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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2274246 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3735 on: July 31, 2012, 03:00:11 pm »

Anyone got a good story to help pass the time?

And I forgot to mention this, but I personallylike the decoration thing. Made me feel accomplished. The only reason no-one does it most of the time is we don't wanna recommend our own stuff for a commendation :P

Could just put a note or something in the story section regarding it.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3736 on: July 31, 2012, 03:03:44 pm »

Apology accepted.

Spoiler (click to show/hide)

I could try writing a Halen post, but it would take forever and waiting for it would only make time pass slower. I did post my cell number a while back, so if you wanna chat, that's still up.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3737 on: July 31, 2012, 03:04:26 pm »

Didn't think to copy it down to be honest. Thought about it though.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3738 on: July 31, 2012, 03:06:20 pm »

Lol, then go find it. It's somplace in the... 220's, i believe.
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3739 on: July 31, 2012, 03:32:11 pm »

Lol, then go find it. It's somplace in the... 220's, i believe.
So... about two days ago, then?
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3740 on: July 31, 2012, 03:33:39 pm »

And the great Talvieno lives! At a time besides the mornings.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3741 on: July 31, 2012, 03:38:25 pm »

Lol, for now. :) Did you say that Hakah got bitten? You didn't save afterwards, did you? (I'm already 99% sure you did.) If so, quarantine him with some food and a barrel of beer... He's likely to turn, if you remember that bug Mr Frog found.

(yay, I'm "great" now. :D )
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3742 on: July 31, 2012, 03:43:17 pm »

What bug? It only caused bruising. As I recail the skin needed to be torn for the infection to spread, something Ashsaber, Softa, and Stova learned the hard way.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3743 on: July 31, 2012, 03:49:40 pm »

The bug where interactions with less than a 100% chance of occurring have a 100% chance of occurring after you save, quit and reload.

And I missed the part where he was only bruised. I thought it bit his arm off. lol
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3744 on: July 31, 2012, 03:54:55 pm »

Got clawed in the arm, bit in the face, and proceeded to bisect the offender.
I gotta say he's a badass though for it.

Also, since I suck at editing TVTropes, would anyone like to add the follwoing:

Conditioned to Accept Horror: Look at where they live and what they fight and what the fortress mascots are (hint hint, locked in containment cells) and ask yourself how the hell has the population not commited suicide.

additional to Colonel Badass: Fischer wasn't (or shouldn't have been. If she was I don't want to know., as she didn't need it) Dangerroom trained so that makes her more badass by default. Plus she faced off against a group of spawn alone and lived, along with nearly drowning in the same instance. She has since become this game's Superdorf.

Running gag: Mugs. Mugs everywhere. For no good reason. They're just FUCKING EVERYWHERE.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3745 on: July 31, 2012, 03:57:20 pm »

Talvieno! I need a tavli-ism for my next rose journal. Context: rose is talking to her about the odd history, trying to find out more about what's happened to the fort in the past.

Guess what i just ate: plain oatmeal with a heap of sugar and a double serving of ramen. Gourmet, amirite?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3746 on: July 31, 2012, 03:58:50 pm »

Oh yes. Quite. Keep it to a minimum bro.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3747 on: July 31, 2012, 04:18:25 pm »

Splint, what is rose's personality sheet? Specifically, what does she love?
WARNING: OFF TOPIC
Spoiler (click to show/hide)
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3748 on: July 31, 2012, 04:21:48 pm »

Thank you. I'll dredge up your number and send you a text, because I really CANNOT play anything today cause I procrastinated.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3749 on: July 31, 2012, 07:01:11 pm »

Iohanne fergit furor
Spoiler (click to show/hide)



I don't think anyone has checked it out, but I wrote the titles for Iohanne's story in Latin, the coolest language on Earth. Just thought I'd throw that out there. :)
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.
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