Yikes... Massive Fischer derail.
Very awesome.
(First, hooray for pics, Splint! They look awesome. I hadn't known you could draw so well until just recently.
But where's the rest of them?)
I imagine Fischer as not so much psycho... but more... "You're gonna die and there's nothing you can do about it, but don't bother trying to make my job easier because I'll probably be bored even if you do your worst." Kind of "no mercy"... I don't like the idea of Fischer being a ravening lunatic at all. Or a villain. Simply that she's badass is good enough for me.
And now, for seqivet.It's the second year of your fort. Everything's going smoothly - you've managed to build a new hospital, it's not like Spearbreakers'. You've got a drawbridge and a huge moat filled with water from a nearby river. You've got a long path leading to the fortress filled with pointy spikes and cave traps, and you're finally getting the semblance of a working military.
Suddenly, something goes wrong. The game pauses and the screen moves to the dining room, deep within the fortress.
"An ambush! Curse them!" It's a band of seqivet - seven of them, to be exact. They kill a dwarf or two before you can even do anything about it.
You send in a single squad - fortunately the barracks is right next door. When the squad arrives,
the seqivet disappear. You fear they haven't actually been vaporized, as you don't have a Colonel Fischer, and your mind is on high alert, so you have your squad search the dining room from corner to corner. Moments later...
"An ambush! Curse them!" The screen has moved to the opposite side of the fortress, at the statue garden - it's the same band of seqivet.
Now you're actually scared. You wish you hadn't left the drawbridge down, and that you'd remembered to build an F.R.O.G... And possibly that you hadn't made the hallways quite so wide. You rush your soldiers - all of them - to the statue garden. One of your civilians has gotten off a lucky hit - one of the seqivet are wounded and trailing pink blood, in contrast to Scythod Green or Troll Blue. But as soon as the soldiers arrive, the seqivet disappear again. You try to lock both doors to the garden to trap them, but they've already claimed the far door. Not knowing what else to do, you move your entire military to the center of the fortress, hoping you'll be able to reach wherever they pop up next in time.
But they never show up again. Have they left? Are they lurking somewhere in the fortress? Are they waiting for you to let your guard down? Should you raise the drawbridge lest more come, or keep it down in case they decide to leave? You don't know, but you're biting your nails in terrified, paranoid anticipation of your next encounter.