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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2273292 times)

Mr Frog

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9165 on: October 03, 2013, 12:18:13 am »

Lost track of this for a few days, was fully expecting to come back to a smoldering ruin. I did not.

FOR SHAME.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9166 on: October 03, 2013, 02:38:35 am »

If it makes you feel any better we still lost a few guys in the last couple attacks.

DreamerGhost

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9167 on: October 05, 2013, 05:07:46 am »

Finaly read through all of the over 9000 posts. (I was so dissapointed when none of you made that joke)
also


Dreamerghost Swalloweddik, Female, Milker/Miner

It would seem that this place posseses the curse of sudden, involuntary sex change.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9168 on: October 05, 2013, 07:01:36 am »

If it makes you feel any better you aren't the only one that's happened to.

Tarqiup Inua

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9169 on: October 05, 2013, 08:09:03 am »

Must be the dfhack clean command... I bet the ghost inherited gender of someone removed from the list earlier. Or perhaps I just don't understand the dfhack.
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Nuri al-Gnat - dwarven apidologist
notable works: al-Gnat's test (for determining the child snatcher's ability to pass undetected while getting stung by bees... or at least look human while at it)

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9170 on: October 05, 2013, 08:33:46 am »

You may have misread. Dreamerghost is the name, not what they are. Dreamerghost is alive and well.

Tarqiup Inua

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9171 on: October 05, 2013, 02:13:00 pm »

You may have misread. Dreamerghost is the name, not what they are. Dreamerghost is alive and well.
Right... *facepalm*
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Nuri al-Gnat - dwarven apidologist
notable works: al-Gnat's test (for determining the child snatcher's ability to pass undetected while getting stung by bees... or at least look human while at it)

DreamerGhost

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9172 on: October 05, 2013, 03:09:10 pm »

If it makes you feel any better you aren't the only one that's happened to.
Hence why I called it a fortress wide curse instead of personal afliction. Poor jackborgs.
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9173 on: October 06, 2013, 01:19:32 pm »

Ok guys, just a heads up, we're nearing the end and are about halfway through Obsidian. Sorry I've been taking so long. Been doing a bunch of things, including my own regular fort-play and playing a game with a friend.

Gnorm

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9174 on: October 06, 2013, 07:24:06 pm »

Being that I have come upon this thread far too late, I'm a tad lost on what exactly is going on. From what I understand, this was a succession fortress using a modded game of Dwarf Fortress that was intended to be a sequel to Syrupleaf (which I also have not read), though it appears now to be more of a community fort. In addition, the 600+ pages of material are a bit intimidating. Perhaps someone could fill me in?
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And we were this close to yet another victim of Gnorm, the Overseer Killer.

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9175 on: October 06, 2013, 07:40:46 pm »

The only reason it seems like community fort is because often times people were unable to take their turns or in one case did their turn and failed to produce a write-up, so I received permission in these incidents to keep things mostly running.

Basic version is this fortress and several others were founded as sort of release valves, easing population pressures due to constant famines and getting the less stable elements out of already established fortresses with the added goal of thinning the hoards of invaders from East Everoc (where Boatmurdered, Syrupleaf, and Headshoots reside, and hence where the spawn and mountain barbarians originate.) Over the course of the fort's life it has become a focal point for generally strange dwarves, such as the now-deceased Aussieevil (who may or may not have been a vampire) and the sneaky Terrahex, to blood rain, to a full blown multidimesnional war between many small factions and two (or three if counting Eris as one rather than a small but very active faction) megacorps.

Highlights include a zombie assault that nearly wrecked the fort (and instilled in me a fear of necromancers so great I often don't gen worlds with them,) several military disasters, a giant metal middle finger being built, hell being invaded and subsequently having a palace (kinda) built in it, a noble that wasn't a complete idiot, a guinea pig obsessed jack-of-all-trades, a cyborg dwarf, and a mayor named after a character from (if I remember right) Firefly.

Gnorm

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9176 on: October 06, 2013, 07:43:25 pm »

[snip]
Interesting. The fort has been the same fort for the entire playthrough, correct? That is quite impressive.
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And we were this close to yet another victim of Gnorm, the Overseer Killer.

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9177 on: October 06, 2013, 07:46:34 pm »

Err.... Define "The same."

Aseaheru

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9178 on: October 06, 2013, 07:47:24 pm »

No restarts.
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Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Gnorm

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9179 on: October 06, 2013, 07:49:27 pm »

Err.... Define "The same."
Continuous fortress, with or without reverting to older saves.
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And we were this close to yet another victim of Gnorm, the Overseer Killer.
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