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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2253534 times)

Baffler

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8970 on: August 29, 2013, 05:46:16 pm »

It lives!!

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Talvieno

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8971 on: August 30, 2013, 04:58:05 am »

Of course it lives. Although... if the thread itself got hit by a necromancer at some point, it would seem fitting, given how many we've had to deal with already.


Heyaa, by the way. I have access back (yay), but unfortunately, it's 6 AM, and I haven't slept. Still, good to be back. I'll catch up on the thread tomorrow.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Reudh

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8972 on: August 30, 2013, 06:30:37 am »

Of course it lives. Although... if the thread itself got hit by a necromancer at some point, it would seem fitting, given how many we've had to deal with already.


Heyaa, by the way. I have access back (yay), but unfortunately, it's 6 AM, and I haven't slept. Still, good to be back. I'll catch up on the thread tomorrow.

I literally did a triple-take when I saw that name! :D

Welcome back, Tal!

Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8973 on: August 30, 2013, 07:06:01 am »

Of course it lives. Although... if the thread itself got hit by a necromancer at some point, it would seem fitting, given how many we've had to deal with already.


Heyaa, by the way. I have access back (yay), but unfortunately, it's 6 AM, and I haven't slept. Still, good to be back. I'll catch up on the thread tomorrow.

I literally did a triple-take when I saw that name! :D

Welcome back, Tal!

Talvieno's back?
ERMAGHERD THE LEGO C'THULU IS BACK!

Talvieno

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8974 on: August 30, 2013, 02:42:40 pm »

Lol, there's a story about that. A while back I was asking around for a good avatar, and Mr Frog pointed me towards it - he said it kind of matched my personality, in his opinion. (Mr Frog is awesome, by the way.) I've had it as an avatar since.

And Heyaa, Reudh! (: Thanks. It's great to be back, I missed you guys.

As to the SBII mod, it's pretty much ready, I think. I've fixed a decent number of bugs in it, and I'm pretty happy with where it is now, although it could probably always use new ideas. I didn't want to post it up anywhere, though - at least not until Splint got his hands on it. Plus, if we're waiting until the next version of DF comes out, I'm going to have to work with it some afterwards to make it match up with the new raws.

Radiation zones are Fun, though. You have about a 1 in 50 chance of losing a dwarf after he enters the map, and about a 1 in 3 chance of losing babies and anything smaller. It's also hilarious to watch flying goblin mounts fall asleep and splatter themselves and their riders when they fall. But then you also have railguns and serrated disc launchers and the like, so it's just Fun all around. Especially when Ballpoint sieges you with them.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Mr Frog

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8975 on: August 30, 2013, 02:53:24 pm »

Heyy, Talvi's alive! Cool.
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Talvieno

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8976 on: August 30, 2013, 03:33:39 pm »

Not exactly. I've been Jackborg'd.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Talvieno

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8977 on: August 30, 2013, 03:55:26 pm »

Pics!!! (SBII test stuff.) Let's get this thread moving again, maybe? (click the unspoilered pics to expand)

Spoiler (click to show/hide)
Spoiler (click to show/hide)


I called Mr Frog's version of gorlaks (from the Vanya story) "pit gorlaks" - and they're good for leather. Oh, and Ballpoint contractor zombies are good for bones.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)


Scythods have necromancers.


This seems pretty cool: a dwarf rallying his forces by raising his railgun and yelling a battle cry.

Spoiler (click to show/hide)
Spoiler (click to show/hide)


I found this amusing.


edit: also, random. Some dwarves that get high off of "Frog Moss" take themselves to the hospital. After a quick diagnosis, they leave again.
« Last Edit: August 30, 2013, 04:04:32 pm by Talvieno »
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Talvieno ... seems to be able to smash out novella-length tales on demand

Aseaheru

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8978 on: August 30, 2013, 07:12:56 pm »

Whats with the mutants?
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Talvieno

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8979 on: August 30, 2013, 07:50:05 pm »

I built a few test forts in radiation zones. Creatures affected by the "radiation" have the word "mutant" appended to their race name, in the same way as "dwarf necromancer". Now you just have "dwarf mutant", too.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Aseaheru

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8980 on: August 30, 2013, 08:16:05 pm »

The mutant part is gonna get annoying. I wonder if there is a way to remov the word mutant after half the population is one, or at least apply it to the minority.
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Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8981 on: August 30, 2013, 08:16:53 pm »

Perhaps change it to 'afflicted'?

Aseaheru

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8982 on: August 30, 2013, 08:23:18 pm »

That sounds a tiny bit less jarring.
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Talvieno

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8983 on: August 31, 2013, 05:32:43 pm »

I honestly don't notice the "mutant" part anymore. A lot of it is Mr Frog's code - he wrote the first version of the radiation mod, which had about a dozen different pregenerated radiation effects. The "mutant" part is from that. The icons of afflicted dwarves also flash with a yellow-backed green exclamation point about once every three status flashes (like the X of unconscious/feverish dwarves, basically X, X, !, X, X, ! - so it doesn't make it impossible to see what you're looking at. I could remove the mutant part altogether and just leave it with flashes, if you guys think that would be preferable.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Aseaheru

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8984 on: August 31, 2013, 06:05:01 pm »

That would be nice. I think.
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