well my excuse is that i got caught up doing my job (nono not playing my oversser turn), the other one, you know that pays my bills. However here's proof that the two aren't mutually exclusive, so techically got pay for this, well to tell the truth i didn't, i got paid for what i was meant to be doing now but did an hour ago so have "spare" time now :-D
Sorry my internet is being a pain in the ass and has gone down to modem speed (again) the techician will be in to look at it next week, so until then you will have to put up with text only updates (i will add the pics in later on) (again c&c is welcome, i think it is more coherrent now, but you be the judge of that ;-))
UPDATE 2
Slate:
I’m suspicious of Splint, I think he is up to something, I’d swear he is hoarding mugs in his room, too. I think someone needs to keep an eye on him, at least until I know what he is planning. I have thus expanded our Fortress guard to 10 members, this has the additional benefit of taking our “trained” military up to 40 dwarves, I have also assigned stations to them, 2 to the EIDS (Early Intruder Detection System), somehow the kiwi got killed by some undead that wandered in after being resurrected inside our guardtower, they have crossbows so can fire at any intruders below, 2 more in the guard tower above it, and another 2 in the guard tower outside the trade depot, this should hopefully keep the map reasonably safe once I have cleared all the zombies and should allow me to focus on securing and exploring the caverns. It also has occurred to me that whoever gave the military has been rather harsh on them, they don’t even get time to eat, how are hungry soldiers meant to fight effectively, I have reduced the minimum number of soldiers required to be on duty to 8.
A somewhat breathless guard has just burst into my office yelling something about migrants, I wonder what they were thinking… I have ordered the drawbridge outside the depot to be lowered, but it appears to be broken, I think we have been sabotaged, this confirms my earlier call for more personnel in the fortess guard, however when I asked the captian of the guard if anyone of them had seen anything I only got a replies along the lines “No, they’re busy and have to pick up my equipment” I think he should pull the other one, it’s got bells on…., how long does it take to put on some armor? I mean seriously, if he doesn’t get hit bunch of guards organized I would see to it that he’d spend the rest of his life cleaning out the animal pens!
Anyways, I have been forced to have the migrants make camp, it appears that zombies don’t understand speech, but miraculously can sense if someone left a door unlocked, I think this is something that needs investigating as it may allow us to combat the zombie threat more effectively.
I have to commend our miners they are either incredibly efficient or incredibly bored, I had barely mentioned where an escape tunnel neded to be dug when they started swinging their picks, the migrants rushed in and certain members of the fortress guard had to be physically restrained from running out there and picking up equipment, I think I may have been a little to harsh with their commander. On the bright side most of them are now equipped and ready for action. So long Brainsuckers…., speaking of the undead the ghost that was wandering around the fortress has been put to rest, good riddance I say. I have also noticed a rather hollow clonk when I examined the hospital, closer examination leads me to believe that there is a stairway in the way of the bucket as it travels towards the water in the caverns….. I have fixed this by shifting the stairway to allow the bucket to move freely.
Felsite:
On my way back to the barracks I passed Corai who running throught the corridors babbling about animal skins, he also refuses to let anybody inside his workshop, I have sent Fisher to investigate, I’m told she has previous experience in treating the violently insane….
Fischer just Reported back to me and it appears that Corai has created a masterfull suit of leather armor, I can’t bring myself to tell him that we don’t use that anymore and are capable of using metal, even adamantine, but he seems happy enough.
Corai has been pestering me to come and examine his leather armor *sigh* I suppose it will keep him happy….
It has just struck me as to how dirty this place is I have ordered Splint to see to it that this place gets cleaned up, he is the manager after all so I think this is part of his job description, I wonder how he got the job in the first place, I think he is up to something.
I have just had a very excited Simon run into my office and tell me that we really should be starting to haul some mugs to the depot as some elves had been sighted on the horizon, I think watching them try to sneak through the horde of undead at our trading entrance will be fun, I have declared this day to be a holiday with free drinks and complimentary crossbowbolts for everyone. I think at the very least 50% of us just want to see what happens when an elf get startled in the middle of a horde of zombies *HEHEHE*
Damn these elves, it looks like they lead a bunch of goblins right to our doorstep, although I admit that it was to general entertainment, the odds of the elves actually reaching our gates currently stand at 100 to 1 so I do suppose Simon stands to make a lot of money if he wins his bet, which I suppose is a fair enough incentive to sympathize with the elves, at least I hope that this is reasoning…..
The spawn are here, I count 9 (1 of whom appears to be riding a war grizzly bear)on the horizon, the race is officially on, several posters advertising ongoing bets have appeared throughout the fortress, I’m not sure who is responsible for this but it certainly has heightened morale, I have included a transcript of one of the posters for reference purposes:
WHO SHALL REACH THE GATES OF SPEARBREAKERS?
Palce your bets now!
- ELVES (100:1)
- SPAWN (1:1)
- GOLDINS (10:1
- UNDEAD (1:1)
- NONE (1:100)