Year 205, the rule of Mitch
Chapter 3: Overhaul
Okay, now that the 'excitement' is over, I can finally start building up the the fortress proper. I will start with the obvious depression that's spreading around like a disease; work on a great statuary and memoriam hall shall be my first act. I will also construct fine roads over our dirt and engrave our walls of stone.
16th Granite:I've gone over our local job-manager, and asked for an overview of the fortress. A few things disturbed me:
- We're severely underpopulated; previous overseers tell me that 'we couldn't save them'. I believe that they were just too scared to try. At 65 dwarves, most of which are useless, we're not functioning at full capacity. We need to attract more migrants.
- Corai, Weaver, Dariush, Litar and a dozen others are reaching breaking point. See below.
- I also extensively altered our workforce; woe be the idiots who designed this dumb place...
- Two miners is hardly acceptable, seven peasants have been given mining jobs. Prominent figures include Solpyr, Nomia, No-Hair and Greenback
- Five people, with no skill in carpentry, have had that job taken from them. One with some skill was given the job.
- Five people have no skill in masonry, but we need them to build walls and whatnot. One with some skill was also given the job.
- Two people, with no skill in engraving, have had that job taken from them. Five with some skill was given the job.
- All nine people with the hunting skill have been, thankfully, released from that awful duty.
- A whopping twenty two people did not have the 'recover wounded' skill. God knows why.
- Two miners have had the furnace operating skill taken off them. They're too busy.
- Eight people, with low skill in weaponsmithing, have had that job taken from them.
- Eight people with no skill in armoursmithing have had the job taken from them. No wonder our armour and arms are of such fucking shit quality.
- Five people with no skill in gem cutting and setting have been given a firm slap in the face.
- Splint, a master-level stone crafter, has been given the job back. Five no-skills have lost their job.
- Everyone except miners have been given the strand extraction job.
- Four no-skill mechanics have been taken off the roster.
- A lot of the fortress did not have the hauling labours. A lot of the fortress has been given the hauling labours.
There were also a lot of fiddling which I won't go too much in-depth to.
17th Granite:Fighting on the bridge. A skeleton that remained outside during the necromancer siege just straight up bit that dog's feet off. My word.
Overgrowth of trees in the upper levels is to be trimmed.
Food stockpiles are too small, using old mine-shafts to store food.
I've tested all of the levers, and clearly marked their uses. Gods bless my foresight.
Surplus of many things ordered, not shown are rock tables and traction benches. This will keep our masons busy for a while.
26th Granite:Migrants! Among them an expert marksdwarf, a skilled blacksmith, a miner, a competent marksdwarf, two expert gem cutters, a high-master wound-dresser/diagnostician, a high-master wound-dresser/suturer, a weaponsmith, a high-master armoursmith(!) and 20-something useless layabouts. Glorious day indeed!
Kannan (a no-skill doctor) has been replaced from the head-doctor by Cog, the high-master diagnostician. Some are protesting our out-sources labour, but they'll stop when they're properly taken care of.
Splint, the skilled appraiser, has been replaces as broker of Spearbreakers by Simon Tam, the adept appraiser and current mayor. Splint is far too busy being the manager and bookkeeper to handle that affair anyway.
Simon Tam and Weaver, the mayor/broker and hammerer/captain of the guard have finally met with me to complain about their lack of... anything. The other overseers should have handles this, but I can't say I'm surprised they have not. I'm beginning to think that they were all either lazy, inept, corrupt, or all three.
8th Slate:Found no less than
three holes to the caverns.
Ugh. We're also far too busy to patch them up any time soon.