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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2281653 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #975 on: April 14, 2012, 03:32:26 am »

Look out dorf!Mr Frog. They're waiting for an excuse to kill you...

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #976 on: April 14, 2012, 10:15:16 am »

YAY! oops... :-X



i died dident i? i cant find my dwarf in the units list
well, can i re dwarfed as one of the next migrants?
« Last Edit: April 14, 2012, 12:20:12 pm by Aseaheru »
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Warning, nearly incapable of expressing tone in text

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #977 on: April 14, 2012, 04:14:10 pm »

If losing is fun, Spearbreakers is fucking Disney World.

This. So much.

If Loud Whispers/whoever ends up going next manages to make it a season without our own doctors and soldiers systematically slaughtering us to a dwarf I'll call it a fucking miracle.
I also agree - that, so much. So I put Mitch's quote on page 1.

I'm really worried about Loud Whispers, honestly... Mainly because he hasn't kept up with the progress of the fort... He doesn't know what he's in for.
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Quote from: Mr Frog
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #978 on: April 14, 2012, 05:26:27 pm »

YAY! oops... :-X



i died dident i? i cant find my dwarf in the units list
well, can i re dwarfed as one of the next migrants?

If you aren't in either missing/dead or citizens you weren't worf'd to beginwith. otherwise, you probably did something we've all done: Looked right at it and didn't even notice it.

SolPyre

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #979 on: April 14, 2012, 05:30:04 pm »

Well, its not as nice as I hoped it would be but since Spearbreakers is moving quickly (and I'm not) here's the pic as finished as its going to get.
Spoiler (click to show/hide)
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #980 on: April 14, 2012, 05:34:18 pm »

Excellent SolPyre.

Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #981 on: April 14, 2012, 06:31:33 pm »

YAY! oops... :-X



i died dident i? i cant find my dwarf in the units list
well, can i re dwarfed as one of the next migrants?

If you aren't in either missing/dead or citizens you weren't worf'd to beginwith. otherwise, you probably did something we've all done: Looked right at it and didn't even notice it.

Dude, the missing/dead list is 500~ long.

Also, speaking as someone who searched through the frikkin' huge list of severed feet and dead yak hair, he is in the missing list.
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Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #982 on: April 14, 2012, 07:03:21 pm »

YAY! oops... :-X



i died dident i? i cant find my dwarf in the units list
well, can i re dwarfed as one of the next migrants?

If you aren't in either missing/dead or citizens you weren't worf'd to beginwith. otherwise, you probably did something we've all done: Looked right at it and didn't even notice it.

Dude, the missing/dead list is 500~ long.

Also, speaking as someone who searched through the frikkin' huge list of severed feet and dead yak hair, he is in the missing list.

I hate you all, I always get peaceful and boring forts. Aside from goblin snatchers I get nothing.


 :-\
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #983 on: April 14, 2012, 07:04:48 pm »

Yup, Asea, You're dead. I'll stick you on awaiting dorfs.

@Corai: We included two additional hostile races, and I think alot of the casualty list is dead zombie bits that were rekilled a dozen times over.

Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #984 on: April 14, 2012, 07:09:26 pm »

Yup, Asea, You're dead. I'll stick you on awaiting dorfs.

@Corai: We included two additional hostile races, and I think alot of the casualty list is dead zombie bits that were rekilled a dozen times over.

Yeah, but I have TEN more hostile races. One is a army of elephants.



And on topic, I have a feeling that the !!FUN!! !!CIRCUS!! is coming to town soon, maybe the kiddies may wanna get there cotton-candy and go visit it early.


Translated-I have a feeling that someone in the next few turns will get bored and breach HFS.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #985 on: April 14, 2012, 07:25:31 pm »

If that happens, then we'll have to use our secret weapon. The denizens of the darkest depths will learn firsthand what true suffering and anguish is. Their pleas for a merciful death will not be granted.

We'll lure them into the Hospital.
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Sus

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #986 on: April 15, 2012, 04:29:19 am »

If that happens, then we'll have to use our secret weapon. The denizens of the darkest depths will learn firsthand what true suffering and anguish is. Their pleas for a merciful death will not be granted.

We'll lure them into the Hospital.
Oh dear Gods no! D:
The straits may be dire, but at least we're still civilized (given a broad enought definition of "civilized"). Unleashing the raw chaos and terror that is the "Hospital" of Spearbreakers upon any intelligent being would be the height of atrocity, even by dwarven (merfolk-farming, whale-shooting-barrel-building) standards. Surely even Armok himself would frown upon such an act.

Seriously, I think we may have a Dwarven version of Kindom Hospital here.   :o
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #987 on: April 15, 2012, 05:32:40 am »

So a few dwarves have died of neglect.... That's not a bad sign right? right?

Loud Whispers

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #988 on: April 15, 2012, 05:53:48 am »

I see hospital and chaos in one sentence, this is good.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #989 on: April 15, 2012, 06:01:23 am »

I BEG OF YOU, LET REUDH HAVE A TURN, HE DONE KILLED MY CAT!


-Scrawled on a wall somewhere. It's not known who Reudh is, but he must've done something awful to warrant someone Cursing Him To Spearbreakers.

Yeah, I'd love a turn. This sounds epic.
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