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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279355 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7260 on: January 10, 2013, 12:42:32 pm »

Been a bit of a modification of what I typed above. I basically laid out everything that would have happened in my shit and saved you the trouble of reading another eyesore because:

TheKaspa

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7261 on: January 10, 2013, 02:37:25 pm »

It's not per se a bad thing.
Yes, it do help if the OS (Opening Speaker) start a new paragraph, but only because in that way you can understand that a new conversation is started.
I hate dialogues like
Quote
A: Hi
B: Hi
A: How are you?
B: Fine
C: And you?
A: Very well.
and so on
it's a waste of space, both on the screen and in the memory (each new line is a bit)
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Tai'shar DwarfFortress

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My fucking armok, you broke the game.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7262 on: January 10, 2013, 05:06:48 pm »

it's a waste of space, both on the screen

It expends space, yes, but this raises the question of what benefit having more lines on the screen provides and whether this outweighs the benefits provided by paragraphing. I'm not sure what having a few more lines on the screen is supposed to do for the reader, but I think that paragraphing conversations makes it easier to quickly identify who's saying what.

Quote
and in the memory (each new line is a bit)

Unless you speak some exotic language consisting only of a single character and line breaks, I'm very sure you mean 'byte'.

I ran one of my short stories through a hastily-written C++ program that compares the total number of characters in a file to the amount of said characters that are line breaks (the '\n' character). Of the 69,949 characters making up the story, 296 were line breaks, which comes to about 0.42% of the total filesize (less than 1/200). This number takes into account all line breaks, regardless of context. I'll leave it to personal judgement whether this would represent a significant amount of disk space that could potentially be conserved.

I can't grasp writing a conversation properly because I can't stand anything resembling a script when I write that isn't a script. because fuck you, I don't need a new paragraph per character. if you other people can't tell who's talking you can suck it and reread it because I'm not changing my format.

If you intend your stories to be read by other people, it is in your interests to make it as easy-to-read as possible. Nobody's obligated to read your stories if they aren't worth the effort.
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Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7263 on: January 10, 2013, 05:13:30 pm »

Hence why I'm not writing for the time war anymore. It isn't worth effort on my part to write anything that's going to confuse and otherwise cause headaches for the rest of you.

EDIT: I've taken a bit to think it over, and while I stand by cessation of writing if you want to consider what is still there to be canon that's fine.

SilentFall

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7264 on: January 11, 2013, 04:28:30 am »

Well, if anyone likes it enough, they could pick up the story themselves, so I see no problem with Splint stopping.
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Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7265 on: January 11, 2013, 06:25:54 am »

Pick up a book and see how the author does conversations.

Oh, we've gone a bit off topic since I left haven't we?
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7266 on: January 11, 2013, 08:02:59 am »

Mitch! Welcome back!

The fort thrives, though the Golden Age of Mitchewawa And Splint ended with my reign. You've a lot to catch up on.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7267 on: January 11, 2013, 05:27:55 pm »

The timewar is sadly being discarded, Mitch, according to Splint. You don't need to catch up on that.  :'(

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7268 on: January 11, 2013, 05:32:39 pm »

Oh no, not the time war as a whole. No nononononono. Just my own parts, and I've reconsidered on marking them noncanon. I'm just not going to write for it anymore.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7269 on: January 11, 2013, 05:33:05 pm »

Oh, ok.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7270 on: January 12, 2013, 08:17:19 pm »

i now want to steal a copy of the breaking of spears (hows that for a name?) to see if my comp can run it sanely.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7271 on: January 12, 2013, 08:19:14 pm »

Probably not, for various reasons.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7272 on: January 12, 2013, 08:20:32 pm »

still.

I think we are missing a few quotes. mostly around where the Master was being, well, The Master.

well, its not running at 20 FPS for me.
and i just noticed that i killed a Troll called Tode. i find that amusing.

I have just found something that all of you must join.
http://www.bay12forums.com/smf/index.php?topic=121407.0
« Last Edit: January 12, 2013, 11:13:10 pm by Aseaheru »
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kahn1234

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7273 on: January 14, 2013, 03:28:01 am »

shameless bumpiness.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7274 on: January 14, 2013, 03:29:33 am »

More like shameful lack of activity. COME ON YOU LUMPS! DO SOMETHING!
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