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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2273557 times)

Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3450 on: July 25, 2012, 07:00:28 pm »

So necros are tameable? And the zombies they raise, they don't register as hostile to the fortress?

Untameable. ALL ZOMBIES, ALL ZOMBIES are hostile to EVERYTHING but their master, mummies and vampires.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3451 on: July 25, 2012, 07:04:41 pm »

Oh sorry, didn't think of that.  That reminds me, I do have a story to tell. please note that none of the characters in it are me however.

Spoiler (click to show/hide)

Well, what do you think?
ninja'd 4 times
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Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3452 on: July 25, 2012, 07:08:55 pm »

Damn... Make them tameable! >:O Want loyal zombie zergrush army!

Meh... Might as well ask for tameable spawn.

-looks hopefully at the modding team-

EDIT: Actually... Even if this did work, how could you control the zombies? If you control their master, will they listen to you? Or do they just kind bunch up around him unless there are enemies?

Also, corianinja'd.
« Last Edit: July 25, 2012, 07:22:45 pm by Xahnel »
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Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3453 on: July 25, 2012, 07:12:09 pm »

Damn... Make them tameable! >:O Want loyal zombie zergrush army!

Meh... Might as well ask for tameable spawn.

-looks hopefully at the modding team-

They come has invaders, you CAN tame them (with modding). But they will attack you, and they will not defend themselves/if they do, loyalty cascade.

And even then, zombies will NEVER, EVER be loyal. They are [OPPOSED_TO_LIFE]. So are spawn.
« Last Edit: July 25, 2012, 07:38:02 pm by Corai »
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3454 on: July 25, 2012, 07:25:01 pm »

oh.

the tavi has no explanation for stone inc poping-up thru there spacehole.
thats what i call it. a SPACEHOLE.
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3455 on: July 25, 2012, 07:28:56 pm »

@Xaxah:

Unfortunately, taming zombies is literally flat-out impossible, as their behaviour is caused by the OPPOSED_TO_LIFE tag, which makes them automatically-hostile to all living organisms and completely-indifferent to anything that isn't both of those things. Unfortunately, removing the tag results in the zombie not really being as mindlessly-hostile as it should, so that doesn't really work.

@Hansie:

I'm usually fine to just skim the useless posts unless it gets to the point where we have pages and pages and pages of crap to sort through. Thank you for playing referee for me, though.


Anyways, my next update is complete! The world can start turning again!


E: Fixed missing comma, corrected incorrect past participle, changed 'voyeuse' to the more-general-purpose 'voyeur'.

EE: Removed reference to hidden weaponry, as I am 99% sure that there is absolutely no way Frog could have kept it hidden from surveillance.
« Last Edit: July 28, 2012, 04:02:05 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3456 on: July 25, 2012, 07:38:06 pm »

 :D ;D :D :D :D :D :D :D :D :D :D
Yays.(if you don't know what to, then you are a necromancer going willingly to Spearbreakers. I.E. a retarded idiotic gremlin. nevermind, that was a insult to retarded idiotic gremlins. YOU KNOW WHAT YOU ARE!)

which was evil first, Parasol or Ballpoint? also, which is worse?
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Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3457 on: July 25, 2012, 07:40:53 pm »

Yay, a frog update!
Methinks Johnny is a Shipper on Deck. ;D
So, Mr Frog, since we are both on, shall we discuss Rose's possible relation?
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Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3458 on: July 25, 2012, 07:58:57 pm »

I think this has been discussed. Neither Parasol or Ballpoint are exactly evil per se. They are more like vast, uncaring corporations that have inscrutable goals set by incompetent leaders for highly deadly and competent operatives to carry out.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3459 on: July 25, 2012, 08:10:53 pm »

well who is worse and who was uncaring first?
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Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3460 on: July 25, 2012, 08:13:00 pm »

Dang it, he logged out...

I would say parasol was first, ballpoint was worst.
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3461 on: July 25, 2012, 08:23:54 pm »

hmmmmm.
ok, that sort of makes sence...

heres a idea: Stone and Ballpoint teamup agenst Parasol but then Ballpoint goes crazy or something. so you have Stone fighting Parasol, Parasol fighting both and Stone thinking about fighting Ballpoint. where Eris comes in here i have no idea. uneasy temporarily ally with Stone INC possibly?
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Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3462 on: July 25, 2012, 08:28:56 pm »

Um... May i has a quick refresher on which mysterious multidimensional company is doing what, so i know where Rose might fall?
« Last Edit: July 25, 2012, 08:32:33 pm by Xahnel »
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Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3463 on: July 25, 2012, 08:50:55 pm »

Sigh.
Parasol is responsible for the Syrupleaf Incident.
Ballpoint is formerly Mr Frog's parent company, responsible for upgrading and re-releasing the spawn into the world of Spearbreakers.
Eris is Joseph's company. They are inscrutable, with unknown goals, power, and numbers.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3464 on: July 25, 2012, 09:03:14 pm »

Ninja'd three times, and I can't find the right words to describe my plans with the Timewar, though it involves a previously mentioned massive threeway seige.
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