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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2260125 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6825 on: December 06, 2012, 03:08:34 pm »

That will lead to interesting names.

EDIT: THis is going to spound like an odd question, but I'm in need of voice actors for a project. Would any of you be willing to assist? I need VAs for various specialists (think upgraded spartan IIs from halo with weird abilites) and for redshirts on both sides, and a xenoarcheologist named Alistar Tangrave. Me and my capture guy have been struggling with finding voice actors and most of you seem reasonably competant so I figured I'd ask.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6826 on: December 06, 2012, 03:11:11 pm »

wheres the pulse rifle?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6827 on: December 06, 2012, 03:17:32 pm »

wheres the pulse rifle?

Depends on wether or not we can implement the ammo.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6828 on: December 06, 2012, 03:19:51 pm »

awwwww.....
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6829 on: December 06, 2012, 03:23:00 pm »

I should add "pulse", thanks.

What's the project? I might be able to help (though I can guarantee I won't sound professional).


edit: lulz. Railcannon AtomicPulse the TVTropes of Batman. I really want to see something like that.
« Last Edit: December 06, 2012, 03:25:44 pm by Talvieno »
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6830 on: December 06, 2012, 03:27:40 pm »

i have a lisp and (apparently) a accent. it is horrible.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6831 on: December 06, 2012, 03:41:46 pm »

The project is a machinima using Halo 4 as the engine in my personal setting. I basically need all kinds of voices, and basically if you don't have a too high a pitched voice all comers are welcome, as the soldiers on all sides come from everywhere on the planet (or from across the galaxy) so accents or minor speech impeditments aren't a problem and help add a little character to the redshirts and specialists. Plus I can rub it in my capture guy's face that playing Dwarf Fortress WAS useful for once!

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6832 on: December 06, 2012, 04:13:23 pm »

I could help, if I could get on a pc for once...

Also, might quit writing journals for a while. Exams, etc. Gotta spend my time usefully.
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6833 on: December 06, 2012, 04:53:11 pm »

Its not that little AND i dont have Halo 4.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6834 on: December 06, 2012, 05:00:35 pm »

Don't need it, I'm just looking for voice actors.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6835 on: December 06, 2012, 05:01:43 pm »

and my mike sucks.
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6836 on: December 06, 2012, 05:39:10 pm »

If you want a voice actor... *points at chest*

http://www.youtube.com/watch?v=9iRFyJAmH64

Apologies for heavy breathing, I have a small cold.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6837 on: December 06, 2012, 05:56:59 pm »

And now we can put another voice to a name! You'll do for an extra.

Gonna go with Operators vs zombie battle suit, may or may not post it tonight.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6838 on: December 06, 2012, 05:58:19 pm »

minecraft.
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6839 on: December 06, 2012, 06:25:27 pm »

That will lead to interesting names.

EDIT: THis is going to spound like an odd question, but I'm in need of voice actors for a project. Would any of you be willing to assist? I need VAs for various specialists (think upgraded spartan IIs from halo with weird abilites) and for redshirts on both sides, and a xenoarcheologist named Alistar Tangrave. Me and my capture guy have been struggling with finding voice actors and most of you seem reasonably competant so I figured I'd ask.

As long as the VAs aren't doing the actual animation, I'll sign up maybe. Got some time to kill, and a passable microphone. Like you guys heard, I have a slightly deeper voice than most (except Froggy.)

If you want a voice actor... *points at chest*

http://www.youtube.com/watch?v=9iRFyJAmH64

Apologies for heavy breathing, I have a small cold.

Your voice is well modulated, but you seemed nervous. Additionally, the cold is hampering you a bit. :P
Try putting emphasis on some words, make it seem like you're excited about something.
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