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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279855 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7950 on: March 12, 2013, 04:33:14 pm »

I blame Lomoth.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7951 on: March 12, 2013, 05:16:22 pm »

The syndrome algorithm really does know no bounds...

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7952 on: March 12, 2013, 05:52:56 pm »

I was about to suggest editing the raws to make dwarves unable to tire so Fischer is back, but I read that that can cause them to go to bed and never wake up, because they're never asleep.

I think we've seen the fall of Fischer, people. Sad as it is, younger and fitter dwarves should take up the mantle.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7953 on: March 12, 2013, 05:58:05 pm »

Quite the anti-climax. Someone should add that to the trope page.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7954 on: March 12, 2013, 06:03:11 pm »

Lol, I have so much to add to the tropes page already, and those are just the tropes I happened across while randomly browsing. Maybe tropes aren't good or bad, but Spearbreakers is big enough to match quite a few of them.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7955 on: March 12, 2013, 07:40:48 pm »

Think of it this way.

We have a dwarf who gave all her energy to protect the fortress. Who's to say that the fortress retains that energy?

Spoiler (click to show/hide)

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7956 on: March 12, 2013, 08:03:57 pm »

Think of it this way.

We have a dwarf who gave all her energy to protect the fortress. Who's to say that the fortress retains that energy?

Spoiler (click to show/hide)

A la whatsisface in Syrupleaf, who imbued a statue with his own soul to prevent the Spawn attacking.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7957 on: March 12, 2013, 08:10:41 pm »

Daeren I believe.


The image of a burning dwarf flipping the bird as the portal to Dwarfhalla shall be with me always.

tahujdt

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7958 on: March 12, 2013, 08:13:35 pm »

A way to test if the FB syndrome is what's really causing it would be to hospitalize her over some minor injury. The diagnosis will tell us of any syndromes affecting her. And I do mean any. In one of my FoE forts, one of my hospitalized PA soldiers was "diagnosed with power armor on the 15th of Felsite". I loled when I saw that. Damn, just thinking about it makes me want to go draw a.picture. So, hosptalize her and check her medical history afterwards.
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7959 on: March 12, 2013, 08:24:27 pm »

Alright, so we strip Fischer of her armor, then prod her with wooden spikes until she gets a hopefully non-fatal injury. Given her massive strength and endurance and mightiness, I doubt she'd be more than irritated by the spikes.

Even if it's a permanent forgotten beast syndrome, there is little we could do.

I'm not sure if reactions in buildings could be moddable and usable in the same world without regenning... but I wonder, if a permanent syndrome causing drowsiness is hit by a temporary syndrome causing drowsiness, does the temp one overwrite the permanent one? Question for Putnam, I think.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7960 on: March 12, 2013, 08:54:46 pm »

.... I now wonder if I can repurpose the rock hammer reaction into one that flushes a syndrome from a dwarf.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7961 on: March 12, 2013, 10:59:49 pm »

I wonder, if a permanent syndrome causing drowsiness is hit by a temporary syndrome causing drowsiness, does the temp one overwrite the permanent one? Question for Putnam, I think.

Very strongly doubt it. From what I can gather, the game stores a persistent list of every syndrome affecting each unit as well as how long it's had each syndrome, which it uses to determine which of said syndromes' symptoms are currently active. I'm 99% sure, based on extensive firsthand experience, that symptom severity stacks cumulatively if two or more syndromes cause the same symptom.

E: It may technically be possible to dig through the world files, find the raw data for the syndrome in question, and set the severity of the drowsiness to zero, but I recommend against this. The chance of unintended consequences seems high.
« Last Edit: March 12, 2013, 11:04:02 pm by Mr Frog »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7962 on: March 12, 2013, 11:20:26 pm »

If someone wants to grab a copy of the save and have at it so i can reinstate Fischer, I'd say go for it.

Lennoxite

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7963 on: March 13, 2013, 06:18:25 am »

Well, Talvi's back, an update has been made, and Fischer is still screwed by sleep.

Things might as well begin looking up from here on out, with Dauros on ready to kill some Forgotten Beasts.
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7964 on: March 13, 2013, 11:56:28 am »

Cool, my being back is considered to be on the same level as an update! :D But then, aw... It's also considered to be on the same level as Fischer screwed by sleep.

At least one thing is certain. Fischer doesn't always sleep, but when she does, it's the sleep of the gods.
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