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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279566 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4515 on: August 16, 2012, 10:48:29 pm »

I can bump you to the end as per the rules if you like, unless someone wants to swap turns with you. 1st squad is doing remarkably well against properly living enemies.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4516 on: August 16, 2012, 10:55:03 pm »

How many days do you estimate (realtime) you have before you finish?

I should have enough time for both games. :P

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4517 on: August 16, 2012, 11:03:47 pm »

My turn may be over by the end of the siege. five trolls dead out of I think 10 or something.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4518 on: August 16, 2012, 11:06:35 pm »

Mace, hammer, both are smashy, right?
I like that she's the actual guard trainer now, instead of just the story drill sergeant.
When spawn want to scare each other, they tell Fischer stories.
A spawn went to a dentist to get some false teeth. When asked what happened, he said, "Some crazy dwarf bitch bit them out!"
Fischer is able to penetrate adamantium armor. With her teeth.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4519 on: August 16, 2012, 11:08:49 pm »

It doesn't seem to matter what the enemy is, our dwarves seem to love biting things and/or becoming the worst dentists ever.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4520 on: August 16, 2012, 11:11:57 pm »

Splint, seeing as I know you to be a pretty durn good artist, would you mind drawing Fischer looking angry and spitting teeth in the face of the spawn?

Truly we need to immortalise her.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4521 on: August 17, 2012, 12:39:50 am »

I mean, seriously, man, i think this battle lends credence to the theory that we are becoming spawn.
When you look into the abyss, the abyss looks back into you. And when you fight monsters, take care you do not become one. -some cool philsopher whose name i do not recall.
I would like to know where in the world the barbarians are. Have we actually fought them even once? Or are they too busy lining up to be turned into blood rain? Can someone check the raws and make sure they aren't screwed up?
... Is the blood rain from a battle so epic that all we ever see is the gibs as they sprinkle upon us?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4522 on: August 17, 2012, 12:43:28 am »

They've sent a few ambush parties but nothing major yet. They may have the good sense to not pick a  fight with us since some of thier best  have died here. So Jack Magnus was a hero of the siege, driving off a squad of macegoblins alone by killing thier sergeant.

Skitara and Jack have now both emulated Fischer, by charging headlong into enemy officers. I feel like saying that soldiers who do that alone may be possessed by Stova's vengeful spirit.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4523 on: August 17, 2012, 01:00:44 am »

Wow, the game does not want you to end your turn in peace.
Has anyone checked out our world in legends mode, see what else is going on?
Barbarian leader: your report?
Scout 1: well, the fort's champion is a psychopath who recetly bit out the teeth of the Spawn's local king, then stabbed him in his nerve clusters til he was a quadraplegic. Then when she faked passing out, to make the other spawn chew on her helmet until the rest of her squad could arrive.
Scout 2: there is a goblin seige going on, and they are being shredded by pointy sticks.
Scout 1: there is a giant bridge covered in spikes, crossing a pit fill with more spikes.
Scout 2: and we've heard rumors the dwarves are planning to dig far too deep on purpose, because the demons below haven't paid their rent.
Leader: In other words...
Scout 1: we should go pick on the elves.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4524 on: August 17, 2012, 01:03:04 am »

I honestly feel bad for these goblins. Thier sergeants are dead and they are promptly freaking right the hell out and trying to run.

And they're too deep in the map to escape.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4525 on: August 17, 2012, 01:12:43 am »

Spearbreakers: the fort where the goblins only chance to win is to drown us in their corpses and possessions
Spearbreakers: the fort the spawn run away from
Spearbreakers: the necro's rite of passage (and death)
Spearbreakers: we smell like bacon because of the raining blood
Spearbreakers: WHY ARE THERE SO MANY FUCKING MUGS?!
Spearbreakers: we're who the clowns pay rent to
Spearbreakers: breaking the timeline since [ERROR: TEMPORAL ANOMALY]
Spearbreakers: inventors of martial dentistry

I'd go on, but i'm sensing incoming tomatoes.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4526 on: August 17, 2012, 01:21:06 am »

I liked that last one.

Final goblin squad, a pikemaster anf pikegoblins. Who's pikes shall remain unbroken? The goblins continued advancing until 1st squad came into view. They promptly turned about and fled to the nearest map edge. Siege is beaten boys and girls! Spearbreakers 2, everyone else NONE!

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4527 on: August 17, 2012, 01:26:17 am »

And I'm not proud of the fact we have so many axe troops.

Yeah, that was my bad. During my time, we had 3 legendary pikemen and about 5 skilled axemen. That was it. So I dropped about 40 no-skills into the army, expecting most of them to die, with each squad being led by one of those skilled axemen (I saved the pike-squad for actual threats, not training newbies).

Speaking of which, what are the numbers in all of our squads?
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Mitch cancels sleep: Interrupted by Clowns

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4528 on: August 17, 2012, 01:29:05 am »

Splint broke two seiges in a row!
Splint has gained 9999 EXP!
Splint has leveled up!
Splint gains three levels in badass!
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4529 on: August 17, 2012, 01:30:49 am »

As it stands I think we have about 30ish professional soldiers and 30 reservists in the guard or civil defense corps. If someone would like to reorganize the army, do so but leave 1st and 2nd squads as is.
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