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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2278629 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3180 on: July 19, 2012, 09:08:36 pm »

Well I'm formally requesting you guys allow me to fastdwarf the clean up. I really don't wanna do this but this is more so the place is cleaned up than anything. When the caravans arrive I plan on selling of or offering as much as possible just to get rid of it. Except the mugs. We need those.

I'm honestly disgusted by asking, but I ask for pity on this. If/when invaders show up I'll click it off as needed to keep things fair.

Oh and Stausic may loose his mind soon because some of his masterworks may have been slated to be tossed because they were left outside. Oh well.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3181 on: July 19, 2012, 09:13:27 pm »

It would not bother me.
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Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3182 on: July 19, 2012, 09:14:21 pm »

It would not bother me.

Kill EVERY SINGLE WORKORDER first. Mugs are nice, but fastdwarf + mugs = counterfeit mugs.
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Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3183 on: July 19, 2012, 09:14:48 pm »

Millions of counterfeit mugs...
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3184 on: July 19, 2012, 09:16:25 pm »

No. No no no. What's the point of playing a game if you're just going to circumvent the mechanics?

Prioritize disposal of smaller body parts, as those are the quickest to get rid of.

Is the garbage being atomsmashed or magma sea'd? If the latter, it may be best to set up a temporary dump site nearer the fort's entrance to shorten the trip. That way, the corpses will at least be packed away neatly.

E: Also, ignore stuff like legs or teeth that can't be resurrected.
« Last Edit: July 19, 2012, 09:19:42 pm by Mr Frog »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3185 on: July 19, 2012, 09:30:05 pm »

While there's no way to defend the circumventing aspect, I don't want this place looking like Swordthunders. That place moved at a crawl on my machine because it was a glorified garbage dump, and Spearbreakers is running almsot at that speed. To those of you who tolerated it, I salute you.

And to repeat, this place looks like aglorified garbage dump right now. I'd rather have one instance of cheating over an eternity of slow FPS and being a scrap pile associated with this.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3186 on: July 19, 2012, 09:33:19 pm »

Hmmm... I think Eldes in Deathgate used Autodump instead, and they got back like 30FPS in an instant. Does that work for 34.11? It seems a bit neater than FastDwarf. If we're gonna cheat, let's do it right.

Still, I'd rather there at least be a solid attempt at cleaning it all manually. What sort of mess are we looking at? I want numbers.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3187 on: July 19, 2012, 09:37:58 pm »

I had to spend 10 minutes manually designating all the shit to be dumped in the bodyparts section alone to keep the useful bits.

There's so much shit we literally have nowhere to put it. WE FUCKING RAN OUT OF BINS. And no amount from the wood we have will suffice. I stopped caring to the point I just blanket marked everything in the bloodplain to be dumped, useful or not.

The reason I didn't autodump it was to at least... if it's possible to do so, cheat fairly and still make the dorfs haul the crap manually.

I'll get the numbers shortly.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3188 on: July 19, 2012, 09:46:04 pm »

-Nearly 2000 bars,
1500 plus in munitions, clothing, weapons.... Each.
In foot, hand, and headwear there's 3000+ articles of junk alone,
2500~ bodyparts, mostly teeth our dwarves insisted on bashing out of people's heads
300~ corpses, some ours, most not. I don't think that lumps
we've been restocked to 1500 mugs, 400 flasks and waterskins, among them a large number of gold ones for our soldiers.

We literally have thousands of meteric tons of junk basically. If anyone has a megaproject requiring copper we have SHITLOADS of it. 793 of them to be exact.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3189 on: July 19, 2012, 09:48:33 pm »

It just seems to me that fastdwarf might end up causing unintended side effects (one of which Corai mentioned).

I think the freakish amount of bars is due to digging out ore in .07 (with its 100% drop rate) and subsequently smelting them in 34.11 (with its 400% smelting rate).
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3190 on: July 19, 2012, 09:49:46 pm »

How the hell do you conterfiet mugs?

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3191 on: July 19, 2012, 09:54:00 pm »

I think he meant that the mugs produced under fastdwarf would basically be 'dirty'.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

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I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3192 on: July 19, 2012, 09:59:08 pm »

Ahhh....Of course. I don't feel good about this all the same :\

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3193 on: July 19, 2012, 10:06:47 pm »

At least it's for a legitimate purpose. In my opinion, since the problem in question (performance issues) was outside the scope of normal gameplay, circumventing game mechanics to solve it is at least justifiable. And you did ask if it was okay with everyone first.

If you'd popped in unannounced and said something like 'hey guys, the necros were too hard so I hacked the game and turned them into chickens', I'd probably have disowned you :p
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3194 on: July 19, 2012, 10:09:40 pm »

Turn them into checkens? Where's the sport in that?
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