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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2254951 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3015 on: July 16, 2012, 05:23:50 pm »

We'd need an interaction for that. Otherwise it'd largly be a flavor deal.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3016 on: July 16, 2012, 05:27:08 pm »

I'd say weapons made of spawn would have to do something... Besides killing, anyways.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3017 on: July 16, 2012, 05:31:38 pm »

Story wise I'd say seeing dwarves using thier enemies as melee weapons would be absolutly terrifying.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3018 on: July 16, 2012, 05:35:40 pm »

This is gonna be so fun...
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3019 on: July 16, 2012, 05:39:12 pm »

I think I kind of like the idea of a spawnbone scythe blade at the end of a chain. Bones and chains are a particularly good theme if you want macabre, and you could add spawn teeth all up and down the chain... But that's more approaching visual art and less actual modding. I'd call it a chainscythe... with not quite the same idea behind the name as a chainsword. It would have the cutting power of a sword, combined with the fast action of a whip (and a separate attack for the teeth attached to the chain), making it pretty freaking lethal. Very far from just a flavor deal.
Storywise, as Splint said, if I came across a dwarf wielding one of those, I'd run for my life.

And ninja'd. Looking forwards to seeing Chestnut, Xahnel.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3020 on: July 16, 2012, 05:43:06 pm »

^ that is an awesome idea. Also, thank you~ lol, i might have rose ask about the feasability of the regular scythe ic. If we develop it here, we can allow for the technological progression to this new awesomeness in SB2. EDIT: the sword with the serrated disks, how many are being used?
« Last Edit: July 16, 2012, 05:50:47 pm by Xahnel »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3021 on: July 16, 2012, 06:07:32 pm »

Currently there is only one chainsword in existance and it belongs to Mr Frog.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3022 on: July 16, 2012, 06:09:45 pm »

And he broke it trying to kill Vanya.
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Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3023 on: July 16, 2012, 06:19:26 pm »

Didn't ask those questions. Only want to know how many serrated spinning blades. Also, that name may need to be changed, as there is an actual weapon known as a chain sword, and it's a sword. On a chain. I though up Automatic Serrated Disk Sword, or ASDS. Because acronyms are fun.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3024 on: July 16, 2012, 06:20:57 pm »

Chainsword was ripped from 40k directly. It is also such a common sci fi melee weapon I don't think anyone who matters cares.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3025 on: July 16, 2012, 06:23:08 pm »

I think I kind of like the idea of a spawnbone scythe blade at the end of a chain. Bones and chains are a particularly good theme if you want macabre, and you could add spawn teeth all up and down the chain... But that's more approaching visual art and less actual modding. I'd call it a chainscythe... with not quite the same idea behind the name as a chainsword. It would have the cutting power of a sword, combined with the fast action of a whip (and a separate attack for the teeth attached to the chain), making it pretty freaking lethal. Very far from just a flavor deal.
Storywise, as Splint said, if I came across a dwarf wielding one of those, I'd run for my life.

And ninja'd. Looking forwards to seeing Chestnut, Xahnel.

Why not a nunchukan style scythe? Two shortened scythe/sickle blades on the end of a chain.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3026 on: July 16, 2012, 06:30:51 pm »

So, how many disks...? Does only Mr Frog know?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3027 on: July 16, 2012, 06:31:38 pm »

just a random number I'd say.... 40 ish?

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3028 on: July 16, 2012, 06:35:01 pm »

So, four long, ten deep. I can't do three dee's, so, you'll only be able to see four.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3029 on: July 16, 2012, 06:37:54 pm »

Just a typical chainsword honestly.
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