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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2280474 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3555 on: July 28, 2012, 12:05:36 am »

Still don't think that'd stop a dorf.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3556 on: July 28, 2012, 12:08:50 am »

Not at all. I strongly suspect dwarven alcohol has a purity higher than one hundred percent. Something like three hundred proof, which is 150% alcohol. It would explain the whole 'wall myself in' thing.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3557 on: July 28, 2012, 12:17:42 am »

Since rose hasn't been assigned, she's treated as having been hauling. This is amazingly boring to rose. Rose doesn't like being bored. So, on Galeena the 15th, she will start smacking dorf!Splint once a day until he gives her a job or locks her up.

I do believe i mentioned multiplying angry red head by semi automatic shotty?
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Paintbrushturkey

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3558 on: July 28, 2012, 12:31:29 am »

Especially if you have access to ethanol absolute (pure) in the flamables cabinet :-P
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Some People are like Slinkies. Not really good for much, but they still bring a smile to your face when pushed down a flight of stairs.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3559 on: July 28, 2012, 12:33:38 am »

Since rose hasn't been assigned, she's treated as having been hauling. This is amazingly boring to rose. Rose doesn't like being bored. So, on Galeena the 15th, she will start smacking dorf!Splint once a day until he gives her a job or locks her up.

I do believe i mentioned multiplying angry red head by semi automatic shotty?

Indeed you did. Don't worry, she'll be assigned eventually.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3560 on: July 28, 2012, 12:43:06 am »

Lol. Until then... SMACK.
Wonder how dorf!Splint will react?
As a reminder, hammer, and/or mechanical.
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Draconik_Sankis

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3561 on: July 28, 2012, 03:24:46 am »

Now for the !!FUN!! and the !!SCIENCE!! to Begin!

Also did the Math and found out just how tall I made my guy
Spoiler (click to show/hide)

Draconik's Introduction to Spearbreakers
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Parasol Database entries
Spoiler (click to show/hide)

Made the Entires abit shorter and adding DB Entries to explain storyline.  The Stage is Now Set, the Players are assembling, Now is the Time to get Spearbreakers into the  Hall of Legends.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3562 on: July 28, 2012, 03:36:49 am »

And vampires on this landmass are now few and far between good sir. You can thank the now defunct Global Coalition for that.

Draconik_Sankis

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3563 on: July 28, 2012, 04:19:03 am »

True that was more for explaining how "vampires" came about between Syrupleaf and Spearbreakers and a bit of fluff.
Now back to science.
*begins work on a unknown project*
*Has claimed the garbage dump*
*claims following items: Stone bricks, Pitchblende Mug, Spawn Teeth*
*Begins his project*
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soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3564 on: July 28, 2012, 05:01:53 am »

True that was more for explaining how "vampires" came about between Syrupleaf and Spearbreakers and a bit of fluff.
Now back to science.
*begins work on a unknown project*
*Has claimed the garbage dump*
*claims following items: Stone bricks, Pitchblende Mug, Spawn Teeth*
*Begins his project*

Sounds interesting, the teeth have me guessing you're making some sort of weapon?  In comparison, my current science work is trying to find where the morality gland is located in the human body in the hope of transplanting them into lawyers.
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Draconik_Sankis

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3565 on: July 28, 2012, 05:59:38 am »

*pauses project*
base of the skull just after the old brain but not quite at the spinal cord, and don't bother transplanting into anyone in the fields Law, government or upper levels of management are either fatal due to depression or they go stark raving mad and try and use their "logic" to try and fix the world.
And +1 Internet cookies, it's a weapon but  the teeth are for containment.
*Resumes Project*
*Gathers two buckets of water*
*Gathers one glass dish*
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Paintbrushturkey

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3566 on: July 28, 2012, 06:08:17 am »

cookies are disabled on my browser :-C can i ave gummibears instead?
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Some People are like Slinkies. Not really good for much, but they still bring a smile to your face when pushed down a flight of stairs.

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3567 on: July 28, 2012, 07:00:03 am »

*pauses project*
base of the skull just after the old brain but not quite at the spinal cord, and don't bother transplanting into anyone in the fields Law, government or upper levels of management are either fatal due to depression or they go stark raving mad and try and use their "logic" to try and fix the world.
And +1 Internet cookies, it's a weapon but  the teeth are for containment.
*Resumes Project*
*Gathers two buckets of water*
*Gathers one glass dish*

In other words the positions to fix the world and the morals to do so are mutually exclusive?  That explains a lot.

While my guess was accurate, you left me clueless on anything more specific if the teeth aren't meant to be the weapon part.  Will have to wait till your done I guess.
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3568 on: July 28, 2012, 08:17:40 am »

Hooray for !!SCIENCE!!. :) But, um... Draconik, 105k means your character is around ten feet tall. :P "fat" is taken into account elsewhere.
And it's fine if you're a bit slow with the updates, Splint (provided you're not as slow as certain previous overseers). It'll give us fanfic authors more time. :)

V's Journal pt. 16
Spoiler (click to show/hide)

« Last Edit: July 28, 2012, 03:03:56 pm by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

bukitodinos

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3569 on: July 28, 2012, 08:21:46 am »

well.. this is a lot to go trough..I`m back
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
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Put the flag in the martini and were done!
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