And I'll come clean, I used fastdwarf to build the roads outside when the fist was finished, simply because as far as I'm concerned, things that look like floors shouldn't be outside unless there's a roof ever them, hence the rough cobbles I used instead. It just took forever the slow way to move the boulders with FPS where it was. :\
I figured, but I didn't want to say anything until you confessed to it. It was kind of easy to see. I had a fastdwarf fort once, so I have a good idea of what it makes you capable of... And I still don't approve.
I'm actually pretty displeased... If it was my succession fort, I'd be doing a ragequit about now. Or a savescum.
First off, I'm going to create a new thread in the modding section for the whole flamethrower mod discussion. I brought it up in the first place expecting people to just think of things like Spawn vs. flamethrowers, not a derail on just how I would make it work. I'll post a link for those who want to discuss the mod once the thread is made.
Ooohhhhhhhhhh, Spawn Vs Flamethrowers... Yeah, you're screwed. They'd go Sankis and kill you while on fucking fire.
Seriously... for some odd reason, even immersing Holistic Spawn in magma does nothing more than give them bruises. They don't have fireproof tags of any kind, and they still manage that. They might not be so tough against legendary dwarves, but when it comes right down to it, they're tough as hell.
Which reminds me of this.
... The Spawn are tough as hell, but -- unfortunately -- 'tough as hell' is a finite value and thus not nearly enough to weather the zombies.
On the plus side, we now have an automated defense system that is literally mathematically-impossible for invaders to survive. Because Spearbreakers.
We don't have nestboxes because none of the overseers were fully competent.
Too many ninjas.