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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279410 times)

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1035 on: April 19, 2012, 08:20:20 pm »

Note that the forecast has an error window of 1*10-28 %

Yes I counted all the 9's.
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SolPyre

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1036 on: April 20, 2012, 12:03:16 am »

A quick- make that a VERY quick sketch of Sus's final moments as a horde of spawn and a horde of undead close in.



I'm afraid I don't have enough time right now to do the scene justice.
(HANDS! HANDS!)
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1037 on: April 20, 2012, 10:34:28 am »

I'm going to be temporarily indisposed for the rest of today and most of tomorrow. Don't kill us all while I'm gone Master.

The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1038 on: April 20, 2012, 02:55:57 pm »

I won't be able to play until saturday, in the mean time, i'm working on the intro narrative explaining how in Armok's infinite beard I(dwarf) managed to become overseer/disembodied-voice-that-tells-you-what-to-do-and-you-just-listen-because-it's-completely-normal.
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Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1039 on: April 20, 2012, 02:59:28 pm »

Quote
explaining how in Armok's infinite beard I(dwarf) managed to become overseer

My phrase lives! :D
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1040 on: April 20, 2012, 03:50:57 pm »

Spoiler: Journal of Mr Frog (click to show/hide)
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

codyorr

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1041 on: April 20, 2012, 09:39:04 pm »

The Master will have the GREATEST turn of CARNAGE! Long live The Master!
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1042 on: April 21, 2012, 02:07:11 pm »

yay....



oh shit. there goes the fortress.
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codyorr

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1043 on: April 21, 2012, 03:11:21 pm »

Day 1460.

Still I lay here. Those sons of bitches never gave a bother to me. Thank Armok I get refreshing Barbarian blood on a daily basis.
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Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1044 on: April 22, 2012, 08:58:57 pm »

Mitchewawa - year 7 -DECREE: Since he seems hellbent on it, he gets the.... honor, of possibly killing us all by storming the HFS.

I can't guarantee I'll have enough time to take hell with no traps, military only, but I'll see if I can fit it in-between overhauling the military and industries (if I need to).

Also, you still there Master?
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1045 on: April 23, 2012, 02:14:55 am »

military only

Just send the Spawn after them. They appear to be our most effective means of clearing out unholy abominations.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1046 on: April 23, 2012, 02:21:08 am »

military only

Just send the Spawn after them. They appear to be our most effective means of clearing out unholy abominations.
Actually, yes... If we could find a way to effectively capture Spawn of Holistic... perhaps cage traps under a very, very long row of retracting bridges... or actually, I doubt that would work, as that requires the creatures to be stunned, and I'm almost positive that Spawn of Holistic cannot be stunned (I think I would've seen it at some point, with all the spawn that showed up during my turn). But if we had some way to capture them... Wait! As far as I know, they can't destroy buildings, so if you could corral a large number into a single room and lock the doors via levers... Perhaps a large spiral room with a sacrificial animal chained in the center as bait, to give plenty of time for a spawn siege to collect... And then funnel them down into hell with a sacrificial miner... holy carp, we'd be sending demons to hell to fight more demons. And I bet you it'd work, too, provided we had enough of them. I figure one SoH to four demons ought to do it.
« Last Edit: April 23, 2012, 02:24:59 am by Talvieno »
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1047 on: April 23, 2012, 02:26:20 am »

[blah blah]

If you'll recall, we actually have a pair of Spawn already locked up in our quarantine cells. Sure, rerouting the demons through the cells would put dorf!Draignean at risk of having his nice pretty office trashed, possibly with him still inside, but I'm sure that's a sacrifice we're all willing to make :3
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1048 on: April 23, 2012, 03:05:41 am »

[blah blah]

If you'll recall, we actually have a pair of Spawn already locked up in our quarantine cells. Sure, rerouting the demons through the cells would put dorf!Draignean at risk of having his nice pretty office trashed, possibly with him still inside, but I'm sure that's a sacrifice we're all willing to make :3
Ahhhhh, but that's only two, and we captured them by quarantining them before they turned. That's hardly an army, if you don't mind me saying so. We need more... Weaponizing demons against more demons sounds completely in line with the Spearbreakers spirit, though, don't you think?
« Last Edit: April 23, 2012, 03:20:07 am by Talvieno »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1049 on: April 23, 2012, 05:03:23 am »

Ok people, I am BACK!

.... What the hell is this, I hardly missed a damned thing...
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