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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2278188 times)

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6165 on: October 28, 2012, 07:48:52 pm »

What are the translations for these two? And also, does Jack II have Chancefin?

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6166 on: October 28, 2012, 08:05:40 pm »

He fell in a pond and drowned because the battle AI prioritizes killing the enemy over avoiding drowning so Draconik needs to kick start the  brainless fool's nervous system and flush the excess water out.. (I was in skype with Tomio when it happened.)

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6167 on: October 28, 2012, 08:09:43 pm »

So, is Jack now Jack II but still Jack?

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6168 on: October 28, 2012, 08:18:02 pm »

Jack is going to be our resident cyborg zombie thing. Because Draconik managed to fix him. So any Jacks we see can be seen as the same Jack, he's just.... Accident prone.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6169 on: October 28, 2012, 09:17:45 pm »

So.

There is one Jack, and all Jacks are that Jack.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6170 on: October 28, 2012, 09:27:01 pm »

Yes. Just as some mugs may really be the same mug in some sort of quantum loop-dump-thing.

zacen299

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6171 on: October 28, 2012, 09:44:46 pm »

Wait what about the mugs?
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6172 on: October 28, 2012, 10:25:27 pm »

Makes me think of that Futurama episode with the time paradox bodies. All the new bodies Jack gets are time paradoxes, and are doomed to die when the paradox correction kicks in.

Poor Jack, my friend...

zacen299

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6173 on: October 28, 2012, 11:20:10 pm »

Jack?
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6174 on: October 28, 2012, 11:29:10 pm »

Jack Magnus has basically died twice in a row now. We're treating each death as minor hiccupts simply because he's become more ingrained as a social character compared to say, Fischer who's our one and only chuck Norris style asocial death machine.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6175 on: October 29, 2012, 01:36:20 am »

As distinct from the Battlefailed idea of 'Reincarnation because we can.'

Draconik_Sankis

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6176 on: October 29, 2012, 08:24:19 am »

Frost Activate Memo pad for me please, Draconik Said to the microphone attached to his PEA as he attempted to haul Jack out of the pond later that night, Memo number One is to Make Jack Water Resistant to a depth of no less than over his head, Memo number two is to add a Personal Floatation Deviceee Draconik said as he slipped on a slick stone and fell back into the pond, AND Memo Three he said now soaking wet, Is to teach this age how to build a proper CRANE, as he tried and successfully managed to haul Jack out of the pond thrity minutes later and into an awaiting handcart.  Picking up his Waterproof cased PEA he double checked the wording before saying and Memo Four is to add a Self-preservation Module to the Steel reinforcement i'm going to be adding tonight.

*Ahh  the Things I do for !!Science!!*
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Jack Magnus

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6177 on: October 29, 2012, 02:18:22 pm »

... Wait. I died again?

I knew this would happen. I knew it. And I drowned, at that. Perhaps dorf(cyborg)!Jack took Draconik's advice that I need water to keep running a little too literally... or maybe he just slipped and fell in when he tried to take a drink of water. Either way.

I wonder how I'll die next. Assuming Draconik's upgrades function, it probably won't be water again. Hopefully.

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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6178 on: October 29, 2012, 02:20:09 pm »

You wouldn't have died if you'd tried to get out of the pond instead of attacking the enemy. But alas, that was an AI hiccup, so we'll say the bear that came after you managed to pin you under long enough to drown you.

This is gonna sound wierd, but is anyone else glad to see the barbarians finally make a concentrated assault?

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6179 on: October 29, 2012, 02:29:28 pm »

yes.

if i go poof, thank grace. Hurricane Grace. 200 miles from the ocean, you might think that there will be no hurricanes, but NOOOO.
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