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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279906 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7140 on: January 04, 2013, 01:16:30 pm »

Not really all that strange. Sometimes researching such things for a character can broaden one's horizons.

For example, I know far more about swords, axes and such than a 19 year old should, as I have many a character (Or just redshirt/mook type) who use such arms and I needed to know about them so when writing or drawing I could adequately represent actions while using such weapons. Kinda screwed the pooch on polearms for this thread though....

zacen299

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7141 on: January 04, 2013, 05:51:08 pm »

I know far more than a normal 18 year old should know about Physics, Weapons (from a lot of different time periods.) Armor, Biology, History and many many other subjects than I should but hey I enjoy it.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7142 on: January 04, 2013, 05:56:10 pm »

Ohohoho yes, most definitely history. And a vast array of utterly, totally, completely useless things as well (At least most of your knowlege base seems semi-useful. :P)

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7143 on: January 04, 2013, 06:49:56 pm »

Lol, history.

zacen299

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7144 on: January 04, 2013, 07:16:03 pm »

I mainly know History to see how stupid people were and the Biology and Physics are just from sheer curiosity and the power of the internet. There are far more things I could list but I'm spectacularly lazy.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7145 on: January 04, 2013, 07:46:23 pm »

History is most certainly interesting, but in this progressive world of ours I don't find it particularly useful. Please, if you can, enlighten me.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7146 on: January 04, 2013, 07:53:15 pm »

Depends on what you want to know. if i don't know something about something though i can find out, just as anyone can.

Personally I like history in general, though I tend towards military history.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7147 on: January 04, 2013, 10:32:47 pm »

wow. i get tired of DF for 3 days AND NOITHUING HAPPENS?!?!?!? WHAT HAS HAPPENED TO YOU BEINGS?
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7148 on: January 05, 2013, 01:24:07 am »

@Asea:

There has been a definite lull in activity lately, both with the fort and the sidestories. I know Tal's been having connection issues; not sure what Lolfail's excuse is, or why the number of people contributing sidestories suddenly pancaked.


History is interesting to me. Not much of the data is really relevant anymore, but it's still cool. Some of the greatest stories ever recorded are those that occurred in actual reality.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7149 on: January 05, 2013, 02:24:12 am »

I just kinda hit a wall with my section of the Timewar. I found a way to allow me to finish off my story bits without stepping on any toes AND as a mean to throw Ballpoint off of Joseph though.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7150 on: January 05, 2013, 04:04:19 am »

Talvi as you said has had connectivity issues. Also, my four characters are still in his control; though I could still do something with them. An origin story? Heh. I kinda hit a wall as well.

Hans has hit a wall with Urist, Splint hit a wall with the Timewar. That pretty much leaves you and Terrahex.

[EDIT: Fixed up poor Splint/Split's name.]

Also why the heck hasn't Corai/Cograi been in this thread for ages?
« Last Edit: January 05, 2013, 04:46:33 am by Reudh »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7151 on: January 05, 2013, 04:05:44 am »

Who is this Split you speak of. I am Splint, not Split.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7152 on: January 05, 2013, 05:52:17 am »

Maybe you just have a *Split* personality!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7153 on: January 05, 2013, 05:54:27 am »

Don't joke about that, when sufficiently irritated something to that effect occurred that cost me a job.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #7154 on: January 05, 2013, 05:56:29 am »

My sincerest apologies, then.
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