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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2281468 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3975 on: August 03, 2012, 08:59:15 pm »

I have a rough understanding of how castes work and I've looked up the mod thank you very much.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3976 on: August 03, 2012, 09:01:03 pm »

its thanks to the frog. its his mod.
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Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3977 on: August 03, 2012, 09:04:00 pm »

Few questions: one, why are ALL minecraft tutorials video? Two, does anyone know how to animate a minecraft texture pack?

Three, and my only on topic question: would a caste system make the spawn more badass?
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3978 on: August 03, 2012, 09:08:37 pm »

no, no, and because then you can have flying spawn and other diffrent groups.

THE MORE KINDS THE MERRIER!
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3979 on: August 03, 2012, 09:10:39 pm »

I am aware Asea. not to sound like a dick but do you think before you post half the time? (I know that's gonna sound horrible regardless, sorry.)

As far as castes

- baseline spawn: What we fight now, but more resistant to cutting weapons.
- Macrospawn: A vastly larger spawn. Still has some concept of group cohesion.
- Spawnlords: Powerful fire spitting Spawn.

Flying ones.. no. because then they'll be able to circumvent damn near ANY defensive measure which,. as strange as it sounds, would be a game breaker.

Noncastes

Roving Spawn: Packs of spawn that are just raoming about killing and eating whatever they run into.
Megaspawn: Bronze Collosi size spawn that roam about alone smashing shit for fun.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3980 on: August 03, 2012, 09:12:03 pm »

wadabout greater spawn?
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Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3981 on: August 03, 2012, 09:14:05 pm »

wadabout greater spawn?

I think that spawnlords = greater spawn.
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3982 on: August 03, 2012, 09:16:45 pm »

no, spawn from hell. part of the new verson that frog made and is located with the maej.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3983 on: August 03, 2012, 09:17:19 pm »

I'd say firebreathing spawn would be very intimidating.

And I don't recal spawn from hell.... if they actually live in hell then why the hell not.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3984 on: August 03, 2012, 09:18:06 pm »

mr frog made a version of spawn that come with the clowns.
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Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3985 on: August 03, 2012, 09:35:31 pm »

Does sound badass... Too bad you can't give them the full range of magical elements.

Know what's more badass, though? A suplex only milkyway wishes run.
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3986 on: August 03, 2012, 09:36:44 pm »

what?
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Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3987 on: August 03, 2012, 09:37:42 pm »

Know what's more badass, though? A suplex only milkyway wishes run.

Oh damn, thats hard. But lets not go on with this conversation, we will derail this thread if we do.
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Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3988 on: August 03, 2012, 09:45:48 pm »

what?

Yeah, pretty much.
Had to grow up with a SNES.
So, splint, what magical elements are there in DF? (as breath weapons, i mean)
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soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3989 on: August 03, 2012, 09:51:42 pm »

I actually have a great list of possible spawn variants written down somewhere.  admittedly it was as a race entirely of my own creation, but I'm not going to understand modding anytime soon so it works out just as well.  I'll post it once I find it.

Edit: found it
« Last Edit: August 03, 2012, 09:54:03 pm by soulslicerjames »
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