Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 360 361 [362] 363 364 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2273236 times)

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5415 on: September 14, 2012, 09:12:29 pm »

Thanks, guys. Kinda felt bad to draw it to leave it at such a cliffhanger ending. But thanks, Splint. :) You too, Xahnel.

Reudh, I didn't say when it was taking place. :P I'm careful not to - fixes continuity errors pretty often. It could've happened pretty soon after the sexy spawn episode... I figure the hallucinogens would have lingered in Lord Reudh's system for a while.
   And she actually does/did look like other dwarves in the fortress, as I've explained previously. In the raws, male elves have beards, and they're the same height as dwarves (thus why dwarves can wear the clothes the elven caravans bring). They look like dwarves except for their ears (in canon), and the fact that they're less robust. But I imagine it varies. Vanya could pretty easily pass as a dwarf.
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5416 on: September 14, 2012, 09:14:57 pm »

I think i figured out some of the military's outlook on war:

Kill your enemy, but do not hate them.

Except when it's a spawn. Then hate the SHIT out of it.

Xahnel

  • Bay Watcher
  • Hail the King
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5417 on: September 14, 2012, 09:27:30 pm »

Welcome, Tal. Seems Vanya is destined to set the worlds on fire. And she's taking the army of spearbreakers with her.

@splint: not even the goblins?

Random non invader goblin: AAAAAAHHH! THE SHEDEMON! PLEASE DON'T SPITROAST ME!
Fischer: okay.
Goblin: wait, i though dwarves hated us.
Fischer: at this point, i don't give a crap what you are, long as you aren't The Enemy.
Goblin: ... I'm not the enemy?
Fischer: then welcome to spearbreakers.
« Last Edit: September 14, 2012, 09:31:41 pm by Xahnel »
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5418 on: September 14, 2012, 09:34:29 pm »

Spearbreakers: In a sea of hate and intolerance that is a medieval world, a place fueled by bizzarchitechture and drugged booze is the most accepting shithole in the world.

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5419 on: September 14, 2012, 09:39:01 pm »

I think it's a more "You're so worthless as an enemy that you are our friend", kinda like Palau and the US.

Also I'm in Tinychat.

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5420 on: September 14, 2012, 11:34:01 pm »

12th Sandstone 208

The strangest thing happened today. A human crossbowman refused to leave the fort today after the rest of the humans from Gugiromon.

He came up to me and asked me a few things.

"So... I don't really want to go back home because Gugiromon is having serious trouble with the Spawn... those terrifying beasts... We've lost a full half of our land to them and they're beating on the doors of our last fort before the capital. Everyone knows that Spearbreakers have been holding off the Spawn for some time, and not just succeeding, but thriving. Some say the gods themselves are protecting the fort. Some say that one of them is incarnate here. You may call her... 'Fee-sha.'

This is an official request of asylum... I will defend Spearbreakers with my life. I will worship Fee-sha as no other."

What could I do but let poor Iki in?

"You're in, Iki. We dwarves don't often trust others, but stick by the Count, me or First Squad and you'll do fine. Fischer will see to it you're trained well."

Iki smiled, and went to join the crossbowman squad.

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5421 on: September 14, 2012, 11:36:13 pm »

And thus a silly gimmick would be born: Groups of people begin seeking safety amonst the dwarves.

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5422 on: September 15, 2012, 03:09:45 am »

13th Sandstone 208

Iki has settled in well but upon seeing Fischer he quailed and refused to fight. He's now taken up his post as a Bowyer and part time bone carver.

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5423 on: September 15, 2012, 03:55:54 am »

AKA Something unusual happened. I've always been able to assign things to a squad so long was there was a dwarven sergeant.

Xahnel

  • Bay Watcher
  • Hail the King
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5424 on: September 15, 2012, 10:06:56 am »

We need one of every race now! Goblins, kobolds, barbarians!
You lurkers, this is a call to you, a chance to write!
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5425 on: September 15, 2012, 10:58:05 am »

The only easy way to get a barbarian or goblin would be to be a little forceful with a snatcher or slaver. And a kobold would be less so... On that note, and off-topic, how do giant olms breed?

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5426 on: September 15, 2012, 01:02:06 pm »


Random non invader goblin: AAAAAAHHH! THE SHEDEMON! PLEASE DON'T SPITROAST ME!
Fischer: okay.
Goblin: wait, i though dwarves hated us.
Fischer: at this point, i don't give a crap what you are, long as you aren't The Enemy.
Goblin: ... I'm not the enemy?
Fischer: then welcome to spearbreakers.

PLEASE USE THIS AS A QUOTE.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5427 on: September 15, 2012, 08:57:39 pm »

I have decided to jump past the low points in my part of the timewar story and am giving you a heads up as to what is happening with Sewaturet. Eris has manipulated two third world countries and a large number of rebel forces into assailing the city as a unified force, while Parasol has moved to try and seize the city to deny a stable supply route for an attack on thier in-dimension corporate front. Ballpoint hs done the same, but as you can see from this report, has bitten off more than it can chew with the troops it has deployed. The next update will focus on Ecem and his team's attack on the capitol building.

Also, if any of you have ideas for how I can write Koth's death to be suitably dramatic, please enlighten me.

Also Bonus points if you remember who Thili Craftchasm is.

Spoiler (click to show/hide)

Xahnel

  • Bay Watcher
  • Hail the King
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5428 on: September 15, 2012, 10:54:07 pm »

Very nice report, Splint. I see bad things be happening.

Spoiler (click to show/hide)
Logged

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5429 on: September 16, 2012, 12:01:12 am »

Wait? We had a human migrate to the fort?!

(I'm not caught up on the thread, but I thought that could only happen under very very rare luck (i.e., king of the dwarves turns out to be an elf.).

If previous experience with multirace forts are any indication, expect to have issues assigning him room/squads/etc. Biggest issue is that since he's a large creature, he can only wear armor and such that is 'large', but the game doesn't allow you to assign it.

(and secondly, I don't think I'm dorfed, and since he doesn't have a nickname, I'd like to claim him :-)).

EDIT: Joined the tinychat while I catch up on this epic.
« Last Edit: September 16, 2012, 12:07:25 am by NCommander »
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )
Pages: 1 ... 360 361 [362] 363 364 ... 815