »

I'll just use PMs if it's all the same to you. I'd rather keep all the things on one site.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5064 on: September 01, 2012, 12:41:23 am »

Oh, no, i didn't mean tlak to me through moco, but it is a good way to tell me to come here, since i'm quite distracted getting 100% on ocarina of time.
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5065 on: September 01, 2012, 02:07:38 am »

Is there any way to contrive some combat for rose that won't get her maimed?

At the current standing, most things out there will kill Rose (or any member of the bodyguard detail for that matter) due to lack of training save for wild animals, which wouldn't be worth sending them out to kill. However, if Reudh wants to build a mess of cage traps and a crude fight pit to unleash various wild critters in to let green troops practice on then that'd probably work.

Speaking of which, requesting Squad name change to the more generic "The Noble Hammers" Since we'll probably be elevated again this year.

EDIT: Poll editing is a pain in the ass. I've also reset the votes. I know the contractors will be bottom run in the votes, but they need love too :P

Rightio. Baron's hammers is now Noble's Hammers. Also, there was someone I spotted who was the king of our civ until they were killed by Fischer, perhaps they were spawnified?




Rose's combat skills are as follows.
Novice Macedwarf (rusty)
Dabbling Hammerdwarf
Novice Shield User (rusty)
Novice Armor User (rusty)
Dabbling Pikedwarf
Novice Fighter
Dabbling Wrestler
Dabbling Striker
Novice Dodger.



Rose does not appear to have any relatives on her relationships screen. Was she part of the first two migrant waves?



I'll begin work on an arena. :D
The only problem is that we have too few wild animals at present.

I threw a lamb down into Ashsaber The Spawn's room. He has been strangling it for a little over a day and a half now.



And I love the idea of Dorf!Reudh gleefully peeking at Rose training.
I guess Dorf!Reudh has run of the mill looks, that is, middling weight, middling attractiveness, middling height. Rufous coloured hair, and kind eyes.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5066 on: September 01, 2012, 05:18:13 am »

As far as I know only one of our civ's former generals has been rekilled in Spearbreakers. And Rose actually arrived sometime in my 2nd turn. As far as skills they should have been drilling nonstop unless the human diplomat arrived so they should have have novice in thier skills at least.... But then dwarves are slower at training except in wrestling in my expierience so maybe that has something to do with it.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5067 on: September 01, 2012, 06:39:20 am »

I agree with Xahnel's random statement about a combat pit being cool. The main trouble here is that combat pits require caged enemies...

Also, while I'm thinking about it, the Spearbreakers PDF has been downloaded 73 times. :D Awesome.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5068 on: September 01, 2012, 06:42:52 am »

Yeah, I've been reading through it a lot. :P

Up to the 500s in pages now.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5069 on: September 01, 2012, 07:06:16 am »

That's great! :) Glad you find it readable. lol     Is there anything you think I might be able to improve?

About the caged creatures... Are Holistic Spawn supposed to have the [TRAPAVOID] tag? Because they don't...
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand
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