@SoulSlicerJames: Actually, Parasol reintroduced the Spawn the second time around. Ballpoint's technology focus is weaponry, and they didn't have the technology to manage it. However, they're trying to steal enough HS-2
Spearbreakers samples to form an army of Spawn to take down Parasol and steal all their tech. As quoted:
Many years ago, when the world was young, brave dwarven men and women (condemned criminals and the scum of society) set out to build themselves a new home in the wilderness among the uncharted mountains of the north - Boatmurdered. This ended badly, and I won't elaborate on it here, but what was finally left of the labyrinthine fortress was a smoking hole in the ground, surrounded by vast magma plains that went on for miles, as somebody forgot to pull the lever a second time before they left.
Over the years, demons and foul beasts of the pits collected in the cursed, smoking landmark, calling it their home; their safe haven. It was their stronghold - the first stronghold of the dominions of hell. Dwarfkind shuddered at its mention, and feared its spectral ruler, Sankis.
Brave dwarves set out - paladins and knights of the most recognized orders - and founded a mighty fortress in the center of the vast lava plains - the last outpost of civilization: Headshoots. For many years, it alone stemmed the tide and kept the evil at bay, until Sankis himself appeared in the pits below the fortress and turned their two best soldiers - Nemo and Holistic Detective - into skeletal, demonic beings. These two monstrosities laid waste to the fortress and then proceeded to kill each other, but Holistic survived and returned to Sankis, her new master. Sankis granted her immortality and the ability to reproduce at will...
Many years later, a bunch of poor fools settled in a miserable, icy, waterless hellhole they called a fortress, and named it Syrupleaf. They were soon besieged by leagues upon leagues of the Spawn of Holistic - the children of that cursed warrior, created in the image of their mother. They were watched from afar by a strange corporation known as Parasol, but this company made no attempt to interfere or save the fortress from its fate. Eventually the dwarves died out, and the world was destroyed by Armok, and nothing remained.
But outside the flow of normal spacetime, in a parallel universe, Parasol did remain, and it saw nothingness. "Let there be light", the great scientists spoke, and a light came on in the room - a bulb hanging from the ceiling. And they saw that it was good: they could see their keyboards again. The scientists of Parasol endeavored to turn back time, and so they did: to the moment before Syrupleaf fell. They trapped the falling fortress in a stasis bubble, and Armok was appeased, but still he chose to wipe the Spawn from the face of Everoc so they would never naturally trouble dwarfkind again. Then, largely for his own amusement, he replaced them with Vampires. It was to be many years before the dwarves managed to defeat this threat.
But outside of Armok's realm of power, Parasol remained - with their captured Holistic Spawn. They made genetic modifications to the species, and eventually needed to test them... releasing them in the wilderness not too far from the Dwarven mainland. They wiped out the mountain barbarians and proceeded onwards towards the dwarven capital, but proceeded no farther! The dwarves founded a fortress as a last defense against the seemingly unstoppable onslaught (of zombies, more than Spawn) - a military fortress with a crew of seasoned veterans of the Vampire wars - a fortress with a name that came to mean hell itself: Spearbreakers.
However, Ballpoint, a parasitic organization with transdimensional travel, had followed Parasol to Everoc. They saw the genetically mutated creatures that Parasol was testing, and desired them for their own: as instruments of war. Thus began the great time wars in which even Armok himself felt called to play a part, leading the great heroes of Spearbreakers to victory, granting Fischer superdwarven powers and killing The Master for no apparent reason other than the fact he was bored (though possibly Armok just wanted the crazy bastard up there with him to laugh at the dwarves running around below).
@Xahnel... shoot. I've actually been wanting to do that so I could read the thread offline, but I can't find a way to do it.
250+ pages... hrm.
Well, technically, the majority of the Spearbreakers story is in side stories, unlike traditional succession games, which tend to be completely focused on the overseer's logs. It's Spearbreakers' primary strength, as well as its weakness - there's so much side story (a lot of that's my fault) that the whole thing would make for a huge PDF. If it could be done, that is. My suggestion would be to give her a choice selection of posts - ones you think she'd like - and let her read those few. If she likes them, and she wants more, there you go.
If not... then I'm an idiot and you can give me 9000 negative Internets.
@Splint - thanks.
Glad you liked it.
Ninja'd by a
Frog. With a
monocle. In a
top hat.
I don't really like the Spawn armor idea either, honestly... But I
would like to see them have tougher skin in the next go.